Tuesday, September 29, 2015

Patreon Game concepts

Just thought I'd talk about one of the concepts for a Patreon game.

I didn't bother elaborating on the idea with the drill girl, because I kind of guessed that people would want a more neutral character for a Patreon game before I even posted it. However, there is a certain concept at it's core that would work for many different kinds of games, so I'll talk about that, and what could be done with it. It shares some similarities with a previous idea I've had before.

Concept

Home
Basically, there would be a home base. For example, a house. This would be were you start.

World generation
Beyond the house, and the immediate area around it (such as a farm, or additional buildings), everything would be randomly generated (what is generated depends on the game.)




Progression
The farther you get away from the house, the higher level enemies you would encounter, and the better stuff you would get. Some enemies would only start appearing at later levels. Higher level enemies would behave differently, in addition to being tougher.

Relocation
Once you're strong enough, have met a condition, or have a particular item, you could choose to relocate your house to a higher level.  A higher level home base means you can explore much further than before, since your search would begin at the higher level.


Time, Night/Day
As you explore, time would pass. The later it gets, the stronger enemies would become, even at lower levels. Not all enemies are generated when you sleep, so the farther you get from your house, the more dangerous it would be to return. Some stuff may only appear at night.

Events. Ambushes, events, towns.
Some events could be added. For example, you might be ambushed within your house, or during the night depending on your defenses (upgrading the door, windows, etc)

You might encounter travelers, who have their own events, or show up at your home. 

Later on, could have towns that can be encountered, or trading camps. Not sure how these would be handled yet. Could make it so time doesn't pass in them. Could make it so once you find them once, you can go to them any time.

Possible themes, combat, etc (Some of these are mutually exclusive)

Martial arts.
Learning moves, brawling, grappling. Could base the game around a martial arts theme. Finding martial arts masters in the wild that teach you moves, finding and going to martial arts schools, etc.

Medeival
Dueling, high stakes gameplay. Fight fewer enemies at once, but make them stronger. 

Farming
Could be combined with the above. Focus on improving the base-camp, finding stuff to plant in the wild, taming creatures to use at home, etc.

Taming/ Breeding
Could base the game around taming monsters, rather than combat. Make a system that gives each monster a "personality"What food do they like? What behavior from the player do they react to? What other creatures do they like, or hate? Do they get happy in water? Do they get angry when it rains? Do they fucking despise green clothing and those who wear it, or does it make them go mad with lust? Could give every "type" of monster a base set of parameters, and then randomize some of it on a monster by monster basis.

Drilling
Not this one. Only a twin-tailed character with paws and a desire for shiny things digs with drills (You monsters :<).

Goals
There would probably be a short term goal while there's less content. (For example, finding an item)

As more content is added, there would be more end-game goals as the means to achieve them is added. For example, finding all of a type of item, beating all the bosses, etc. Depends on the game.


Personally? I'm leaning towards a martial arts game. Could still combine farming aspects and resource gathering if there's a survival angle to it. The main goal would be making enemies really fun to fight, and dynamic, so that even early on it's worth playing.

Regardless of what kind of game it is, I also like the idea of some enemies feeling like nature, and a part of the game's mythlogy, rather than just enemies. for example it could be a mushroom that comes alive in the rain, or an enemy that fears fire, etc. Stuff that interacts with other parts of the game in a dynamic way.

Whether or not it would be a rogue-lite, I don't know. Could have different modes. If it's a rogue-lite it may benefit from it, since there will be a short about of content early on. If the gameplay is naturally balanced to be repayable multiple times, it might make it easier to play with every update.

Anyhow, that's all for now.


299 comments:

  1. Love the idea man, sounds amazing. I think the breeding part is overcomplicating the game though, i'd be happy enough with a house that you can upgrade with items you find or money.

    One advantage a medieval theme would have is the ability to find weapons (bows, swords, spear etc.) whereas martial arts would just be about finding masters for one-off lessons. The ability to find weapons & materials for your house would make for a cool exploration motive and a reason you want to reach higher levels and also keep coming back to them.

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    1. Well, there's plenty of ways around it. You could make it so instead of finding weapons you find "style" scrolls, or attacks. Stuff you learn from masters could also be randomized, or scaled based on level.

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    2. For example, you can have multiple combo animations, but have various "attack range" woosh effects. Styles would be a combination of move, different speeds, ranges, and effects.

      Then "techniques" would be the special moves. Same thing, could make a system around it that keeps it dynamic.

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    3. Oh for sure, except finding scrolls or books that teach you new skills is a little more far-fetched. If you have other material gathering finding weapons just fits the theme better imo.

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    4. Maybe something like ... "Defeat 20 enemies in a certain type ... sleep and after that get some skill which basis of their natural abilities?" For example, dash or double jump.

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    5. You could do the it like God Hand and make it so you can put any moves in any order for your basic combo. I loved the freedom of that system, even though it was easy to make combos that didn't string properly.

      Also, I like the the martial arts idea best.

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  2. How about crafting? Maybe protagonist can sew armor from the skins of wild animals? Weapons could be done from the pieces of ore. It could be droped from the some sorts of enemies or can be found on the road.

    P.S. Martial arts theme with small pieces of surviving in wild nature will be very cool.

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    1. Hmmm... Maybe game like Minecraft or something like it? With martial arts and hentai, of course =_=

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  3. Medieval and Martial Arts are the best ones,if you go with those you can take some inspiration from Dark Souls for the enemies design and combat mechanics,also it would be nice to have an expanding village near the player house that would be expanded in time,at first it would literally be just a couple of houses,but then it would be expand,though this would conflict with the concept of relocating the player's house,unless the village would move along with it.
    Also it would be nice to have the option to go back to lower level areas on the character and his/her house "move ahead".

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  4. Do it, mang. Theres a few themes here i recognize that you wanted to do in the past.

    Would the original version of this happen to be related to that blocky artstyle you put up a long time ago?

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    1. Nah. the concept I'm referring to is one where I talked about hunting monsters. Mainly the idea of everything randomizing on a daily basis.

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  5. Taming could be cool, and you could add a decent amount of complexity without too much work, if you don't go too in-depth with it. Breeding might be putting too much on your plate.

    I like the idea of a martial arts game simply because I just don't see enough of that genre that looks decent.

    As a fan of harvest moon and rune factory, I'm probably biased, but I do love the idea of a farming mechanic, haha.

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  6. Will the players be able to control parameters of the world generation? Like increased chance of traveler encounters or ambushes.

    Sounds like you're leaning toward a survival-action game where players have to prioritize between resource gathering (survival) and growing stronger (action/level-up). Would be interesting to see how things like day/night duration, difficulty scaling, drop rates and the nature interactions you mentioned!

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  7. I'd still be in favor of drilling, going further and further down underground. The world there changing each time can be more believable by saying that it's a labyrinth that is shifting rapidly, compared to what's on surface. Day and night cycle can be done underground too, as can be the other things you mentioned.

    I read the previous discussion to get what you're offended about that you don't want to do that anymore... So... What exactly is the problem of having an older human miner/blacksmith character in the same outfit? Does it not fit your vision? People mentioned making the original version a sidekick you rescue in a burrow of rabbit monsters, which I find to be a fun introduction. Sure you're not getting personal pride and a bit of criticism get in the way of a good idea? If this post itself offends you or you consider me a monster now too :P , sorry mate.

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    1. Also, I think quite surprisingly, no one in the comments of the last update was being a dick about it. Hell, I myself like that character design. I know it can be hard to have other people talk about something you pour your heart in and see them want something different after all that work to create perfection. I'd try to to at least look at it from a different, less protective point of view. Doesn't work always and surely ain't easy, but sometimes also leads to something even better than the initial creation.

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    2. It's the main character we could be stuck with for a long time after all. Do you really want people not to care what she looks like? Mighty no 9 had 9 Call designs to choose from and that was not a H-game. Sorry for the rant, and if I'm demotivating you more. I'm actually trying to lift your spirits and probably failing miserably -___-

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    3. I wasn't offended, I was just being sarcastic.

      Like I said in the first place, I didn't really expect her to work in a game where the entire point is to add all kinds of content, since she is an extreme, and a more neutral character would have more mass-appeal.

      That said, "this character doesn't align with my sexual preferences" is not criticism, and changing the character wouldn't be a matter of pride. Changing the character would be like looking at Splatoon and saying "Well, what if they were adults and not squids?", a lot of the idea's themes, characters, mythology, etc, are all tied to the design itself, and to change it would be to make a different game.

      So, instead of wasting the idea by watering it down, I'd prefer to set it aside and make it some other time.

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    4. Also, I would never be offended because someone doesn't have a sexual fetish. That would be really dumb -__-

      There are plenty of games that I know won't have mass-appeal (for example I plan on making an "actual" furry themed sometime), but that doesn't mean I shouldn't make them, or water down the concept just so that it's bearable for people it wasn't made for to begin with.

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    5. Ok, so it's more of a case "I want to make a game where the MC is a bunny girl who digs with a drill, and I don't want to make two games with digging as a theme". I can respect that. :)

      Still, I stand with my original suggestion of it being more interesting if you're going down. Reposting an idea that was presented by someone else earlier and I find incredibly hot, but I'm not sure you saw it. Could go with either medieval or martial arts themes, which are my favorites by far.

      "A game where the heroine is a slave girl in an arabian nights fantasy world, sent into a dungeon every night by her owner to retrieve a magic lamp. Night - erotic adventures in a magical dungeon. Day - erotic adventures as a slave girl. The owner could be a corrupt merchant who starts building a town around the dungeon entrance, using the money you find in the dungeon, and the bigger the city the gets the more interesting daytime content there could be."

      With that, it would make total sense why the camp is growing, and why there is no-one there at the beginning. They're in a desert and it's being gradually built!

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    6. And BTW I like badass heroines, but slave girls can be badass too, just look at Morgiana from Magi, if your only problem with the idea was that :)

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    7. Well, even with the digging game, I wanted to keep it mostly above ground so that there was more focus on moving horizontally through a landscape, as opposed to being underground all the time. There was actually more focus on going upwards.

      With a martial arts game, or other themes, I'd probably still keep it limited to staying above ground.

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    8. Okay, but surely you don"t want the environment to be just grass plains and forests? Cave of Wonders can go horizontally as well. Just saying :)

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    9. There would be different bioms. Plains, forests, deserts, snowy areas, etc. There might be caves, but they wouldn't dug by the player.

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    10. Yeah, I though the digging thing was scrapped a few posts ago. What about more exotic biomes like, say, ruins, orc fortress, lairs of tentacle monsters, hellish dimensions and so on? You can correct me, but I see more potential in those that getting fucked by a yeti in snow biome. -___-

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    11. Those are the sort of things that would be "within" biomes, as opposed to full biomes themselves. Other than a hell dimension, they wouldn't match the theme of "traveling". They are the sort of thing that might be an instance area using an item, or a door, etc.

      In a snow biome you could have wandering tribes with hunters, wolves, Snow women, ice fortresses, caverns with falling spikes, snow storms, blizzards that cause ghosts to appear. There's plenty of stuff you can do.

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    12. Even if some of the Biomes ended up being more specific, I would still start with simpler stuff to help ground the world, and make it all the more strange and interesting when you get to a place you've never seen before.

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    13. Oh, so there would be something like set pieces in the world. Sounds fun :)

      Btw, how do you handle traps in a world that goes just horizontally? This counts for Noaika also. Won't it be easy to just jump over them? What I liked about the downwards going idea is the added dimension, as you go right and left, but also down. And if you don't plan a jump and there's a trap...

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    14. I'd like some mix between Morgiana and Nanako for the martial arts theme :3

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    15. Ruins could be a biome in a fantasy world if there was some ancient metropolis spread out for miles. I think a ruins area has enough possibilities to warrant a biome of its own.

      Same with tentacle lair, tbere could be some eldritch underground creature in the heart of a swamp that could do more than just TR (mind control, forced yuri, birthing, parasites...) and that could be quite the large area different from a normal swamp.

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    16. Could still be part of swamp and look different. You're just playing with words.

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    17. No. In my version you'd always have to travel through a large tentacle biome. Otherwise, there would only be a chance for it to spawn in swamp. Not saying either is better, but there's a clear difference.

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  8. Hey, how did things end up going with integrating flash into the weekly animations? Is that still a thing, or was that scrapped?

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    1. Honestly, I think I'm just going to say "fuck it" and make an exe with Game Maker that just has all the animations.

      I got Flash to "work", but I never got it to do exactly what I wanted to do.

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  9. I love the idea of a farming/taming game. There just aren't enough farming H-games in the world. You could combine it with a crafting system, so you need to gather more types of plants and monster to get weapon/armor/tool upgrades. Also, I love games where you can upgrade and customize your home/base, so...

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  10. Sounds like some sort of perverted combination of Don't Starve and Harvest Moon.
    I like it.

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  11. If you decide to make it rogue-lite, can you then please make it so you keep some of the items or that you can pick them back up from where you died?

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    1. Depends how the game will work. Death may be permanent, might not be.

      You couldn't pick up your items, though, because the landscape would change as if you went to sleep.

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    2. How about some kind of chest? A chest that lets you "save" items for your next run, but you can't pick the items back out of the chest until you have died and/or restarted the game.

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    3. You would still be able to save the game.

      I think that would break the flow too much, if it were something like Binding of Isaac. If the game is something more forgiving, with a longer session time, then there wouldn't really be a need. You would probably keep equipped stuff but lose held items, when you die.

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    4. Yeah okay I see what you are getting at, yeah that would totally work. I'm looking forward to the game!

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  12. Shucks, I was hoping for an older version of the bunny girl :(

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  13. I'd like a rogue-lite, it goes well with gradually added content and random generation of the world.

    You didn't mention any H themes. Could you consider destroyable clothes and a H meter? I kind of liked what was talked about a few posts ago, also with the orgasm counter. I'd also like if the enemies could force you into some fetish gear, put nipple rings on you and so on that you couldn't remove by yourself, but that would be probably hard to animate...

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    1. Well, the entire point of the game would be that almost anything could be added. I'd basically start by adding whatever works for the mechanics, and then add more interesting stuff as it goes.

      In terms of H mechanic, anything I make now is going to be a bit more physical than most games. By that I mean, enemies have animations for knocking you down, or groping, etc. Think Resident evil 6 except not violent -__-

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    2. Ok, well, just that with removable clothes you should probably have from the beginning, no?

      Chance of getting stuck in bondage gear in bandit camp == FUCK YEAH!

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    3. Wait! Why can't it be violent!?!?!?

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  14. Hey Kyrieru, I think you had the right idea with the drill girl. But, I also think you need to step up the furry-factor on her. Maybe go fully-furry to catch some more of that market. I think that might be your way to get the big bucks, because that crowd is really into anything that looks furry enough. But, most of your monsters would have to be furry as well. More and more fur. What think?

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    1. I'm going to save that game for another time. She wouldn't be full on Furry, though.

      A furry game is on my eventual to-do list. Though there's a few things I'd do before that.

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    2. Voting for this as your game after Noaika. The paws are cute, people will get used to it. Just make her a bit older looking next time. ^_^

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    3. Do it, but make her even younger-looking.

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  15. I am ALL for this game concept, it reminds me of the idea I was tossing around mentally - once you put the idea of a patreon based game in my head >.>. I like the martial arts theme, but at the same time I love swords (choices choices), and would love to see farming added in as well.

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  16. How long do you think it will take to make the first build of the game and when do you think you will start working on it?

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  17. Martial arts or medieval are the best, don't complicate it with farming or taming, at least from the start.

    Please, keep elements of the bunny girl's outfit, that is what I loved about her the most. I don't mean they should look the same, I mean short top and shorts shorts :)

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  18. Why relocate a whole home if you could unlock portals to higher levels? That way you could also challenge youeself by trying the whole journey fom the start. ^^

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    1. I'd prefer to have one base too so it could be more than just a starting point, with NPCs being there etc.

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  19. Nooooo, my dreams of a sweaty miner girl looking like a cross between Yoko Littner, Winry Rockbel and Shilleka wielding a giant drill are crushed T.T

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    1. Kyrieru's said that he hasn't given up on that idea. He's just not doing it in the immediate future.

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    2. Yeah, but he said his vision for it requires bunny girls to work. Not exactly the sexy mechanic image I was hoping for... T.T Still somewhat hoping the Patreon heroine can be dressed in something similar...
      Eeeh, I'll manage. Surely I could learn to like bunny girl too, if he gave her a more of an ass and some perky boobies. Sprite already had them, good start :)

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  20. I love this idea, I'd fully support a martial arts version of this, any idea what the sprite size will be? and would there be a goal for more then on selectable character? (gotta love options)

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  21. I love this idea, I'd fully support a martial arts version of this, any idea what the sprite size will be? and would there be a goal for more then on selectable character? (gotta love options)

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  22. Can't wait for any more concept art. If anyone complains in these updates, I will personally kick them in the nads =) Geography will not protect you =D

    Martial arts souds very cool. Also like the slave theme up there, would be nice contrast if we had a headstrong heroine who seems to freely travel the world, yet she has to obey her master for some reason, maybe even goes on the certainly uncomfortable quest on his orders. I have a thing for that. =)

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  23. will there be some dialogue?

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    1. If I get to the point where I add events and NPCs.

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    2. how about some dialogue of the main character for example reacting to being defeated by some enemies or coming across some objects in the wild? or is that monologue? :)

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  24. Glad to hear the rabbit girl will not be discarded completely. Also glad this game will have a different heroine, hopefully dressed with similar level of modesty and a bit curvier, especially with the hips :) I'd like some nice booty shake :)

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  25. Sounds awesometastic! Could you use the same res as Noa? The last sprite I found a bit too little for H.

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  26. How are ya doing overall, think you can get back on the roll by Saturday? Or the next one? Please, post Curly separately from others.

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  27. Martial arts! Show the VH guys how it's done. :-) Please no unfinished quests :-)

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  28. Ever played Terraria? Do you imagine the night being something like in that game? Maybe some OP monsters could appear that you can only hide from at first. Love that you want to do a day n night cycle.

    Another idea, what if some monsters could drag you into the holes they crawled out of, and you'd have to spent at least a day serving them before having a chance to escape once they re-open the entrance.... You could also rescue some girl NPCs, or start a quest to rescue them later... I'm imagining Falmer from Skyrim here as inspiration.

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  29. Wait, I don't get why you'd start working on another game funded through patreon.
    Aren't you still working on Noaika? Do you just want to abandon that even though people have already paid for it? Whats up with that?

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    1. He wants to replace weekly animations, not Noaika. Good thing if he starts another game, because he can turn his perfectionism to other games and finish Noaika without trying to turn it into the second coming. :)

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  30. So, will the player have an inventory? The way you describe the game, it sounds as a yes.

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  31. If rogue-lite, I think losing should only make you lose items, not die and have to start all over. Exploration and base progress should be kept You just wake up somewhere without your stuff and covered in... white... stuff...

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  32. Voting for the medieval theme because weapons.
    Not into this slave girl idea though. I don't like the idea of my player character being submissive to some npc by default.

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    1. Yup, I'm also for weapons but more what Ky described for martial arts. Could be swordmasters teaching you instead of m. arts masters.

      I'd like slave girl in the case if she was not submissive at all. But then he could punish her or mind control her. Could be actually pretty funny if she snarked at master (mistress?) at every opportunity, only for it to bite her later.

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    2. Yup, submission without proper buildup sucks. But I could get behind some training of a strong willed girl warrior. Involving some mind control would be cool too, but not the type that reshapes her personality, more like the type that makes her body move on its own so she knows what's happening.

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    3. I like how the base could work in the slave girl idea. Your master could build a harem to keep all the girls that you rescue to serve him while you're out. I think someone long ago also mentioned also a bondage dungeon as a means to get temporary buffs. I'd see i more as a place to get scenes without even leaving the base. :3

      Just imagin the protagonist being sent to collect parts for sex devices and to capture eggs of monsters, that you know you will end up test-driving in the cellar :3

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    4. I suppose what I meant was that I don't like the idea of being submissive or forced into submission by default. I like to have some control over these kind of events happening to my character, especially when they're a scenario I'm not too fond of personally. I'd prefer being able to avoid negative situations happening by making the right decisions or playing the game well. (Of course if it was a lady master I'd be all over it, but you know, personal preferences.)

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    5. Hi people. It's a matter of personal preference I guess, but I personally think that the benefits of all, that could be done with it outweigh the lack of initial choice of being in that sexy predicament. There has to be some conflict to have a story, may as well be a sexy conflict. ^_____^

      I fucking adored the mayor's son scenes in Virgin Island, with their binding slave contract. ^____^

      Besides, your choices could still determine what happens to you. Maybe there could be a way to prevent the master from even touching you throughout the whole game. And if you fail to avoid it, you deserve what happens ^____^

      Kyrieru is avoiding this topic from a mile away though, so I guess this is a pointless discussion anyway.

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    6. I wouldn't do something like that as a starting premise. That's the sort of thing that could happen to you mid-game, and still have all the same ramifications. I'd prefer to keep the protagonist alone in the beginning, making them feel like they can be any sort of character.

      I would have "faction" events that replace your house until you deal with them. For example, if you're captured by bandits, it may replace your house with a bandit-owned building until you're able to defeat them. Some of the buildings could also have benefits, to offset the disadvantages.

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    7. The master could have a lust and a happiness indicator. You could satisfy his lust either by doing various consensual sex acts with him or by bringing him booze or other girls to keep him occupied. If his lust grew too much or if you disagreed with him too much, his happiness could also decrease, and he could then punish you with some random punishments like making your slave girl walk naked for a day, making her publicly masturbate or perform some rougher sex acts. What do you think? ^_^

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    8. Well, like I said, I wouldn't do anything like that from the beginning. But the point of this concept would be that anything could potentially be added.

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    9. Oh, really cool, really hope this gets somewhere ^_^

      I was kinda writing this even before you replied, the question was meant for anyone in the discussion, but thanks to you in particular for taking some of your time to respond to me ^_^ Love your work

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    10. On the topic of slavery, I'm just playing Lilitales (mostly the translated parts anyways) and I gotta say I love those kinds of plots, especially when done in depth and not just in the course of one scene and then you're freed again (or get game over). But I agree, it shouldn't be the starting state. A game like this would be fit for it in a way, that you could get captured, trained, with the possibility of freeing yourself by doing some elaborate quest (to get rid off a mind control slave collar for example), but you could get re-captured again if not careful, with you master continuing just where you left off and maybe taking some precautions against you escaping again.

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    11. Yeah, and another thing I forgot to mention. I also like the idea of you still being able to explore the world while continuing to be a slave. You could still have the same fun in the overworld with some more kinks here and there, but coming home would be a totally different story...

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  33. I like a most of the ideas for the game, its sounds like it would be a lot of fun, but just one question though does this mean you're done with Noaika or will it continue?

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  34. Say this game concept got further into content pass it's release, would things like "permanent events" be a thing? Like, say your character got captured by a group of Minotaurs and they keep you as livestock in their large settlement, however unless you either die or escape manually - you always start your game locked away in one of their rooms. So your options could end up as something like this:

    - Dig your way out, forcing you to complete a mini dungeon with weaker monsters but a longer method.
    - Fight your way out, forcing your way out of the "front door", riskily killing the stronger Minotaurs but being a faster method overall.
    - Killing yourself/Getting killed, starting you game from all over again (if it's that type of game).

    I'd include a stealth option where you'd sneak out of the front instead and avoid trying to recollect your weapon for minimal contact but that might involve a little more complications than necessary.

    The basic idea would be that "permanent events" and layouts would also be randomly generated "worlds" too but much, much smaller than the overall world of the game. Staying too long in a room where they keep you prisoner would have one of them walk in to "use you" as live stock and this would either end as a H-scene until next time or start as an opportunity for one of the options to help you break out.

    That's one rough idea for a "permanent event" anyway so I can't say I covered it very well but I think you get the general gist of it. I didn't get to say this last post but I really like her design. I do prefer when they're a little more adult looking personally but as long as she's a bit more mature then I'm fine with it really. I know I like Monster Girls but I can't say I like full on furry so I quite like the paws she has, it's cute.

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  35. I quite like the martial arts idea. Would these schools give you new moves as well, but over time, or would they just give you statisticla bonuses?

    I don't think that the martial arts game and the medieval game have to be mutually exclusive either. You could have a system of knocking down enemies, where they drop their weapons for you to use. Think Wind Waker, where you can use enemy equipment, and then chuck it away whenever you want to use something else. You wouldn't necessarily learn any new skills for these weapons, but I think that if, like you said, there was a grappling system, that would be a natural extension of that.

    I also think that having limited amounts of the farming/breeding elements in the other possible game types wouldn't be too bad either. Liker perhaps avoiding an enemy encounter by growing a special kind of plant and feeding it to them, or collecting a monster egg and hatching that to use it as a companion. These wouldn't go overboard and wouldn't overtake the other elements, but they could work. Especially since, in an ideal world, this game gets updated once an week/month, there could lots of room for testing new ideas.

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  36. I like the idea of there being a chance of your house being invaded at night. Hurray for nightly riding lessons from your friendly neighborhood bandit clan lol

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    1. Yeah, it's a brilliant idea. There could be other events too, not just outright attacks. Like some monster making home in your well, turning the water into an aphrodisiac and you'd have to go down there to slay it. Or something.

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  37. 4 updates in last 5 five days since September 25 O_o

    Merry Kyrierumas!

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  38. Personally I liked the Rabbit girl/drill concept, thought it was cute. Sounds like an interesting concept regardless though. Not the biggest fan of martial arts and would cast my vote for weapons/styles

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  39. Honestly this is an amazing idear, i would love if it maybe started out with a few levels and then add more and more, and if the start got a little too repetitive you might add alternative versions of the level.

    Personally i love games where you can go out and find items to improve yourself/your base, the fact that it would be free is also awesome, even though it wont be a huge game right off the bat

    Random events, rare biomes and random buildings you might find is something i love aswell :)

    I am very hyped for this, i dont really care for what fetishes it would fit into, for me this concept doesn't even need h-content, its more like an awesome bonus :D

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  40. So a male mc? So tired if this will be a tentacle game (again)

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    1. I'd never base a game around tentacles. At most, my games have like 1 or two "things with tentacles". and then the rest have to be something different.

      I've considered making it so you can choose your gender, but that would mean splitting the content.

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    2. Choosing gender could always be a later update for when the game's more developed. It could start with female as default if that makes it easier but really these things could be locked away until they're ready. considering males would have a whole different set of things to interact with (which I suppose is what you were saying...)

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    3. Basically, if there was a male character then I would alternate between content. Or, if it terns out that in 8 hours I have the time to add two enemies, or H-events, then it means I would do one of each instead of 2 of one gender.

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    4. No, please, no. One female protagonist with a lot of awesome content any day.

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    5. Probably. I have plans for full games with male MCs anyway, so there won't be a shortage of that in the future..

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    6. I don't think that's something people would mind. Hearing about it, someone might think, "Oh I'd rather have double the content for the gender I'd like to play" but really it builds a bit more of an "occasion" if you reverse the thinking a bit. If you can dish out 2 sets of content for one thing in 8 hours then that's great, but then people generally get expectant, and things don't last as long and don't keep their value, as silly as that sounds.

      Say you had the 2 genders and you said, "I'll bring out one new enemy for each gender every week/few days" has a lot more value than the opposite. You always need a breather before introducing something new and it doesn't sound like it matters, but it's like if Christmas really was every day. It wouldn't be special.

      You might not be going for it but I really do think the content should be special, even if it's a tiny bit.
      I don't see a reason against it otherwise unless you just want to alternate between what gender gets the double content every week.

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    7. @FrostedFireFly As much as I try, I can't understand your argument, or even what is the point you're trying to get across, except that that two protagonists would be better ismply because they would.

      The thing is the gender would completely change the type of experience. I prefer one experience done well than two experiences mashed into one game for no reason. There are many games - H or not - that try to be everything and also fail at everything because of that.

      Also, H games with female lead are generally more successful for a reason. Most of us want to see girls in sexy situations :3 If you want all the scenes to involve your male avatar, you limit what those sexy situations can be. With a female protagonist, almost anything could lead to something sexy, with a male you need to find a female first.

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    8. With a male protagonist, deigning female enemies is much different. Players don't scrutinize male enemies the way they would with a female enemy. However, it's also more fun, because with a female enemy it's a bit more about the personality, and designing them is interesting. Choosing a gender would be interesting, because there's something to be said for a world that feels like it's reacting to your gender, as opposed to being built for it. Not better, but different. (Plus, you could have ways of changing your gender in-game, which would be the same as a consistent experience, for some people.)

      With a female character, if you want to have certain kind of encounters you basically need to add a way of becoming a futa (In my case, I'd just add a means of doing it temporarily). However for my tastes, the same option doesn't exist for a male character. Giving him a vagina would be ehh...

      So yeah. If you can choose gender, there would be a way to change it mid-game through items, or some other means. If it's a female character, there will be futa somewhere along the line.

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    9. No yeah, I completely understand. I have to admit despite actually talking about H-content I kind of forgot we were talking about a H-game. So whilst I still think my argument stands for normal game means, it basically comes down to convenience for H-gamers. I personally like finding different girls to see in different situations, and I also like being in control of one to narrate those situations.
      I guess when it comes to other girls that aren't the protagonist, I prefer to relate my gender to them rather than my genitalia. I can still get into futa, but there's an extra experience to me.

      Still hoping for those interesting female designs and such so I'm kinda hoping that NPCs can get into "bad" situations too like stray thugs and wild beasts awaiting the decision of the player to do anything or not.

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    10. To set things straight, I'm not saying I'm against the idea of a male protagonist in H games in theory. However, I do stand behind my wish to see a good H game over an abstract wish to see the world of the H game from different perspectives. I'd choose two biomes worth of content for a female protagonist over one biome for both genders no matter how you'd ask. To go along with an apparently popular topic here today, getting my female protagonist enslaved and controlling her in that situation is much more attractive to witness than going to a bandit camp and rape or get raped by their female chief to rescue some captive girls.

      Also, anything you can do with a male protagonist, you can do with a female one due to the universal rule of "Girl on girl is hot" :3

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    11. Please, no gender bending, that is a really squicky area for me :-(

      I don't want to feel attracted to a girl who is originally a dude, or see a girl I find attractive grow a dick. Futas are fine in futa on female, but no normal females becoming futas unless it's temporary, to fuck a non-futa female.

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    12. If you could choose the gender then it would be up to you. You could play the game entirely as one gender, and not switch at all. Or If you're like me, and you don't like the idea of playing as a guy who becomes a girl, then you can just choose the female character and switch if you want to. As for futas, who knows? Temporary makes the most sense from a gameplay standpoint, but making it permanent is something that's possible too.

      The only real limits the game will have are my own sexual preferences. Asking not to include something won't really make a difference. The only things that will go beyond my sexual preferences are things that I can make possible just by the way the system works (such as a guy becoming a girl, since doing it one way would make it pointless to not make it possible the other way too).

      Besides, as with Noaika, I would include plenty of options to disable stuff you don't like.

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    13. @8:11 Anon
      I'm not suggesting an abstract idea simply for suggesting a male protagonist. There's a difference between "trying to do everything" in your game and "giving 2 options for one purpose". Don't think I'm unfamiliar with the idea of stable games built around a stable foundation, but you do seem to be mixing things up yourself.

      I don't want to sound too harsh but what you just said basically caters to your personal taste and doesn't suit well for a sensible construct. First off, I've nothing against it, but no matter how hard I try, 'girl on girl' really doesn't do a single thing for me so saying that something is hotter than the other really doesn't mean a thing in your own personal words. In that respect it's down to personal taste, but as I said/agreed earlier, for a H-audience, having a female protagonist is easier.

      A majority of H-audiences enjoy "penetrative" porn. Meaning that they enjoy seeing a girl get screwed (usually by a dude or organic dick sorts) so technically while I'm not saying it's a bad thing to like, having preferences based on one person saying that they find this hotter than that, would have a game fall flat. Especially if it's Yuri, I'm afraid.
      But yes, back to the original point, for the sake of convenience and because this is a H-game and not a normal game (stupid me), it's a lot better to have a female protag.

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    14. @8:11 Anon here.

      The girl on girl thing was just a sidenote and was not referring to yuri in particular. It was referring to Kyrieru's remark that female enemies can be more fun to design. A female enemy could certainly find a way to penetrate the female protagonist after defeat. Scissoring and rubbing against each other is not the only thing two females can do, you know. For example a female mage could summon something to rape the female heroine while she looks on aroused, and then maybe summons another creature for herself. Voila, two sexy girls in a sexy situation at the price of one. :3

      I wasn't calling having a male protagonist an abstract idea. I was talking about the need of having both types of protagonists in a single game at the same time as less important than having loads of content. Eroico is fine for what it is. Noaika is surely fine for what it is. But I find mixing them in a big game unnecessary complication for a one man team. For a smaller project it may be fun to have a choice, but for this, I'd just like to see a really good game with a female protagonist with all sorts of features.

      Perhaps I'm not expressing myself clearly enough because you misread a lot :( Sorry if that is the case. English is not my native language.

      (Another example. A situation where a girl gets caught in a rope trap that hangs her upside down from a tree. A goblin jumps from off the branches and forces fellatio on her why she's hanging upside down. Really easy to do for a female protagonist as a part of gameplay. Not so much with a male protagonist.)

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    15. Also, in a H game, it is not 2 options for one purpose, a male requires totally different H scenes, unless in some cases if another female is involved. And in good H games, the H is interwoven with the gameplay, so he should also play differently.

      Also, no need to explain penetration to me or talk to me like to an idiot :3 You're talking about simple stuff really, just stop using words like "sensible construct"

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    16. The H-scenes are the "one purpose" I was talking about.
      Also I'm not explaining what penetration IS to you, I'm explaining that it's more popular. Don't mock me either. Don't tell me what words I can and can't say because that's just how I talk and the types of words I use.
      You're telling me to excuse you for English not being your native language (which I'm perfectly fine with) and yet you pin me down for my natural word choice? Don't contradict yourself like that, please.
      I never once talked to you as if you were an idiot. I basically talked to Kyrieru the same way I did to you, and I certainly don't see him as an idiot. It's how I talk, so leave it.

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    17. And you sincerely believe a porn enthusiast doesn't know that people like to have more penetration in their porn than yuri? I said you were talking to me like to an idiot, because it seemed to me like you latched onto one of my shorter, not so important points and started lecturing me on obvious stuff for about two paragraphs. Using expressions that could be made much simpler but seemed to be used nonetheless for the sole reason of sounding smart. If that was not the intention to be condescending, I'm sorry for the misunderstanding, but I actually felt like an idiot reading it :)

      Of course your choice of words is yours. I was just foolishly attempting to give you writing advice, as someone who has some experience with having to express complicated stuff to people briefly, either at work or previously in academia. Heavy handed expressions can make your audience bored and disinterested of what you're trying to say, or even if they try to understand, the may miss the main message . See that smiley ":3" over there? I was just teasing you, not "pinning you down".

      I'm gonna stop replying to this thread from now, because I just think with started off with the wrong foot with a lot of misunderstandings of what the other one actually means. :3

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    18. There are already so many games with female mcs. Still many people in the comments don't care and want to support their "fetish". I wish you could do what you want Kyieru.

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    19. lol female mcs is not a fetish, it's just a convenience since you have a female you can do practically anything with inside the game. a female mc can have a scene even with fuckin sentient mushrooms, male mc requires it to be a mushroom monster girl, which is much less variable type of monster and there are only so many ways the male mc can fuck them.

      also, there may be many games with female protagonist, but i played quite a few with a male one too, even if not as good. anyway, there may be more, but still only noaika o far comes close to being as good as i would like, and that is a sci-fi story. i'd like a good fantasy game from kyrieru, you already got one with male protag in eroico

      i would like a game with two heroes of opposite gender you can switch between, but they are played at the same time, so for example if one gets mind controlled, he or she rapes the other. monster girls could turn the girl into a monster girl and monsters could turn the guy into a monster, so there would be a reason why you have to switch to the opposite gender to fight them. but not for this patreon. i want a good finished fantasy female protagonist h game finally.

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    20. I don't have a doubt in my mind that Kyrieru could pull off a male hero H-game well (he already did it once, and will probably do it even better next time). But games with a female hero are just so much better! Especially corruption genre is extremely popular among H-rpg fans.

      This is like suggesting that weekly animations should also have an equal amount of suggestions for male main-stream characters fucking random monster girls. It's just not the same thing and would decrease how in depth he could go with the girl otherwise (in this case, less animations of popular main-stream girls).

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    21. "are so much better" For you. Because there are things that are disgusting for many other people and it's not like we had this thousands of times. Not even to mention that Noika will have a f mc.

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    22. For him and many others. Not joining any flame wars on this, but you have no high ground here. You're talking from personal preference just as much. Not sure what you find inherently disgusting about having a female protagonist. Go read a few forums discussing H-games with female protagonists, maybe you'll get why they make them and so many people like them...

      I personally don't know of any good English H games with a female protagonist that come even close to how promising Kyrieru's drafts for this project look. Most of those games are just simple GOR fare, but this could be literally the one H-game to rule them all after a few years (no pressure Ky :)).

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    23. Of course i prefer the opposite gender. "Not sure what you find inherently disgusting about having a female protagonist." What what? Tentacles, pissing, pregnancy, gore, scat every game almost feature this. I think you prefer those things which explains the question. And no, i like female mcs, too. The thing is there are so much of them and it's getting boring.

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    24. Female protagonist = scat

      I give up.

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    25. Okay to the Anon who was replying to me before, I'll just stop you there because you just said a whole bunch of stuff I never even showed hostility towards/said. I'm going to have to assume that it's because English isn't your first language but not to be rude, you're not making any sense on top of the fact that you're shoving words into my mouth.

      To reiterate: I have nothing against Female protagonists. In fact I love them just as much as the next guy.

      Quote: [See that smiley ":3" over there? I was just teasing you, not "pinning you down".]
      Okay not entirely sure what this was about at all. Someone will have to explain this to me because I'm not sure if this was a mistranslation or something but I don't remember even once mentioning the smiley face or even saying anything about being pinned down.

      Unfortunately I'll just have to assume you had a bad day or something because I never once on my part showed hostility, yet you're on a full frontal course of it towards me so... whoops?

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    26. What do you mean @FrostedFireFly? I was never in a full frontal course towards you. Even my last post at 5:15 AM, I was only explaining why I previously thought you were talking to me like to an idiot so that we could clear this miscommunication :) Then I explained that I was not attacking your writing style, only trying to give you advice, because that is what you thought I was doing according to your previous post.

      No mistranslation on the smiley thing. I was referring to what you wrote in your last post at 11:01 PM. To quote: "... and yet you pin me down for my natural word choice?" and the smiley is in reference to my own post at 9:43 PM where I wrote "Also, no need to explain penetration to me or talk to me like to an idiot :3 You're talking about simple stuff really, just stop using words like sensible construct". So. when I was talking about your writing style, I was just teasing you, that's why I used the smiley face, not pinning you down, which is what you called it later. Is it a bit more clear now? :)

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    27. Yes, it makes more sense now but it makes NO sense to call it "teasing" in that context. It's not how it works and can be seen as hostility no matter what your intention is. Enough though. There were a lot of misunderstandings on both our parts and it won't help to drag it on.
      Let's just look forward to Kyrieru's games in the future.

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  41. hmmmm this sounds great it could be like terraria but with your style of animations and with weekly updates in time it could get Bigger and Bigger with new bosses, new weapons, new enemies, new moves, etc but then there might be a problem as the game gets bigger and bigger updates might also increase "the time between them" l ...so wouldnt it be good if you slowly build a team?
    lets say add a person who can animate or level design or something, that would handle that problem
    and lets say you dont focus on the H but its a fun game with lots of H in it with that you can also make the game accessible for a larger crowd (by having the ability to remove the H i mean) and adding the rouge-lite element would boost the games length and maybe also making special types of enemies that Only do H to you and after they are done you get a Debuff and if you die in a this mode once you start a new game the "old you" (the one that died) would become an enemy that will try to kill/fuck you and if you die again by the old you bought of them will try to kill you and they will have your gear till that point (but it wont drop and more "old yous" will lead to more H animations) so in short a game like terraria but with your magic touch or is it only a dream ?

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    1. The game wouldn't really be like Terraria. Though some of the world might be destructible, it wouldn't be about building. Upgrading the house would be more akin to Harvest moon.

      Unlike Terraria, the game would be more horizontal. Instead of things getting harder as you dig deeper, things would get harder the farther you travel. Also, instead of dealing with a persistent world, like in Terraria, the world would change every time you sleep.

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    2. well yeah i said a game like terraria because i had nothing to compare it to
      but the general idea would be something like that with your magic touch ?

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  42. Nobody should hand you any money until you learn to finish a project before you modify it or start another one. Seriously, how late are those animations now? How long has Noaika taken? Noaika at least you could get away with saying you never set a deadline but now you have animations, that people have paid for, that are late not even a month into you opening a patreon, and you're actually talking about making ANOTHER new game?

    I've paid for everything you've produced, dude. When it was released. But now you're taking pledges of cash and you obviously can't even stick to a moderately cohesive or consistent business plan. I had hopes when you started the animations but even those quickly fell prey to the convoluted, unrealistic rationalization that is Kyrieru Development Hell.

    I'm telling you because I like your work and I want you to succeed. You will always have idiots willing to throw you money for promises, but if you want to make this WORK and actually be respected by anybody with half a brain then you need to prove that you can stick to a schedule and produce finished content. You shouldn't even be thinking about starting a new project until you've finished your pile of other ones. I know that sucks, but think of it as refining the basics rather than "grinding out boring content" or whatever excuse you have planned. People have PAID for this stuff. You HAVE to do the work now, you can't get distracted again because you KNOW you get distracted too easily.

    Right now your Patreon is fresh and lots of people are pledging to you because they have respect for you and your talent. If you can't keep your initial promises, if you keep "modifying" them so you can make them "better," you're going to lose that respect.

    Don't listen to the wall of people that are going to respond to this comment calling me an asshole or a downer, telling you that art is this or that or another thing. Think about how many times someone has brought up this issue with you. This is real critique, right here, and it's what you need to be paying attention to. Not the difference between hi and lo res sprites, not game mechanics, and not the intricacies of animation. This is your biggest hurdle as an artist and a content creator, and surrounding yourself with people who will pat you on the back and wait forever is not going to help you improve and reach your full potential.

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    1. Hear Kyrieru? Join him and together you can rule the galaxy as an artist and ... whatever he is...

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    2. People don't pay for the animations until they're done. It's on a per-work basis.

      I'm generally very critical of my work, as well as the way I work. Other than saying "thanks" to people who say they enjoyed my games, I've yet to sit around patting myself on the back. If you think I don't pay attention to negative feedback, then you haven't really been paying much attention to the kinds of comments I respond to. I dismiss criticism when someone makes a claim with false information, or makes a huge assumption about me, but aside from that my responses are usually something along the lines of "yeah, I really screwed up" or "I would be better off if I hadn't done that".

      People patting me on the back doesn't make me any less critical or self-aware, and the mistakes I've made have taught me a lot more than a few well-intentioned compliments, or people trying to reassure me. So you're sort of preaching to the choir.

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    3. Here, have some booty
      http://i.imgur.com/yNCt1Oc.gif

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  43. Just wondering (while it's in my head) what you plan to do for the health system. I know there's the general "take damage until knocked down and vulnerable" but would you perhaps plan on a double health bar system like one bar "armour" and the next bar "real" health?

    Just something I think's pretty important to consider a lot more about for this kinda game.

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    1. There would be some sort of stamina meter, which would dictate how much you can do in a day. With that comes numerous possibilities. I have plenty of ideas of how it would work, though.

      In terms of a "lust" meter, or that sort of thing, that could be handled in plenty of ways too.

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    2. Alright because I was wondering about things like events and was thinking about what would determine when you'd "give up" as opposed to permanently dying and starting over because you wouldn't want H-scenes to happen on a game-over but you'd also want to have a bit of a fighting chance before any of that.

      It regards stuff like the "getting kidnapped" events mainly because if those were in the game then you'd need that "first" health bar to show when you're ready to get taken. Unless stuff like kidnapping would trigger from different things entirely like being at the wrong place at the wrong time or talking to a group of thugs who stole your weapon idk.

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    3. It would all depend. With one enemy it might be as simple as them hitting you with a move where they tie you up, and you failing to struggle out of it, it might be getting defeated by a certain enemy, etc. They wouldn't all be completely based around the same sandbox style system. There will have to be a base system, but I won't know what that is until I've decided on other factors.

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    4. Would the stamina meter you talked about be a hard limit on what you could do each day, or would it be a little softer, like allowing items to refill it or something along those lines?
      I like the idea of just going forward until you are pushed into a corner and have to go back, whilst being allowed to only go so far per day and having to go back and sleep/wait would be disappointing.

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    5. You could refill it in certain ways, but it would be designed around the idea that you can only go so far. After all, the next day things are randomized again, so it's not like you'll be traversing the same environment. You would be finding more resources, items, etc. That's also the reason why you would relocate the house, to get farther.

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    6. Hmm, could there be an option to create multiple homes at different areas, and allow quick traveling between them? Or possibly lay down a temporary "campsite" that allows you to sleep and re-randomize the area (excluding the original house of course)?
      Personally, I always liked leaving my old places behind in exploration games, so I could return to them one day and get that nostalgic feel of "look how far I've come", : P.

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  44. all i'm gonna say is that this is gonna be a bitch to program and this will take a long time to even get started considering you still haven't finished noaika

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    1. Noaika is taking a long time because the quality is high (for me) and there's a lot of content. There are tilesets that I spent a week on, whereas in this game they would be more economic and done in under an hour.

      The game itself would be simple early on, and expand as more content is added. It's not like it would have events and stuff from the beginning. For the first couple weeks, it will be more about gathering food, and surviving against enemies, with some randomized elements thrown in to make it interesting.

      The nature of the randomization is intentionally biased towards stuff that's easier to program. (I'm not making a Terraria game with a huge, persistent world.)

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  45. Right away, the concept screams "Monster Hunter" to me. With the player hunting down different creatures to either capture or use their body parts to craft equipment that lets them hunt down bigger and more powerful monsters. Enemies showing up under different times of the day or whether conditions plays into this same general idea.

    I also think it would make sense to have different zones that you can travel between rather than just having a straight linear progression. Say you have a plains/forest zone. At level 10 there is a branch to a desert area and at 20 you can go to an ice area. They progress in the same way, with the further right you go the more difficult enemies get.

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    1. Honestly, I don't think there would be THAT much, if any crafting. I think it would be based more on the items you find.

      I dunno about different zones that way. It would be a possibility. I'd do if it if there ends up being a game-play reason for it.

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    2. Would open up another branch for the Stamina should you use that as well, perhaps being ill equipped (To heavy in hot, to little in clothes in cold) effecting stamina or stats or causing random actions to happen out of control (maybe as a joke have her yell at the player for going into the snow area half naked xD)

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    3. Not sure if I'm all for having to dress warmly in a H-game :D Enemies would strip her, and then what, she'd freeze to death? :( I didn't even see the heroine and I'm already sorry for her. Me thinks ignoring real world temperature logic could be an acceptable break from reality :)

      Or, if she is a martial artist, she could be just that hardcore that she doesn't need to dress warmly. Her burning spirit keeps her warm :D

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    5. Well on the upside of being a game and screwing logic could always have the need of carrying a certain item when traveling to warm locations to remedy it. Put (for example) Heat Stone item in fire or heat source for X ingame hours = X amount of heat for her in those zones.

      *Hate I can't edit a post once its posted

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    6. So like in Don't Starve, basically. I could see that. Still not entirely sure about it though. Don't Starve is quite hardcore about it's survival. You can die really easily. Frankly, watching a timer so I don't suddenly die is not my most favorite of activities, even though I like Don't Starve.

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  46. IMO Martial arts would be the best from the originality alone (how many martial arts h games are there?) that and I really wish you went through with the other martial arts concept

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  47. I also love the idea of more games with male main characters who get reverse raped as there is no shortage of female rape ACT games. Whatever you do will be awesome I'm sure. That said, I really look forward to another beta, trial, or video of your most current works. :-)

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    1. Well you have to post that more often. Some people are wildy spamming aroung why "female mc is so surperior" so they can get there another act which gets weekly produced.

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    2. As a male, I kinda like the role reversal. As a feminist, the female protag rape scenario is slightly bothersome. That said, we all have our interests and fetishes; mine are no more important than others. Though I will say, MGQ suggests that there is a strong fanbase for the male mc. Meh, Kyrieru has his own muses and its not for me to tell him which one to follow.

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  48. My question to you about a Patreon game would be....

    If I pledge money, how will I know you will hold up your end of the bargan. You have now, a long track record of pushing back games, deadlines, and pretty much everything else. So why would I give you money when you have not proven that you can deliver results. You have asked and received donations before to "finish" games, yet very few results. I was one of the people who donated by the way because (despite your late of production) when you finish games, I think your games are amazing. Im sorry to come at you like this and please take it a hopefully constructive criticism... But really, if I pledge some of the little extra money I have to you, how will I know that you won't back out / postpone it like everything else?

    Mind you, I haven't read all the previous comments, so I don't know if you have addressed this issue before. If you have, please just link your response and I'll check it out.

    Thank you

    Sincerely,
    Disgruntled Fan....

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    1. I think the simplest way would be to keep it the way he has the animation patreon set to - per update. That way he doesn't get any pledges unless he has the game updated and released.

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    2. It would be per update.

      As for why you should pledge? If you don't want to then you shouldn't. Just wait a bunch of updates, and then do it if you think I'm keeping it up. Or don't pledge at all. It's not like I'm going to be offended if you don't lol.

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  49. I'd love it if as the main girl got hornier and hornier, she'd start to do stuff like take off pieces of clothing, start playing with her nipples or even stick out her ass for the enemies if aroused to the maximum.

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  50. Could we get a tomboyish heroine looking something like this girl?
    http://gelbooru.com/index.php?page=post&s=view&id=2300510

    Just with a shorter shirt and pants and a short ponytail. That hair is too close to Noa, I'd like some change. You probably already have something in mind, but tomboyish girls are the cutest :)

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  51. Samurai Sacrament is now out :D Too bad it's not in English. Counting on you Kyrieru to make something we could understand :D

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  52. I like the martial arts idea, but what about the MC using magic, maybe being able to turn into monster girls for different abilities? H-Shantae would be like the best thing ever XD

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  53. As far as upgrading the house in a harvest moon way, it would be cool if you got certain buffs depending on how you choose upgrade it that would slowly get less effective as you venture away from the house, giving more of an "in danger" feeling the further away you venture out

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    1. and maybe smaller buffs with campfires

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    2. That's an interesting idea.
      I think the variation I would go with is that it isn't the distance from the house, but rather the time of day, though. As if sleeping/being in the house is what gives you the buff, and it slowly goes down as you get tired.

      I dunno, maybe distance would be more unique. I'd have to try each one. Hell, maybe you might have a choice between the two, since each would have advantages and disadvantages. (it would depend on something in your house, I guess, such as the type of bed.)

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    3. Both of those sound awesome

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    4. is there a possibility of someone breaking into the house while you sleep?

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    5. Yup. That's one of the types of events I have in mind. Might be a lot of variations depends on what the game is like.

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    6. Hmm, I think the game would already be getting harder the further you go because of stamina and time. For example if night-time enemies were a nightmare to deal with, which works as a nice dynamic in many games. You'd have sort of light-hearted adventures during the day, but during the night, everything would go to shits ^__^
      I also particularly liked the idea of changing spawn rates and damage modifiers and who knows what else according to how many times the character came, but I can't find it here, so it was probably mentioned by someone in the last update.

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  54. I toyed around with a bit of procedural generation before. It's a bit ambitious, but I'm sure you can handle it given the quality of your stuff in game maker.

    You might want to look into this:
    https://en.wikipedia.org/wiki/Linear_feedback_shift_register

    It's basically a way of generating a random sequence of numbers that lets you reverse it. You can use each individual number as a seed value for randomizing the contents of a single chunk of land.

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    1. Well, that sort of thing is beyond me -___-

      I would be using far less sophisticated, but still functional methods. They wouldn't be perfect, but then that's why I've chosen a format that only has to focus on a few kinds of movement.

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    2. It doesn't matter what kind of random system you create: As long as you keep track of the original random seed, you can recreate the original sequence of numbers.

      Remember that all computer-created randomness is actually pseudo-random. They all take a first number to start the randomness (this value is called a "seed" or "random seed") and they will always produce the same sequence of numbers if you use the same seed again.

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  55. Would weekly content be decided by a community vote like what's happening now with the animations or by what you're feeling like creating?

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    1. Dunno yet. I may decide on the content and take votes. Or, perhaps I'll come up with specifications, and people must decide on something within them. We'll see.

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  56. How many randomly-generated sidescrollers have been made? I can only think of Terraria and Starbound.

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    1. Spelunky.
      There's also another one based around escaping from an underground area.
      Risk of Rain.

      I'm sure there are others.

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    2. Also a neat little game called Rogue Legacy. It's a gauntlet type game but it's side-scrolling either way so I'd check it out if you're interested in RG games like that. I'd ask Kyrieru's opinion on it but I don't think he has the time these days. It's top stuff imo though.

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  57. Here's my issue with making a per-update patreon game. The issue I have is that you have shown that you grow tired of working on a single project very quickly, and that once you've done something, it makes you bored. Therefore, when adding content to a base game week after week, I fear that what will happen is that you'll start it, and if you actually manage to build a satisfactory base with randomly generating content, you will grow bored after the first 2-3 enemies and/or tilesets and we'll be left with an incomplete game, which should be just an alpha-stage product. If you were to insist on making a patreon game, the things I would like to see are these:

    -solid organizational framework
    -a timeline that you will stick to barring some emergency for completing a minimum amount of the game so that we won't be stuck with the skeleton of a game
    -an end goal for how the game should look.

    after that you can add content whenever you wish.

    A lot of times I feel like you go into things without really planning ahead so you get stuck in the middle, start adding new stuff, and distract yourself from the original goal. That's exactly what happened with Noaika, what is happening with the animations (especially re: adding of flash).

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    1. Nah, I have a habit of planning far ahead, and THEN changing my plans mid-project.

      Don't listen to what I say, or what anyone else says. If you don't think that I'll follow through, then just don't pledge. Wait and see if I keep it up long enough, and then decide for yourself when you think I'm following through with my plans.

      Promises are little more than dedication with an irresponsible disregard for potential circumstances. Whether I promise or not, I'll always take what I believe to be the correct course of action, so I'd rather not make promises at all. Assume I'll fail, buy stuff when it's done, and enjoy it for what it is, when it is.

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  58. Could you have some sort of H status effects (instead of standards like poison)? Lactation is the most obvious, but there could be other things like for example having eggs or parasites inside, or maybe some enemies could hypnotize her to spread her legs, and even after the scene she'd walk kinda funny :)

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    1. As with any game, it's a possibility.

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    2. Okay, because I haven't seen it in any action games so I'm not sure if it wouldn't be hard to do.

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  59. Have you considered making close up shots? Like internal xray scenes, cumshots/impregnation, zoomed in facial expressions, or heart shaped pupils on climax, etc? I thought those might be interesting.

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  60. Lil' Bunny is benched? D: I was hoping you could sorta "splatoonize" her, you know like inklings have cephalopod hair, eyes and teeth but otherwise look human, with the ability to transform if they want to. But if you like the paws as they are, I'm behind you. Maybe some little buck teeth would be cute too. :3 Keep being awesome!

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    1. I thought about it. Basically making it so she takes on the animistic form when she digs. But I decided against it.

      Not gonna do Buck-teeth. She isn't actually a rabbit, but a combination between a rabbit and something else. I won't say what, but I will say it creates a curious disposition and a tendency to knock shit over.

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  61. So, how is the frame by frame animation coming along? Does it still seem possible to do it like that after trying it on an actual non-demo animation? ^^

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    1. It's hard to say. Unlike game animation, I don't have it down to a science yet. The main thing I need to figure out is the initial rough method. For example, if I should animate detailed lines, and then trace it specifically, or if I should do rough lines, and do all the specifics when I'm coloring.

      In the initial WIP, I think the defined line method didn't work well. Coloring over top of lines is also kind of weird to get used to. But, I'll figure it out.

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    2. Do you think you honestly could get back on schedule this week? Don't worry about answering, if you say yes and then still can't do it because of focusing more on the game plans or something, I will find any commenters complaining about it later and personally troll them to death ^^

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    3. All righty then. Still looking forward to anything you post, especially these new game plans, really fun to read ^^

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    4. :( Guess nothing is going to be posted until everything is finished...

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    5. Well, Curly Brace will probably be posted separately, otherwise he'd have nothing to post once he starts another poll.

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  62. Mr.Kyrieru what do you think of this game? http://www.dlsite.com/ecchi-eng/work/=/product_id/RE163164/?medium=mail&program=20151001&source=mail_enpc_news&utm_campaign=mailmagazine&utm_medium=email&utm_content=enpc_html_20151001

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    1. Yeah I had the same feeling to. I guess the dead give always were,Action rpg,and Duel welding.

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  63. This comment has been removed by the author.

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  64. this is kind of off topic, but kyrieru is it okay for me to repost your animations on tumblr? I will embed clickthroughs in the pics so they go here or to your patreon, but I want to be sure your cool with that first

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  65. Great, now two places off my list of most awaited games belong to you. Eagerly awaiting any character art.

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  66. Out of all your ideas for this game I love the fact that there is going to be a day and night cycle the most. I like games, where when it gets dark, you're basically fucked if you're not prepared. Probably literally in this case.

    Don't Starve handles this really well. They get that it's not just about spawning monsters. Those I can deal with the old fashioned way. Charlie and shadow hands tho... O_o

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  67. I feel as though if you'd be able to save your game, there needs to be an end game goal, (sorry for bringing this up but it's a damn popular example) like in Terraria, you have the goal to beat the bosses, and when you do you feel accomplished and you just sort of lose drive to play the game because you've beat it, in Spelunky, you go as far as you can to get a better score, and you play as long as you have the determination to beat that score. I mainly believe this revolves around the ability to have a hard save, I imagine that bosses and ending stuff were already planned to be implemented, but I hope you see where I'm coming from.

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    1. It depends on the game. Terraria is meant to be played over a long period of time, and it takes hours to get through to the end-game content, but you'll more or less see all of it. The problem is, it's not something that bares replaying much (For me.)

      In a game like Binding of isaac, you'll play anywhere from 15 minutes to an hour. Rather than slowly working towards end-game content, the items you get are a bit more random. It builds up to a possible end game "state", but in a much faster amount of time. I think this would work better with a weekly game, because then it would be more re-playable on a weekly basis.

      A combination of the two would be something like Minecraft. It doesn't actually take that long to reach the "end-game" content, but there's a lot to do beyond that.

      Of the last two, I don't know which the game will be. either way there will be saves (when you sleep). but that won't save the current sate of the world, which would always be randomized when you sleep anyway.

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    2. Ah, so the world would change every time you sleep, that would add replay value, and I apologize if I'm asking to many questions for what is just now a concept, but would there be a survival aspect in the sense of needing to eat and drink?

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    3. Sort of.

      In my initial concept, the idea is that you would have a daily amount of stamina. Throughout the day it depletes. If it runs out it doesn't kill you, but if it happens anywhere but at your home then you're probably screwed (Might faint or something). Eating food, or drinking water would restore it. Might be limited to how much you can eat. (difficulty settings)

      I won't go into too much depth as to how I plan to do it, but it's all based on that concept.

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    4. Do you plan any more posts on the game in next few days? This discussion is already becoming somewhat too long to scroll through :)

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    5. Unless I get the urge to, not for a couple weeks. Not much to talk about until I have the game more planned out.

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