Sunday, November 17, 2019

Lufuclad v19

Lufuclad v19

Added a new enemy to Lufuclad, and some animations since the last version posted here.

As for my normal projects, things are going slow but steady. Overall things are okay, though health is still a bit of a factor. I may put Aster on Steam soon, if only because there isn't really much reason not to.

Looked at a few different sprite artists as far as helping out with stuff, or for future collaborations. I really underestimated how difficult it would be to find artists that could actually do most of the stuff I'd want. I figured a trip to pixel joint would be all that it'd take, but it really is difficult to find people who have experience doing a game's worth of sprites, and wouldn't require any input.

Not much else to report on. Things are slow, life is too fast.

Sunday, September 15, 2019

Lufuclad v11h

Download v11

- Added Dive move for dominant H. Press V to use. (currently only works on Slug)
- Added ability for H animations to have layers
- Slug H animation
- Misc changes

After using the H-move on an enemy, press C or up to thrust, and down or X to back out.

Sunday, August 11, 2019

Lufuclad v7-H

Link to v7

-Worked on H animation code (poses work with each other.)
-Added Goblin enemy
-Added Goblin animation  (It can also re-use the slug's)

Monday, July 29, 2019

Lufuclad v5-H

I'll update this blog any time there's an H update, however everything else that isn't an H update will be posted here.

-H animation. (For now happens during knockdown)
-Beginnings of stamina system.
-Bunch of misc stuff.
-Various H animation changes.

Still figuring out how exactly stamina will work. Added the basics though. It will change a lot as other mechanics are added, such as parrying. It will also be easier to figure out once I have some enemies with more movement and attack options.