No, but compared to raster it's a bit frustrating in certain areas. For instance. there's no way to use the fill tool that takes other layers into account. Pretty much the easiest way I've found is to duplicate the lineart onto another layers, and use that, but it all just feels very roundabout.It's mostly the fact that it's so odd compared to making the lineart, which is pretty intuitive.
I recall that anime studios would make another layer of lineart for the highlights and shadows.
You mean cels?
I don't actually know what it's called, but you could probably turn those cels into masks and apply the highlight or a gradient into that area. Softening, touching up and adding details after the foundation is finished. I have never tried animating a shaded drawing before, but if I do that's probably how I would go at it first.P.S. Is that Eroico-kun as your avatar? :D
Why are all the line-widths so inconsistent? This is not criticism, it's genuine curiosity since everything else had consistent line widths.
The lines are probably inconsistent because of the brush tool. The brush tool will sometimes make lines thinner or wider because its being calculated as a vector from the raster drawing.
Pretty much. It's a bit hard to get used to as well, because I'm used to drawing with multiple strokes, but in flash you tend to do lines in one stroke.
You could try linework in flash, save each frame and export them into Photoshop for coloring and time-lining... Depending on which Adobe suite you have.
I like this one. I wouldn't mind if you made an entire game with just outline, black-and-white art. Especially if the final impression was similar to this. But, I don't expect to see this again. Saved.
Yeah, Flash is a really weird program. It's amazing when mastered, but it's also a very double-edged in that you could be using it horribly inefficiently. It's the reason why I think there are very few who can make flash look and run great. Especially if you want to use it to create finalized illustrations complete with color.Normally though, it's very easy to use for rough animation. A lot of the more talented and dedicated web generation of Japanese animators used Flash got hired into professional anime studios. I'm willing to bet the majority of them still use flash as a handy tool for roughs.This might come in handy for inspiration:http://www.youtube.com/watch?v=MHFzdoAj6vk&list=PLBvm1EKAHpx_ZrzqT7i_r3ijFPntqzA4FBahijd also uses flash a lot for layouts and rough animation (a Austrian guy in his early 20s with a ridiculous passion for Japanese animators/animation)there's a lot of gems here, take what you will!:http://bahijd.tumblr.com/He also contributed a bit I'm guessing mostly in flash to skullgirls, it's midway through but the above posts are great as well:http://bahijd.tumblr.com/page/4
I work with flash a lot, my advice is to make another layer under your line art and color directly there. there's no efficient solution to coloring, at all, but there are better and worse ones. at the most simple, if all your lines are closed, you can use the fill tool for the base tone, then select the fill, and use the brush tool set to paint selected area (it's an option on the left toolbar) so it will only paint on the area you have selected. only trouble then is making sure to close all your lines, which I am typically remiss in doing.
The easiest method I found was to duplicate the layer, so it's like creating a layer underneath, except you can use fill options.