Monday, December 9, 2013

Player Template

I started working on the first of a series of templates I'll be making for GM.

I only started today, so this one is limited to the player's basic movement, and an attack.
Basic template WIP

Once completed (Let's call it Platformer: Basic), the template will contain,

- Simplistic player moveset (idle, run, jump, fall, crouch, attack, shoot, hit, knocked down)
- Simple enemy AI (pace, follow, hop, shoot, etc)
- Basic collision detection
- Simple hazards
- Room switching
- Healing items
- Health bar HUD
- Start Menu
- Pausing
- Gameover/restart
- Simple H mechanic

More mechanics will come in more advanced templates down the line. The idea of this first template (when it's done) will be simply to allow you to make a basic game without getting held up by things like basic platforming physics. The foundation will be there, but in such a way that is easy to modify, replace, and build onto with your own content.

(However the file above isn't quite set up to be easy to understand yet, mind you, so it's more for those who are just interested.)

I'll also be doing a more comprehensive video tutorial series later on, to help with the fundamentals of Game Maker itself, so that you'll not only know how to use the templates, but how they work. I've asked this before, but feel free to make suggestions on what you'd like to see in a basic template, keeping in mind that it will be fairly simple.

This will all be free of course, but feel free to make a donation if you ever find any of it useful. (Let's just say that hiring an artist better than myself for the next game will be great, but hiring TWO would be even better)

Sunday, December 8, 2013


Did some music today.

To be honest, I'm not really sure if I'll go with this style of music or not. I'm still half tempted to use Snes soundfonts like I did in the old Crimson Brave soundtrack.

Friday, December 6, 2013

While I was messing around in flash today I did some quick fanart. Might do some other H-game characters at some point.

Didn't draw her with a gun because I'm terrible at  drawing guns..

Also, just because pink haired link is awesome.

Wednesday, December 4, 2013



Progress has been somewhat slow. I've more or less been distracted by a bunch of annoying factors. I doubt the game will be done by the end of the year, but once it's finished I'll be hiring an artist and starting immediately, which I'm looking forward to. It will be interesting to see how fast I can develop a game when the main source of my procrastination is taken out of the picture.

On a side note, I'm going to start animating with flash daily. Even though I don't have time for stuff that takes too long, I think it will be helpful to do some 15 minute roughs.

Consider this an accurate representation of dealing with programming errors.