Friday, February 28, 2014



Dunno if the demo will be done on sunday, but I'll try. The reason being that before, I hadn't decided on a story yet, but today I finally settled on something pretty good. However, the story also brings with it some H mechanics that are mixed in with how you get some spells, so I have a couple more things I need to do than I did before.

The biggest hurdle will be deciding how the story, and by extension, the demo, should start. I don't really want to release anything without the context of the story laid out, at the very least 

To give you a breakdown, here's what I need to finish by the end of sunday if I want to release an ideal first look,

-Design 2 key characters.
-Create mughots with emotions for both, animate sprites for cutscenes,
-Put in save system from previous games.
-H animations for around 4 3 enemies.
-H animation and encounter cutscene for 1 npc. Two outcomes.
-Program and animate knockdown for the main character
-Fill in missing sounds
-Compose a song
-Create an entire intro sequence, and all that entails.  
-Program the new H mechanic I mentioned.

So, three days to do that...

...If I can pull this off it'll be pretty apparent when I'm slacking off in the future -__-

Sunday, February 23, 2014

Stop being lazy Kyrieru

Alright, it's getting to the point where I'm being held back by indecision and procrastination, so it's time to try and apply some pressure to myself.

Let's say...that I need to release a demo within a week or earlier. It probably won't be the same as the demo you'll see when the full game is done, but it'll be something. If it isn't the same as the full demo, I'll update it every five days or so.

So, yeah.

Friday, February 21, 2014

Go download Game Maker

Game Maker Standard is apparently free for a limited amount of time. So go download it -__-

Even if you're just an artist and can't program, I'll eventually be releasing templates for making H games, so download this while you can, as it'll allow you to use the templates when they come out.

Friday, February 14, 2014

demo progress

Progress on the demo is a bit all over the place -__-

The problem is, unlike something like Kurovadis this is game is a bit more non-linear in some respects, so It's difficult to decide exactly how big the demo should actually be. Stages are shorter but more numerous in this game, and there's a lot of acquiring spells or items that allow you to get to smaller areas within previous levels.

The progression and feel of the game kind of depends on the idea that there's stuff to find, and little events you can trigger rather than just moving forward through stages constantly. But trying to achieve the same feel in the demo means that it will take longer, or might cover too much of the game, giving the player the impression that there would be a lot more in the full game, when there isn't.

When you look at Eroico, it's 3 levels, and level 1 is the demo. It would be like that, but if there were also things you could do at any time, so how much of that content do I include? Hmm.

Anyhow, back to work, not gonna make any progress just talking about it...