Messed around with some 3d today and yesterday, for the fun of it. Result is pretty rough since I haven't done a model or used the software for like..3 years, but it was fun. Maybe this time I'll remember what I learned so I don't have to start from scratch every time -__-
I didn't really get to texturing the body or all of the hair, on this one, but I think the head is fairly
representative of the style. I'll probably try a more detailed model, when I have the time.
Basically, If I ever made a 3d game I'd use low-poly models (maybe lower than this), and I wouldn't use real-time lighting, but rather flat colors and shadows drawn right onto the model as textures. Think Megaman Legends, basically. I figure that trying to go for realism would not only be beyond my abilities, but impractical for a one-man project.
Initially I figured it would be neat to do pixel art textures, but in some ways it's actually harder, because the UVmapping has to be perfect -___-