This is what an hour of musical brain storming sounds like,
Tends to be a bit all over the place. (*cough* 00:24 *cough*)
Anyhow, it's at the point where I need to start doing some music as I design levels, since the music actually kind of dictates certain elements. For instance, I sometimes pace the speed of the player's walk cycle and certain movements based on the first song you hear in the game. I'll also design levels around songs, if I've composed something that evokes certain themes.
POST ENDING STATEMENT. PROGRESS, ETC. BOOBS, ETC. NOT DEAD, ETC.