Sunday, November 1, 2015

Fio animation

Here's the Fio animation. (If there's one thing I take away from this, it's that glasses are hard to represent in pixel art...) 

Edit: Also just noticed that the timing is messed up when animations are previewed like this (for me anyway). Downloaded the timing isn't messed up. Huh.

(Removed the image because I updated it)



I think I mentioned this before, but I won't be using Flash to try and add sound anymore. Instead I'm just going to do a GM file that contains all the animations with a way of selecting the animation you want to watch. The downside is that people won't be able to post them with sound but, eh, it's not worth the hassle of dealing with Flash.

Tomorrow I'll start doing that. I'll also post the image draw picture. After that's done, I'll start finishing the rest of the animations

Also, as a bonus, this is the base-image of the ill-fated original Fio animation. Looks good right? Well the animation was terrible. Perhaps I'll alternate between detailed based images and frame by frame animation in the future.


42 comments:

  1. Can only imagine what the animation looked like cus I agree, the still does look great. Though the current animation is quite enjoyable too.

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    1. It was really time consuming and looked stiff like the Hilda animation.

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  2. Nice and simple tentacle raep :D Yussss

    Bye any chance, don't you have a still of the former animation where she's penetrated boss?

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    1. Nope. I animated some of the movement of the body, but the penetration would have been done near the end of the animation and I never got to that stage.

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    2. would you be willing to finish it at a later date?

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    3. If by finishing you mean just stuffing a tentacle down there and giving her some nice facial expression, not finishing the allegedly awkward animation, then I'd second the notion :P

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  3. Yes, finally. Great job.
    She looks a bit like and Inkling in the animation sometimes.

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  4. Both are very nice. Guess the lines do make it look better(compare legs) but can be done away with.

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  5. She's quite acrobatic, holding her legs up like that ^__^

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    1. Tentacles should be holding up her legs like in the still picture.

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  6. Just curious, why didn't you use outlines in this particular flash?

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    1. animation* sorry

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    2. Basically I'm trying to ease myself into frame-by-frame animation. A 2-tone style without lines is one of the easiest styles to use because you're animating filled shapes as opposed to pixel-perfect lines. As I get faster at this kind of animation, I'll begin to incorporate more colors and lines.

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  7. Oof, come on, Kyrieru. You're killing me, here. The animation is so close to being finished, hahah! I added some "cel-out" outlines: http://s29.postimg.org/5wwx2wgbr/full234.gif

    It took me ten minutes! A drop in the bucket compared to the hours for the actual animation part! =P
    That said, the picture and animation are both nice, though. Good job. =D

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    1. Cool edit bro. Maybe the legs and feet could also use it, although I get why beebs were more important :)

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    2. You also only did part of the animation -__-

      Anyway, I may go back and add some detail. The animation is about 10 unique frames, so I can add them easily enough with layers.

      The thing is, I said I'd upload something yesterday, and I only finished it literally 10 minutes before the end of the day (Canadian time). Like I said in an earlier response, I chose this style because it's easier, and I couldn't afford to start another animation that I didn't finish. (Keeping in mind that the one I posted was like the 4th attempt at a Fio animation in total)

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    3. Animation is nice. If you improve,better, but is already good

      Shantae and splatoon girl my fave so far because of expressions

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    4. @Anon1: Thanks dood. I didn't do the feet (even though they need it), because I didn't feel like actually finishing Kyrieru's animation for him. I just wanted to show him what one more tone an a bit more work could do for the animation. =D

      @Kyrieru: I know I only did part of the animation. Again though, I only spent ten minutes doing this. I did five frames out of ten. You could spend just one more hour on this animation, and it'd end up much, much better looking. You don't need to do full pixel-perfect outlines - just deeper shadows where they're needed to break up the forms better. Maybe take an extra ten minutes and add some cute spot highlights somewhere. Just seems a shame to do 90% of the work to reach only half of the animation's potential, hahah. =P

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    5. I didn't do 90% of the work, I did 100%. It was the style I intended on from the beginning. Like I said, I didn't have 10 minutes to add more detail, let alone an hour. I already said I may go back and add more detail, so I don't see what you're trying to get at.

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    6. Sorry that I was a bit snappy there, that was rude of me -__-

      I understand where you're coming from.

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    7. He was only trying to help, Kyrieru. He both complimented you and explained his reasoning, no need to be so defensive.

      Maybe you should take a break from these animations for a little while? Seems like the stress might be getting to you. :)

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    8. I know, that's why I apologized >_>

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    9. I wasn't trying to admonish you about being defensive. What I am saying is if it is that easy for you to get your little ego bruised maybe you should rethink how you are getting to that point to begin with (because looking through your past posts certainly shows a pattern).

      That is my advice as a fellow developer, you are free to leave it if you like. :)

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    10. No offence, but learn to come off as a little less condescending when you're trying to give someone advice. Saying something like "get you're little ego bruised :) " is just asking for the other person to get defensive and ignore whatever point you were trying to make. You completely undermine your ability to sway the other person.

      That aside, What posts, exactly? I'm not one to pat myself on the back, and aside from assumptions about my life I generally agree with most criticism. Honestly, let me know because I have no idea what kind of posts you'd be talking about.

      That aside-aside; the guy didn't hurt my ego, it was just a little odd to have someone explain what I "could" do, when it should be pretty obvious that I know what I could do. Likewise, it was a little odd for you to explain his point and say I shouldn't be so defensive, when I JUST apologized for being defensive and said I understood his point a moment earlier.

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    11. Draw-fag here again.
      I don't think it's odd for me to explain to you what you could do, Kyrieru. We're both artists, and neither of us is god-tier or anything like that. You said that doing a full outline drawing would be too much trouble, so I was offering you another solution that would make the art look a good deal better and finished with an extremely small amount of work compared to the work you've already done on it, and went so far as to try it out myself to see how it would look before suggesting it to you. I don't agree with how the other anon phrased things, but I think he's right that you come off as defensive a lot of the time. I don't really blame you, since you get a lot of unwarranted shit from a lot of different assholes on here, but I wasn't trying to put down your work or anything when I made my suggestion. Like I said, the animation and drawing are both great. Thanks for the apology, I appreciate it.

      You also said the suggestion was obvious to you, but if it was obvious, then I don't know why you wouldn't do it. It would take literally an hour or less of work from you, for an animation people expected like a month and a half ago. You miss almost every deadline you set, but now you're saying you couldn't have submitted this animation a half hour late to clean it up a little more. It doesn't really make a lot of sense, sorry.

      Aaaaaanyway. I didn't mean to insult you or your work or anything like that. Was just trying to give you a compromise between spending ten hours trying to outline everything perfectly, and what you currently have, which looks unfinished compared to the older stuff you were putting out.

      Cheers, Kyrieru. o/

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    12. As I said, you are free to leave it. I earnestly am not meaning to upset you, except for the little ego part. ;) I mostly said that to show how petty your actions were coming across. I'm probably just reading too much into it, so I apologize for that, different people take things different ways.

      I didn't make any assumptions about your life either, though I'm not sure that one was aimed at me. I was referring to some comments (rather than posts, sorry) in the past I remember specifically, but there is no way I am going to dig through a ton of posts to find them.

      That said people generally don't snap at others when they simply think a statement is odd, so that is why I assumed he hurt your ego or offended you in some way. I was mistaken it seems. I apologize fully.

      I'm just some guy on the other side of the Internet, an anon no less, I'm not trying to win any arguments (not that you said I was). The reason I say that is because I am not interested in arguing, the only reason I posted was because I admired you and your work, and it seemed sad to see you getting so defensive towards things. I could explain and nitpick further, but I think I can speak for us both in saying that wouldn't do either of us any good. Best of luck to you! :)

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    13. @DF:

      I never said that doing a full outline image would be too much trouble, I said that a style without lines is easier, and so it’s what I wanted to start with in order to ease myself into a type of animation I have less experience with.

      It came off as odd for you to explain what I could do, because I have plenty of examples of animation on this blog that show what I know how to do, or what I could have done differently had I chose to. I also included a style test a few posts back where I talk about using a simple style, mentioning the lack of lines, with one of the examples being exactly what you suggested
      https://i.gyazo.com/ead9d1f696968c4fbcdb4dccc1f5077a.png

      As for why I didn’t do it; it was a matter of time. I didn’t spend a month on this animation, I spent 8-12 hours (I don't know how many exactly) over the course of a week.This was the fourth time I had attempted an animation of Fio, with previous attempts leaving me unsatisfied with the result/and or method. So, I decided to keep it simple and focus on the things that were giving me trouble, which meant a nude, lineless style. I also promised that I’d have at least one animation out by the end of the month, so I wanted to meet that deadline even if it was something I’d change later. Not to mention there’s also the fact that having the animation out by the end of the day meant not going further into debt, since it meant I’d get paid tomorrow as opposed to next month. (And no, that’s not the main reason I did it, since if I cared more about money I’d just release all the animations in a week)

      If by defensive you mean refuting points, then yeah. People like saying I act a certain way without giving me any examples, so it gets on my nerves after a while. It’s like when someone says “You disagree with everything”, to which you logically respond “No I don’t”, and they say “See! Did it again!”. Generally I only get defensive when people start making insane claims, but in your case I wasn’t being reasonable which is why I immediately apologized.

      As for the style and everything; like I’ve said in the past, I plan on adding more detail the better I get at this type of animation. However, it’s also a possibility that I might still do this sort of style when I’m putting more time into something else, such as including more than one character. The faster I get, the more detail I’ll include in the style.

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    14. @EgoAnon:
      Again, I already know why I apologized. Explaining it back to me three times doesn’t make me understand it any more than I already did, and trying to show me how petty I was being by intentionally “meaning to upset me” is not a very effective way of showing someone the error of their ways.

      I didn’t say you made assumptions about my life. You said that I’m often defensive judging from my past comments, to which I responded that I generally agree with criticism unless it’s baseless assumptions about my life, and so I don’t know what comments you would be talking about.

      Anyways, don’t worry about it. I’m not annoyed or offended, and we can all go back to living less stressfull lives -___-

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  8. Nice update but still no news on the mystery thing

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  9. Finally a real update.

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  10. Too bad you had troubles with this one. Don't know what else to say and not sound as Captain Obvious to you, or as someone who is just praising you with no helpful critical thinking, or the opposite, an entitled asshole :D

    I'll just write whatever comes to mind about the animation since you wrote that you want to touch it up a bit. Hope it doesn't sound I'd trying to bully you into making changes. Also hope the previous sentence doesn't make me sound like a spineless pussy :D Whatever... :D

    The frame of the previous attempt has awesome detail IMO, but yeah, maybe too much detail to animate. The style of the animation is a little too simplistic, and I don't know how to put it, also feels like it has a bit less of an impact, feels less physical or something, for example the stomach bulge is barely visible. Maybe I'm wrong, but maybe it's also something to do with the face, I don't notice the changes in expression too much. So, maybe some middle ground with lines where necessary? Maybe that is why some people feel it looks unfinished.

    Also as someone already mentioned, I'd expect tentacles to hold her legs forced spread like that. Some little leg-spreading/penetrating animation at the beginning would also be nice, even if not in this one but maybe in the future in some in-game animations. :D

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    1. The detailed one isn't too detailed to animate, per-se, but I found myself discouraged from redrawing stuff because I started with a lot of detail, rather than starting simple and adding the detail a step at a time once all the frames were done. It was also when I was trying to animate with a million layers, so the problem was more with the method than the style. I could probably animate like that eventually and have no trouble.

      The problem with the face comes down to two factors. The first is that she's wearing glasses that are about the same size as her eyes,and so the changes in expression aren't as striking. The second is that I used skin color to shade the eyes (as I often do), but because of the glasses, it sometimes creates the illusion that it's skin, and not the eye. That's why in the climax part, one might think she's squinting when really she's wide eyed.

      Not sure what I'll do. about the bulge yet. I'll probably try and add shadows instead of just a line.

      She should have tentacles to hold her legs.

      Leg spreading would be nice, but it would also be more unique frames. I'll be including more "stages" of the animations as I get faster at it, but for now this one will probably stay the length that it is.

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  11. Cool beans. :D I'm curious how you develop this style, no surprise it should probably take you several tries to get a hang of it. Maybe I'll even learn something about pixel art just from observing you and analyzing, since these animations give me more insight than just seeing the finished product in the games :D

    Couldn't the glasses work with shades lighter than the outline of the eye, so the viewer will sort of connect the dots in their mind for these fine details instead of a thick frame? Hmmm. Not sure. In your previous image it looks perfectly fine, but that is from a further distance. The also lenses do look a bit larger.

    Now that I look at it more closely, it seems to me like during the climax part, the glasses do look a bit off model - seems like the lenses are in some strange angle and a bit further apart than normal - literally sticking to her skin which would be impossible with such large round glasses.

    Maybe you could make it so that during the climax the glasses slide down her nose :D

    Wouldn't a darker bg color also help? The skin color doesn't have enough contrast with the bg in my opinion.

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    1. Making the shade entirely lighter can actually make it look even less like glasses. It depends a little more on how it's drawn.

      The main problem is that the glasses were too small, so I'm going to erase them and make them bigger than the eyes.

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    2. As for sliding down her nose, perhaps I'll give it a shot.

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    3. Oh, and to clarify what I meant; when I said making the colors lighter makes it look less like glasses, I meant if it outlines the eyes the way it does in the animation above. Otherwise yeah, you have to balance it to try and show more subtle directions of the lenses.

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    4. Just writing to congratulate you on how well you managed to pull it off in the new version

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  12. aw c'mon, you can't just say you made multiple ill fated attempts and then not let us see, man >:C

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  13. aw c'mon, you can't just say you made multiple ill fated attempts and then not let us see, man >:C

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    1. The above is one of them, and another is in a previous post. The other one just looked worse than either.

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