Did the main work on attack collisions. Leads to some funny interactions when you dial the attack speed up to 11.
No H yet but soon. Wanna make it so you can get hit and defeat the eney, then H.
Ignore weird inconsistencies in the controls, not really done with them yet.
Main thing was just getting the attacks programmed. Won't work on defending until after the first H is added, probably. Also will make it so knockback is effected by attack charge. Or at the very least damage will be.