Also, did some more low-poly 3d work. This time trying to figure out how I would model a head if I were making a rig, instead of using textures for the face. Looking at most other games, even in anime styles, it seems like a lot of them just model the eye lines, and use spheres for the eyes.
One thing I find kind of annoying, is that it seems like half the time I'm adding more polys simply because I can't get normals to look work right with shadows. Right now this face is around 1000, but it would be much lower if not for the extra polys in the mouth and nose.