Progress has been somewhat slow. I've more or less been distracted by a bunch of annoying factors. I doubt the game will be done by the end of the year, but once it's finished I'll be hiring an artist and starting immediately, which I'm looking forward to. It will be interesting to see how fast I can develop a game when the main source of my procrastination is taken out of the picture.
On a side note, I'm going to start animating with flash daily. Even though I don't have time for stuff that takes too long, I think it will be helpful to do some 15 minute roughs.
Consider this an accurate representation of dealing with programming errors.