Wednesday, January 18, 2017

Eroico Revision V3

Eroico Update




Download (V4)


New version of the Eroico Revision. (Redone animations, revised CGs, gameplay changes)
Note: Old unlock files still work, and now Noaika pre-order files will work as well. I will be updating DLsite's version soon, though it's codes work with this too.

Changes so far;
- Fixed problem where music doesn't play in ending.
- Added Vsync option (If you had speed problems, try it now) 
- Fixed problem where H-content turns back on after reloading the game
- Vampire bugs.
- Debug number during first boss
- Tree boss gets stuck
- Controller problems (At least some of them. Try again if it didn't work before)
- Breakable block doesnt break when boosting
- Added Balance based on difficulty
- Fixed bug where balance resets when restarting
- Added controller button for knockdown
- Changed UI
- Made Invincibility time longer
- Added Demo indicator when unlock files aren't present. 
- Other minor stuff

I read all the comments, so I've seen all your reports so far. I havn't fixed some bugs because I've either been unable to reproduce them, or because I can't find a solution. (In the case of screen size issues or zoomed in CGs, for example, I can only reproduce the problems with a weirdly low resolution). Let me know if you find any more, and I appreciate the help so far!

Sunday, January 15, 2017

Eroico update complete

Eroico Update




Download (V2)

Well, I've finished the update to Eroico. If you encounter any problems or bugs that I've overlooked, let me know. If you have any other small requests regarding the game, this is your last chance, since I won't be updating it after any fixes I do in the next day or so. 

Note: If you've already purchased Eroico in the past, then your unlock code still works; you don't need to buy the game again. (But hey, if you pirated before it then maybe now's the time to buy it *wink*). If you need the unlock code resent, send me an email. If you bought the game through DLsite, then the unlock code for that works with this.

And again, let me know if you see anything wonky. Chances are I missed SOMETHING.

Fixes in progress:

- CGs appearing zoomed in
- H-content turns back on after death
- Enemies in third area cant knock you down.
- Leftover debug ?
- Music doesnt play in ending
- Alleged Cat seizures
- Controller sabatoges keyboard usage. (If you have problems with a controller, unplug it, for now)
- Desert Boss peaces out mid-fight.
- Vampire gets fed up with waiting to H and leaves.
- implement alternate platforming sections for platforming
- Turned Vsync on by mistake = lower fps (Will add an option for this)
- Window mode does whatever it wants without your consent.  Can't do any more with this.
- Tree boss gets stuck under doorway like a scrub

Tuesday, January 3, 2017

Sound sound sound

After recording and editing around 250 finalized sounds, I came to the conclusion that they don't fit in alongside pure digital sounds. Any echo at all in the recording environment is very noticeable.

That said, I began my search again for a method of making digital goopy sounds.

I managed to get a decent result with Sytrus + some pitch vibrato, chorus, and flanger effects mixed together. Here's the initial sytrus sound, followed by the result after filters. (I edit Sytrus while the filters are on.)


Before filter: https://clyp.it/b3mdkj0n
After filter: https://clyp.it/a2vzsbb4


One of the benefits of this method is that Sytrus nor the filters have their timing syched, which means that all the little worble noises that make up the sound will be slightly different each time. As a result, you can record a series of notes at different times, and pitches, and get variations easily. An hour or two will get you around 28 sounds.

This was already a decent result, however you can also change the pitch and speed of a sound, and then "compose" with it.



This is the same sound as above, but "arranged".

Basically, you can take one sound, or even multiple sounds, and compose them like you would a song. Especially by combining multiple sounds, you can come up with entirely different results.

This is actually pretty handy for all kinds of sound effects, by the way, and it's part of how I make sound effects. To give a quick example, here's FL Studio's default snare drum "composed" to  sound like a gunshot or something.




Lastly, the other benefit of this method is that I can actually use it with the recorded sounds to make them sound a little more digital.

Original recorded sound: https://clyp.it/0kraw0hh
Same sound with changed pitch and arranged: https://clyp.it/njmna1us

Of course, now the only problem is that sort of have too many options. Too many is better than none, of course. That said, I do get suck of staring at waveforms for hours on end, though, so I'm looking forward to finally settling on a set of sounds and being done with the revision.


Sunday, December 25, 2016

Later Christmas

Well, the stress of Christmas is finally over. Boxes with things in them were exchanged and good times with family were had.

I plan on getting Eroico out soon, at least on this site. The H animations are done, which is what made it take longer than expected; one animation in particular was causing me to stall because I didn't know what the hell to do with it. I also happened to mess with a kind of game controller which made me encounter a bug that people have encountered in the past, so I'm making sure I get that problem fixed.

Once I stick in the new H-animations and sounds, I'll wrap up a few other things I want to do and then put it up for download. Same unlock codes will work for it, as usual.

Anyhow, murry christ and stuff.