Friday, May 6, 2016

Started a Twitter account

I started a Twitter account on a whim today, in order to respond to someone.
https://twitter.com/Kyrieru

So, I figure I may as well use it. Perhaps I'll use it for all the random small stuff that doesn't really fit in here. I'll have to check twitter's terms of service for adult content though..

Sunday, May 1, 2016

Oh hey

Oh hey. Nah, not dead yet.

I more or less just took a break from the blog for the month while I worked on stuff (And played some Dark Souls). However I'll always be responding to emails, especially given that it's a part of the job.

Anyhow, as for what I've been up to, here's the Curly Brace animation. I may make a few changes here and their, especially once a day has passed and I'm seeing it differently, but for now here it is.
http://kyrierua.blogspot.ca/p/blog-page_66.html

The other thing that's been taking up my time is my attempt to redo Kurovadis's CGs, which are pretty awful, frankly. To give some examples. (click to view fullscreen)

Original / Redo




However, some of the CGs are sort of beyond saving through minor fixes, and so I decided to do them from scratch. (And I may do the others from scratch since some of them are just kind of boring.)
Also keep in mind that the difference in size is because the the new ones are the same resolution of the game, whereas the old ones weren't.











Still not done, though. I've been having a lot of trouble making stuff I'm satisfied with, mostly because I suck at perspective. That last WIP is a good example of one that's giving me a lot of trouble. Once I get to Noaika's CGs, I'll probably take a while to just study anatomy, before attempting them, so I don't run into the same lack of experience.

Anyhow, that's what I've been up to. I'm not dead. I want to finish redoing the CGs so I can stop feeling embarrassed over the old ones. As it is I'd rather there were none at all, instead of what's there.

Other than that, I've got a bunch of stuff I've gotta do this month. I'm back to reading and responding to comments, so feel free to vent all your belated frustrations now.

Thursday, March 3, 2016

Coolguy AMD.

Alright, time for some updates.

Basically, my previous video card failed on me. Since then, I've been able to use most of, but not all of my software, and some of it has had some weird issues (For example, GM had a bunch of error messages I've never seen before, so I can only assume it was something about the integrated graphics). As a result, I've mostly been working on music, in the meantime

That said, after going back and fourth with AMD customer service for about a week and a half, they eventually agreed to send me a refurbished replacement card (I had a 7970, and they sent me a 7990, which is about $500 more than what I had). It arrived today, and I've just finished setting it up. At least so far, I haven't run into any problems, so hopefully that whole set of problems is over and done with.

MangaGamer / Kurovadis

Manga Gamer Approached me about selling my games with their service. However, I'm feeling pretty ashamed of how bad the CGs were, particularly in regards to anatomy.

So, I'm considering going back and fixing some of the more obvious mistakes in the CGs before selling it with MangaGamer. I thought about fixing some other stuff, and adding some of the things people have been asking for, but I probably shouldn't be doing stuff like that, at the moment, so I'll resist the urge for now.

If I do the Cgs, though, maybe I'll stream the process, for the heck of it.

Patreon Stuff

First off, the winner of the Vote was Hatsune Miku.

















Also, I should have done this a while ago; but I'm going to do the draw for the animations and image after I'm done with this post. The first person who won the draw never got back to me, so I'll be doing two of them, as well as an image one.

Other than that, there's still a bunch of stuff I've gotta do, and should have had done by now. However, I'll get through it eventually.

Noaika

To give some insight into what still needs to be done, the bulk of the remaining work pretty much comes down to tilesets, music, sound, a small category of H-animations, the main bosses (not the ones that roam around), any fixes I'll end up needing to do at the end, and then stuff like H options, menus, and all the other stuff you need to do to wrap things up. Oh, and CGs, though that's only if I decide to have them at all.

Honestly, the most time consuming part of it will probably be the music. People always talk about how long it takes to make something, but the real problem is how long it takes to make the 3-5 things that  come before the thing that works. It's pretty rare for me to just work on a song from beginning to end, without running into roadblocks.