Rough head turn practice, or boy engrossed by ping pong match?
Either way, he has no neck.
It's always an odd feeling when I start animating characters, because I'm so used to drawing hair different every time. With animation, you have to keep it more or less consistent, so it's a bit tougher. I look forward to doing some animations with actual moving hair, though.
Anyhow, maybe next time I'll animate something you guys would actually want to see, rather than boring 3 frame sketches -__-
Not going to name names but...it wasn't very good. To sum it up, great graphics, decent music..and terrible pretty much everything else..
That aside, it made me want to try doing a hand drawn sprite, to see how viable it would be in the future.
This was the result of my first attempt, which took roughly half an hour,
So basically, it would talk about half an hour per frame to animate, but may vary depending on what animation techniques I'd use. This is somewhat interesting, because doing a polished pixel art sprite can take anywhere from half an hour to an hour for the initial pose, yet takes less time to animate. Which, to my surprise, means it might actually be viable to do hand drawn sprites at some point, which would be neat, and probably a good change of pace.
Tends to be a bit all over the place. (*cough* 00:24 *cough*)
Anyhow, it's at the point where I need to start doing some music as I design levels, since the music actually kind of dictates certain elements. For instance, I sometimes pace the speed of the player's walk cycle and certain movements based on the first song you hear in the game. I'll also design levels around songs, if I've composed something that evokes certain themes.
POST ENDING STATEMENT. PROGRESS, ETC. BOOBS, ETC. NOT DEAD, ETC.