After getting exhausted, dizzy, and collapsing from walking halfway to a store that's just down the street, I kind of figured it was time to go to the hospital.
Turns out, the reason why I was in a state of perpetual weakness and fatigue was because my blood count was so low that I could have gone into a state of shock and died at any time. Funny, that.
A few days and one blood transfusion later, I feel like I've activated some sort of infinite stamina cheat code. I had been like that for so long, that I had forgotten what it was like to not run out of breath from walking up a hill, or what it was like to be able to wake up early in the morning with energy. An over the counter solution to a life threatening problem is a pretty good deal, if you ask me.
I'll spare you the introspection one experiences when sitting in a hospital bed. For now I'm just glad to be home. Any long term changes to my life goals are irrelevant for now, since my first step is still just finishing another game. I'll worry about the rest later.
-Hills are my bitch
-There's this thing called a "sunrise"???
That is all.
Saturday, October 19, 2013
Monday, October 14, 2013
*What I feel like right now.*
Well then, without going into detail, let's just say that I've more or less been in a state that's made it impossible for me to work up until about five days ago. And now that I've gotten better, instead I've got something else that essentially makes me cripplingly tired all the time. Great.
I've begun working on another game. Yes, again. What's the dumb reason this time you may be appropriately wondering..
Well, I kind of realized while working on the metroidvania that I'm making a dialogue heavy game despite never actually completing a game with text, and that it's success or failure on DLsite may hinge on having a proper Japanese translation. Two factors that I could see blowing up in my face pretty easily.
So, I'm working on another game, again. (Though not abandoning the metroidvania, considering I'm about 40% of the way done)
The gameplay will be very Mario World esque, focusing on a world map, alternate paths, secrets, and multiple ways to finish a level. The backgrounds are going to be dead-simple, more or less removing them as a factor in terms of development time. I imagine this will be the most casual of the games I've made so far, focusing less on difficulty and more on doing interesting things, or things that are just there for the charm.
(Kind of like the nifty shower scene you get in Lab after you beat a certain boss)
My goal is to release it before the year is up. I don't plan on doing CGs, which takes up a bit of time, but if the game turns out better than I expect when I finish it, I may consider adding them. After that it's back to the metroidvania, perhaps hiring an artist to speed things along.
That's about it, really. I have more I'd like to talk about, but I'm tired as hell, so I think I'm going to go collapse onto my bed now -__-
Posted by Kyrieru at 9:32 PM 37 comments:
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