Did another low res model today. Took me around 2 hours of annoying 3ds max Canvas bugs -__-
I feel like the next time I do a model, I could do it much faster. There were some weird UV problems that I didn't notice until later, but I was just sort of rushing through anyway
Also took a look at Unity, and what could be done with Cell shading. Used an Oot model as an example.
While I probably won't post them all, I plan on spending an hour a day on modeling. Perhaps next I'll do a Noaika model, over the course of a couple days.
Edit: And another test I did today. (Or rather, tomorrow)