Tuesday, June 25, 2013

Character/style study

For kicks, I was thinking I'd do a couple of character studies. That is, making observations about a particular manga style, creating rules for reproducing it, and then doing a sketch or two with what I learned. (And outlining what I did)

Any artist's styles or characters you'd like to see a character study of?

Thursday, June 20, 2013

What would you want in a template?

Well, I'm in the midst of animating the player sprites, and as usual it takes a while. No matter the resolution.

In other news,

Either before I finish the current game, or at the very least afterwards, I plan on releasing a template for making H platformers (for Game Maker Studio). It will essentially contain everything you need to create a basic platformer without any real coding (aside from filling in blanks). Everything will be set up so that all you actually have to do is create the graphics, and make use of available templates for player types, moves, enemy types, etc. I'll also be including tutorials on how to use it, as well as instructions on basic game design, pixel art, and music.

As it is, I figure I'll start off with something simple. Something that allows you to make something like Megaman or Castlevania, basically. Not only because it will be easier to create in such a way that will be simple for anybody to use, but also because I feel like too many developers attempt to create massive complicated projects despite a lack of experience.

That being said, I'd like to know what kind of stuff you'd like to see in such a template. Keep it simple, for now, stuff like RPG elements can be added later, if people can actually finish some basic projects.


Anyhow, time for sleep.

Saturday, June 15, 2013

Color


Before I start animating, do you think I should change the shirt color to orange, or do you prefer the white? (comment or vote in the poll on the right)

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As for the design being less revealing, keep in mind that like in the jump kick frame below, the clothing will move during animation, and will give the impression of being fairly loose.

Friday, June 14, 2013

Plan change


In case you were wondering, the game will no longer be sci fi themed. A lot of what I had planned would have overlapped with Kurovadis 2, so I figured I'd do something else for this game, and save the sci-fi related concepts for Kuro. 

As you may have guessed, the combat will be based around martial arts, and dbz/street fighter-ish super moves. It will mostly be fantasy themed, with some possible steam punk elements. It will still be a metroidvania with rpg elements.

And yes, you will be able to do a hadouken.

Thursday, June 13, 2013

Pants, pants, pants.

Thought I'd give her some pants after all. Just looks less ridiculous. Though, I guess her kicks just got a lot less interesting.

Which folds do you think look better?


Edit: and some variations on the shirt





Also, any other complaints or comments about the design?

Wednesday, June 12, 2013

Subtlety is a douchbag

So, which of these looks better?



The answer is that one.

Sprites..

Well, I've spent the last few days doing sprites, mostly. I'm trying to decide on the proportions and design of the main character. Until I do, everything is pretty much at a stand still, but obviously it's not something I can rush on, so it's a little bit frustrating.

In the mean time, I took a look at an H game that came out recently on DLsite,
http://www.dlsite.com/maniax/work/=/product_id/RJ112746.html

A bit rough around the edges, but not bad at all.

While playing, I wondered what the size of the sprites might be. At a glance, I though they looked to be fairly small. Out of curiosity I compared the size to Eroico's sprites, and was surprised at how large they actually are.

As a challenge to myself, I did a sprite to see what I could do in the same amount of space, since I usually just do smaller sprites. This is what I ended up with,


I gotta say, doing an entire game in this style is pretty tempting. It would certainly be more satisfying, artistically. By comparison, the alternative would be something like these, (in terms of size)


The problem in deciding is that size doesn't always equal faster work. Sometimes the trouble of trying to work within a small space actually makes things take longer, because I'll struggle to achieve a certain look with what I have (only a few ways to make a small sprite smile, for instance). On the other hand, with larger sprites you have more to work with, so it's easier to define shapes, but there's also more room for error, and animation becomes more time consuming.

In other words might just bite the bullet and do larger sprites, but I haven't decided yet. I'll have to sleep on it, I guess.

-etc

Monday, June 3, 2013

Square one, we meet again.

Well then, finally got a hold of GM Studio, aaand..

Nothing in my template works. Or at least, a lot of it doesn't. So I'm basically starting from scratch again.

Which is fine, really. The important thing isn't carrying over the code, but the ideas behind it all. How I'll handle collisions, how top handle the player's actions, etc. Important stuff like gamepad compatibility, saving/loading, and a couple other things will be carried over, but for everything else, I'm probably better off starting from scratch with what I know from Eroico.

Time to get back to it.

Edit: Actually, it turns out they removed a lot of stuff I sort of relied on. Looks like I've got a bit of figuring stuff out to do -___-