I might be working on a form of media at some point today. The protagonist is a male/female inanimate/living person/object who may or may not interact with other such entities. No promises.
This might be a screenshot.
Not of the form of media as it will be when it might be released, but what it is now, or rather what it was when I took the screenshot, if that's even what it is. I can't say for sure...they are watching..the semantic snipers....
Anyhow, I think I'm hungry (when I wrote this), so I'm going to try and go eat lunch. No promises.
That out of the way, I "will" not be refraining from talking about plans in the future. This is a dev journal, that's the point. However I "will" try and refrain from saying "will", because apparently some people interpret a development journal as a form of legal document. "May" and "might" are all the rage these days.
In other news, here's what needs to be done before the game reaches a minimum amount of completion. (not talking about a demo)
- 2 or 3 more H-enemies
- 5 non-H enemies
- 3 bosses
- 3 songs
- 2 areas
- 4 small tilesets
- 4 destroyable props
- 3 animated CGs
- Re-implement options screen from previous game
- Non-permanent powerups
-The sound design for all of the above.
At this point, the "framework" of the game is done, outside of minor powerups, and now it's just a matter of adding the rest of the content. Getting to this point is generally the most time consuming, because it involves the most programming and design oriented problems. It may not be much more work theoretically, but generally I'm more productive when creating things from scratch, as opposed to trying to get something to work for the majority of a day.
The only thing that will still require more attention is the bosses, since they generally behave differently than other enemies, or have more complicated patterns.
No ping pong bosses this time, I swear -__-