Projects



Here you can see current and future projects, plans, etc. May upload screenshots and more details later.

Current Projects

Unnamed platformer:



Has a mostly complete engine. Has a few playable levels. Needs H animations, music, sound. Target size of game is small, complexity is moderate. Will be the next game released. Want to finish this to learn GM2 for converting Noika.


Patreon Animations:
Doing Patreon animations to supplement profits from sales of past games.

Projects that will be finished


Noaika:



Needs music, sound, and misc animation work/polish. Also want to convert it to GM2. Waiting until I have a stable amount of money so I can finish it (which means after the above game). project size is large, complexity is high.

Miscief Makers style platformer:



Collab with another artist. Has a mostly complete engine, 70% of enemy graphics, needs level design, sound, music, and preferably redone H animations. Size is small, complexity of work remaining is low. Will work on this after Noaika is completed so that the artist can focus on it too.

Simple Castelvania platformer:





Has the majority of gameplay graphics finished, needs H animations, and some sound. Bosses. Size is small, complexity is low. Complexity is slightly higher if I decide to convert the layout into being a metreoidvania.

Umbrella girl (Maybe):




Outdated GM, coding, needs a lot of general updates.

Abandoned projects
















36 comments:

  1. Kinda surprised you have so many on-going projects. Seems like a good idea though, gives you a chance a hop around if you got burnt out/stuck on any one particular title.

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    1. Well, maybe if it worked that way it would have been beneficial.

      In reality though, it means instead of releasing a game every year until now, it's going to result in having 3-4 games that are 40-60% complete lined up. Problem is, they will all be outdated by the time I'm working on them, and more difficult than if I had simply worked on one project at a time.

      Needless to say, "I'm going to take a break with a smaller project" is not something I should ever be caught saying again.

      Delete
  2. Replies
    1. That's because it was added around the same time that Asters was released. lol

      Delete
  3. Nice. I'm liking the screen shots. Wasn't expecting to see some for the abandoned projects. Really liking the look of the Castlevania one, should definitely keep it linear though. No need to make it more complicated.

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  4. The sonic/mario AND the mischief makers platformers are something I'd like to see, even if its not for a while. I know there are a lot of things that might be getting in your way from time to time, or you just get burnt out, but maybe set smaller goals inside of the bigger goal of completing the game to give you some sense of small accomplishment without an eternal grind for it, I'll be glad to know your still at least working on the games, even if it is at a rather slow pace. i believe in you.

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    1. Well, it's looking like the Mario/sonic style one will probably be released next, then Noaika.

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    2. I'm in favor of that plan. The Mario/Sonic game is what you were working on before releasing Aster, so it may be the easiest to return to and finish.

      Delete
  5. This comment has been removed by the author.

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  6. Whenever you find your groove you'll start to kill it. I would really love to see the Umbrella Girl or Martial Arts games, but that seems unlikely. It would be cool to play them even if they are unfinished or have no H animations.

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    1. Well, Umbrella doesn't have full levels, but it has a demo's worth of engine and a lot of enemies and graphics. That said, I may just take all the graphics into GM2 and start the programming from scratch, if/when I pick it up again.

      The martial arts game on the other hand only really had some player control and animation, and a couple enemy animations/tilesets and effects, etc. I was still using GM's sprite editor at that point, so I got burnt out really fast with the high resolution. If I ever did anything with that, it would pretty much just be using the player sprites.

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  7. It`s nice seeing all these. It always sucks when a project isn`t finished but it`s really nice to see when people share what they were working on instead of letting them just fade out. It`s crazy how nice the enviroments/background you make look, though. I hope you current/future projects go well.

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  8. Can you upload the other games and abandoned project so we can play them ? maybe someone will donate if they found that your project have an potential.it will help your financial problem ("though not your health issue :D,i hope you getting better :)") so give it a shot.

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  9. If you redo the h-animation in the miscief maker game do you mind posting one of these here? Would be interesting to see one.

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  10. When i download asters the zip folder comes up empty

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    1. Seems like it's a problem on your end; Just tested it and saw no problems.
      Could try extracting it with a different program, though even then it seems like a weird problem in the first place.

      Delete
  11. I still think the redhead in the pic third from the bottom (the naked one shooting the magic) is one of my favorites of the various girls you've created. That's not to say that your sprite-work hasn't evolved quite a bit since then, or that you should abandon everything else and dust off her game! But even though you've shelved that project, I hope you'll consider bringing her back as a protagonist again at some point ^_^

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  12. I like the name "Noaika" and using them as my in game name a lot.

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  13. Do you still have the demo for Crimson Brave? I've been really wanting to try it out.

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  14. "Noaika" I would like to know if there is progress in this game?
    She's my favorite

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    Replies
    1. i agree its what i want to see soon as well

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  15. do you want to kill me for good? i cant deal with so much hype feelings at once

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  16. Do you have an estimation on when your next game will finish?
    If not, can you tell us which game you expect to be done first?
    -Thanks

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    1. I'm currently trudging through making music for the next few weeks. As for the rest of the game, I'm not sure. At least 2-3 months. (as reference) Eroico's redone animations took little under a month, and I still have a lot of annoying things to program that will be re-used in other games, so I know it's still going to take a bit.

      As for which it is, you'll have to wait and see.

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  17. Replies
    1. Yep. Pretty much all of my full games will be on Steam.
      Lufuclad won't be because it's just a free game on the side.

      Delete
  18. hola kyrieru soy un fan yo adoro tus diseños y como estoy creando un juego 3D, quise preguntarte si me puedes pasar un diseño de personaje hecho por ti puede ser viejo o actual, para ponerlo en mi juego con el objetivo de hacer publicidad o apoyar a tus juegos no pierdes nada por intentarlo ademas me fascina la idea de idolatrar a las creaciones de personas que de alguna manera me hicieron aprender (aunque mas bien tus juegos me ayudo a dibujar pixeles épicos) así que espero tu respuesta

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  19. I'd say you're probably better off spending your time developing your own characters and concepts. Fanart is fun, but it's good to build up your own skillset, and make characters that will inspire other people too.

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  20. Could you put your other complete games on itch io, as buying from you is more complex that it should be, require too much info to enter just to pay the bill.

    You do realise you put away potential customers forcing them to just google cracked version?

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    1. Do you consider paypal to be complicated?

      Only game not properly available on paypal atm is Aster, which was because that account got limited.

      In general I won't focus on itch.io much since the audience is fairly small. My main focuses will generally be paypal, DLsite, Steam, and Nutaku.

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    2. Yes PayPal is not easily accessable everywhere and hold a lot of hindrances, your dlsite link gives cyclic link error, steam is good but don't give me ability to gift it to people and not everyone will take those openly on their account, some don't even want a steam account and I yet to find out how nutaku works and wether it does. As for itch - it just works, plain and simple. Maybe nutaku will solve my problems

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    3. Not sure what you mean by cyclic link error.

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    4. That means I cannot follow the link. I'm not a system engineer. Tells something about cookies.
      Anyway, I see no reason to not put kurovadis on itch. Auditory may be small but accessibility is the highest. And anyone who have problem with PayPal (half a world) will be able to go there from your site if nessesary.

      Also only eroico is on most sites and I ve already baught it (from itch).

      Naturally I'm not aware of how hard it is to publish your game and how much it may cost you, so I just give a feedback.

      Delete
  21. Damn! So much awesomnes! I wanna play ALL of them! Can´t wait to do so! ^.^

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