I was thinking about Offbeatr again today. I feel like it has some things that make it really viable, but one thing that makes it sort of iffy.
If I were to use it, I could hire artists that are a priority using my own money, and create an offbeatr project with stretch goals for things that, while not a requirement for the game's release, would improve the game considerably. For example,
$2400 - 20 extra CGs
$4000 - Second H animation for every enemy
$4800 - All enemies voiced (monster girls)
$6000 - CGs are animated.
Rather than the Offbeatr project being about raising enough money to create the project in the first place, it would be about raising the exact amount required to hire artists to make extra content. In other words, it would basically be like pre-ordering the game, and ensuring that what you spend is going straight towards content.
The first problem, though, is that people couldn't pay for exactly what they want. If it's based on the stretch goal order, some people would be annoyed that voices are before animated CGs, for instance.
However, the biggest, problem is that they take 30%. Meaning if I need $2400 for 20 CGs, then the stretch goal would need to be $3120. Doesn't seem like a massive difference, but that's a lot of money to just lose entirely.
I don't like it when pre-orders are blind purchases of a game, or pre-ordering for minor bonuses, but I like the idea of paying for elements that you care about. Which, makes me think of another alternative.
The thing is, there doesn't need to be stretch goals. I could set up a page for pre-orders, the same way I sell games now, but instead of a single payment option, I could let the customer choose what "pool" to pay into, and how much. For instance, you could choose to buy the game, and pay into the "in-game H-animation" pool. This pool wouldn't actually need to meet a certain goal to take effect. Meaning if it only makes $500, that's still 25 hours of work I could pay an artist to work on H-animations, or around 5 CGs, if it's the CG pool.
Just a thought. I won't be doing this now, mind you, but I might consider it for the next project I work on. Tell me what you think, or if you have any other ideas for such a system.