Sunday, January 15, 2017

Eroico update complete

Eroico Update

Download (V2)

Well, I've finished the update to Eroico. If you encounter any problems or bugs that I've overlooked, let me know. If you have any other small requests regarding the game, this is your last chance, since I won't be updating it after any fixes I do in the next day or so. 

Note: If you've already purchased Eroico in the past, then your unlock code still works; you don't need to buy the game again. (But hey, if you pirated before it then maybe now's the time to buy it *wink*). If you need the unlock code resent, send me an email. If you bought the game through DLsite, then the unlock code for that works with this.

And again, let me know if you see anything wonky. Chances are I missed SOMETHING.

Fixes in progress:

- CGs appearing zoomed in
- H-content turns back on after death
- Enemies in third area cant knock you down.
- Leftover debug ?
- Music doesnt play in ending
- Alleged Cat seizures
- Controller sabatoges keyboard usage. (If you have problems with a controller, unplug it, for now)
- Desert Boss peaces out mid-fight.
- Vampire gets fed up with waiting to H and leaves.
- implement alternate platforming sections for platforming
- Turned Vsync on by mistake = lower fps (Will add an option for this)
- Window mode does whatever it wants without your consent.  Can't do any more with this.
- Tree boss gets stuck under doorway like a scrub

Tuesday, January 3, 2017

Sound sound sound

After recording and editing around 250 finalized sounds, I came to the conclusion that they don't fit in alongside pure digital sounds. Any echo at all in the recording environment is very noticeable.

That said, I began my search again for a method of making digital goopy sounds.

I managed to get a decent result with Sytrus + some pitch vibrato, chorus, and flanger effects mixed together. Here's the initial sytrus sound, followed by the result after filters. (I edit Sytrus while the filters are on.)

Before filter:
After filter:

One of the benefits of this method is that Sytrus nor the filters have their timing syched, which means that all the little worble noises that make up the sound will be slightly different each time. As a result, you can record a series of notes at different times, and pitches, and get variations easily. An hour or two will get you around 28 sounds.

This was already a decent result, however you can also change the pitch and speed of a sound, and then "compose" with it.

This is the same sound as above, but "arranged".

Basically, you can take one sound, or even multiple sounds, and compose them like you would a song. Especially by combining multiple sounds, you can come up with entirely different results.

This is actually pretty handy for all kinds of sound effects, by the way, and it's part of how I make sound effects. To give a quick example, here's FL Studio's default snare drum "composed" to  sound like a gunshot or something.

Lastly, the other benefit of this method is that I can actually use it with the recorded sounds to make them sound a little more digital.

Original recorded sound:
Same sound with changed pitch and arranged:

Of course, now the only problem is that sort of have too many options. Too many is better than none, of course. That said, I do get suck of staring at waveforms for hours on end, though, so I'm looking forward to finally settling on a set of sounds and being done with the revision.

Sunday, December 25, 2016

Later Christmas

Well, the stress of Christmas is finally over. Boxes with things in them were exchanged and good times with family were had.

I plan on getting Eroico out soon, at least on this site. The H animations are done, which is what made it take longer than expected; one animation in particular was causing me to stall because I didn't know what the hell to do with it. I also happened to mess with a kind of game controller which made me encounter a bug that people have encountered in the past, so I'm making sure I get that problem fixed.

Once I stick in the new H-animations and sounds, I'll wrap up a few other things I want to do and then put it up for download. Same unlock codes will work for it, as usual.

Anyhow, murry christ and stuff.

Thursday, December 1, 2016


Ended up redoing most of Eroico's H animation's from scratch, rather than adding a couple frames, so they've taken a while. Add to that about 5 days that I didn't work and you've got my current progress.

Right now I'm working on H sound effects, not just for the Eroico update, but also to be shared by other games I make, as a large library. I recorded and edited a bunch of sounds, however I'm not so sure that they will work for everything. I think there's something to be said for having a set of digital (non recorded) sounds as well.

If any of you know any good methods more making digital squishy noises, lemme know, as my current method basically involves using Wasp XT, hitting random, and adjusting until I get a usable sound. I don't have the technical knowledge to make such a specific sound from scratch, yet, and that kind of info is somewhat difficult to come by.

And so this isn't a wall of text, here's some sketches I did thinking about robot familiar proportions in Noaika. Middle one is the most accurate, whereas the others look a bit too much like lolis, since there are more organic curves.

Anyhow, next update will be when I've finished the sounds, and compiled the Eroico update.