Wednesday, November 19, 2014

Thank you!

Just wanted to say thank you again to everybody who pre-ordered, I really appreciate it.

I don't really want to give an ETA on Noaika just yet, since that never ends well for me, but I will say that I do have some big plans for it, so it's still going to take a while.

A appreciate your patience, and I understand that it must seem like I'm taking a long time, (because I am). My number one priority after I finish Noaika will be to work on the template I've always mentioned, so that hopefully I never run into the issue of starting a small game because I'm worried about time, only to making the jump to a large game. It always results in a lot of fixing problems, and dealing with shortcuts that come back to bite me.

Anyhow, thanks again.

Sunday, October 26, 2014

You can Pre-order Noaika if you want to -__-



Well, since getting a bank loan probably isn't going to happen, and because plenty of people seem willing, I've decided to make Noaika available for pre-order. You can buy the unlock code now, essentially as a means of donating, and it will work with the game once its released.

To clarify, there is no benefit to pre-ordering other than supporting the game's development. There will not be exclusive versions or content. (Before the game is released I'll also be retroactively giving the code to anybody who has donated in the past.)


Again! The game is not complete, this is only a pre-order!
注意: これは事前注文です! Noaika(仮)はまだ完成しておりません!

A huge thank you to everyone who has pre-ordered or donated thus far, you've been a big help. Seriously people, you are all awesome. (And don't worry, I read all your feedback and support, even paypal messages in other languages ^_^





Sunday, August 31, 2014

"Noaika" First Demo

Sorry it took so freaking long. Couldn't (and still can't) think of a suitable name. The title is tentative.

First Demo

If the game runs slow, try this and tell me if it works any better.
no_vsync

Edit: There's currently a bug that causes controls to become unresponsive in a couple ways. This is not an inherent flaw in the game, but rather an incompatibility that GM seems to have with certain computers and controller functions. I'll be looking into this at some point, and it will be fixed once the game is actually finished. If you experience control problems, try unplugging your controller as a temporary fix (hopefully.)




There's some temporary stuff, like the inventory, but for the most part it's just shorter than the final demo will be. There are also some other minor differences.

Any time you see blocks, that signifies that the way is blocked because it's just the demo. There is no real end to the demo, other than getting everything. The second checkpoint is where the game would normally progress to the first "level", though.

No idea how buggy it is. I've done a ton of testing, and other people play-tested it, but obviously it's easy to miss stuff.

Also, apparently Continue is misspelled...don't ask me how not only I, but also none of the people who tested the game didn't notice -__-

Problems I'm aware of,
-You can go through a wall,
-If your're mashing the attack button when you die, you might re-spawn by mistake.
-Some footsteps don't make sound
-You can hit the springs when knocked down.
-Pressing space during H-animations (a thing left over from debugging)

Many of it has been fixed, but I'll wait before uploading a fixed version.