Thursday, November 28, 2013

How is Flash for line animation? Fun.

How is it for coloring?


Animation again.

Took at shot at doing something short animation with color. Again trying to figure out an easy way to animate the head without too much fiddling. Kinda failed -__-

Also, if I had one complaint about raster animation, it's that there are no good programs for it..
How difficult is it really to have a simple pencil tool, onion skinning, basic transform tools, and a timeline? Everything out there is mess..

Wednesday, November 27, 2013

Rough head turn practice, or boy engrossed by ping pong match?

Either way, he has no neck.

It's always an odd feeling when I start animating characters, because I'm so used to drawing hair different every time. With animation, you have to keep it more or less consistent, so it's a bit tougher. I look forward to doing some animations with actual moving hair, though.

Anyhow, maybe next time I'll animate something you guys would actually want to see, rather than boring 3 frame sketches -__-

Status, Parasite in city

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Sunday, November 17, 2013

hand drawn sprite frame

Tried a certain H game today,

Not going to name names wasn't very good. To sum it up, great graphics, decent music..and terrible pretty much everything else..

That aside, it made me want to try doing a hand drawn sprite, to see how viable it would be in the future.

This was the result of my first attempt, which took roughly half an hour,

So basically, it would talk about half an hour per frame to animate, but may vary depending on what animation techniques I'd use. This is somewhat interesting, because doing a polished pixel art sprite can take anywhere from half an hour to an hour for the initial pose, yet takes less time to animate. Which, to my surprise, means it might actually be viable to do hand drawn sprites at some point, which would be neat, and probably a good change of pace.

Thursday, November 14, 2013

More music again.

I guess you could call most of these music posts a bit of a warm up. I probably won't end up using them for the actual game.

Wednesday, November 13, 2013


This is what an hour of musical brain storming sounds like,

Tends to be a bit all over the place. (*cough* 00:24 *cough*)

Anyhow, it's at the point where I need to start doing some music as I design levels, since the music actually kind of dictates certain elements. For instance, I sometimes pace the speed of the player's walk cycle and certain movements based on the first song you hear in the game. I'll also design levels around songs, if I've composed something that evokes certain themes.



Saturday, November 2, 2013

Progress on the game is going fine. The core mechanic ended up being completely different than I originally intended, but hey, that's game development for you. 

On a side note, here's a Kuro sprite I did because I was bored.