Well, I've stopped procrastinating when it comes to the GM animation player. Since I'm working on it at the moment, I figured I'd ask some questions about what you guys want.
First, though, for now the basic controls are going to be:
Speed (don't know what the display will be)
Back (to animation select menu)
Toggle Sound effects
However, since I'm doing it in GM I'll also be able to do some more nifty stuff. Some extra features I'm either going to add or am thinking about are,
- Button to change the color palette, fighting game style.
- Do backgrounds that can be switched between (shared between animations)
- Controller vibration, because why not?
I'm also thinking about doing controls that will effect the animation. For example, I could add a mode that makes the animation play at a base speed, but make it so every time you press the button, the animation sort of speeds into the thrusting part of the animation, or something similar.
The reason I can do any of the stuff above is because it can more or less be applied to any animation. I could do other "gamey" elements (pleasure meters, etc), though I don't see myself doing that unless I make an animation meant specifically for it.
All that said, is there anything specific you'd like to see me do with the animation player? Be it controls, advanced stuff, or even some sort of game mechanics?
This is great an all, but my interests right now are just with Noaika.ReplyDelete
I just hope he's not working on this stuff INSTEAD of Noaika.Delete
Yeah me too.Delete
Will you ever do some game sprite size animations? Could probably do a whole cutscene with that size. Personally more interested in stuff i can learn from for h games.ReplyDelete
on topic though i like the palette change idea. color options can suddenly make an animation better for individuals based on tastes. blazblue has reference palettes (nu-13 has asuka etc) which i think is great.Delete
Well, the extra animations will most-likely be sprite-sized.Delete
Nothing else comes to mind, really. Just don't overdo it :) I look forward to the next animation :)ReplyDelete
Maybe the zoom, but I don't really need anything extra.ReplyDelete
Please, don't have loud noises for control buttons like in the Hilda flash demo, I found then to be unnecessarily distracting. That's all. Hope you've been procrastinating with something fun. I'd like to hear what games/series you are enjoying ^__^ReplyDelete
There would be sounds, but they could be disabled.Delete
I'm not really procrastinating with games. Pretty much the only game I play lately is some Smash 4 online every once in a while. The procrastinating is coming in the form of working, but working on the wrong things. The real problem, though, is my sleeping schedule, which has left me feeling tired all day. It's something I need to get back on track. (I get enough sleep, but the times are off by as much as 4 hours, and I'm basically sleeping during the day instead of at night at this point.)
I had a similar problem with sleep schedule for a long time, though I had the convenience of feeling better at night by default...Delete
For the tired problem, try Gatorade. I'm serious. Electrolytes are cray. It won't fix the timing of your sleep, but it could help you feel more 'awake' when you are. You might need some sort of supplement like this whether the schedule is fixed or not.
As for actually fixing the schedule...while this might not sound healthy at first, I'd suggest exhausting yourself a few times. Have a normal day, but then force yourself to stay awake until the time that you'd like to change your new sleeping time to. In my example, I had to stay awake a full extra day before it worked during the first couple tries, so that's a possibility.
Might be inconvenient, but your internal clock should get on-track after it's forced to move a few times.
You sure you're eating properly? If you eat at the right hours it could help with the sleep schedule. Or morning exercises.Delete
Sounds like an idea I'd have that wouldn't work the way I plan lol. But, maybe I'll try it.Delete
As for eating properly, I'm not. Since my sleep schedule is all over the place, I'm not eating at set times, and sometimes I skip meals. I think that will correct itself once I'm sleeping properly, though.
The most impractical solution that would also probably work would be to move to the opposite time zone, wait for your sleep schedule to get reversed again and then return :DDelete
Maybe toggle outfit? It'd also be cool to have more clothing options, like stockings, gloves, etc. for certain girls, but I don't wanna push too much all at once.ReplyDelete
Alternate clothing would increase the animation time quite a lot, unless I was animating with it in mind. (which would mean a lower res, or other things.)Delete
If you ever felt the urge to lower the res/other things in exchange for more options on one animation, I think (most) people would be ok with it. Just throwing that out there, I'm fine with the way things are.Delete
Well, according to the stretch goals, every second animation can be low res. I just haven't really done it yet.Delete
More than options I'd prefer a low res scene to be longer, like including the clothes being stripped, legs being spread etcDelete
Is the first half of the Asuka animation the approximate res of how it could look at low res? I really like that one. To compare, I do like some mugen animations a bit, for the lengths they go to, but the are also too low res and also look too stiff with quite limited animation. (Example: http://gelbooru.com/index.php?page=post&s=view&id=2895129)Delete
Sort of, yeah. Though it could be even lower res than that, if I wanted it to be particularly long.Delete
Mugen animations generally aren't particularly impressive because the artists do too much editing (Or at least that's my assumption.)
Some Mugen scenes are pretty cool but the animation is also pretty meh. If Noaika had a scene like that one from Mugen, where Ingrid is stuck and exposed in a large glass tank, I could probably die happy :DDelete
From previous posts, it seems the "thing" is neither a Noaika demo, nor this animation player, which are tow things I thought it might be.ReplyDelete
Changing details like clothes or facial expressions are common in these sorts of things, so I guess they might be well received (I'm impartial).ReplyDelete
I personally like your color palette and vibration ideas.
Backgrounds don't really matter to me, and zoom isn't that great either.
The thrusting sounds interesting, if it is what I am imagining.
You could even implement a rhythm game with this, but it might be unfitting as a feature for every animation.
Did I mention secrets?
Maybe you could loop the cumming animation. Speed toggles are already good enough to be honest. Will you be making any sounds for the animations?If it isnt too much trouble maybe you could allow the clicking of the character's body parts. This could allow some areas to be clothed and some areas to be unclothed which would give it a more raped-like appearance to the character. Toggled facial expressions like soul-less eyes or fucked-silly eyes or angry serious eyes would fit anyone's fetish. Maybe a toggle for a messier version of the animation, like not in a cum way but in a more wet and slimier way if you know what I mean...like her vaginal fluids would be dripping from her vagina or the tentacles would look even slimier. A toggle maybe for an angle switch (this might be too overboard).ReplyDelete
Looping the cumming animation would be tough, depending on the animation, since it all depends how it was animated.Delete
As for everything else, variations can be quite time consuming.
I tried to imagine how it be done with older animations without adding any new frames...and...Delete
something something vacuums
Don't worry, I don't plan to. It's something to keep in mind for future animations though, so long as it doesn't interfere with the overall process or result.Delete
Backport all the older animations to the GM Player. maybe?ReplyDelete
Yep. All the animations done until now will be a part of it.Delete
Got a Noaika question. You mentioned before that Noaika had to be redesigned. Do you plan on posting any screenshots to show what the new game looks like now?ReplyDelete
I posted the player sprite a while ago, but I do plan on uploading some screenshots at some point.Delete
Duke Noaika: Forever confirmed. Target release date: FY 2035Delete
"During the last 19 years I've grown tired of the sprite resolution, so I've decided to redo the 5234 H-animations I've done so far about 20px higher. Should be done in about two months."Delete
Cutting straight to the thrusting is a good one, and though you say the looping would be difficult, there might be a few tricks you could use to make it easier. I don't think it has to be a perfect short loop, and depending on the animation itself, can likely repurpose other parts of the animation to fill in the loop that's being done.Then again, that's another can of worms.ReplyDelete
Personally, I'd love it if there was an x-ray button; there's the option to see through the character itself, and of course, you could also have an internal view up in the corner somewhere too. I myself would like to see cervix penetration, but that's just me.
Well, that's more of an animation by animation thing. However I suppose technically I could have some animations used commonly between them, and it would be better than nothing.
I think he's ignoring Noaika questions for now, like HentaiWriter did for Future Fragments. He may be doing a lot of work on it, or isn't happy with his product (he never is). I hate to think about it since I'm a fan, but I think this is already headed to the scrap heap. Unless this game is MASSIVE, there is no need for it to have ever taken this long. And for you defenders out there, yes I know he doesn't owe me anything. But being that he's been working on this for such a long time, you come to expect results from one of your followed developers. Obviously he doesn't need the money from games to live, or her would be dead by now. Wish he gave us some insight. But it's probably: I have nothing major to report... Or... I'm redoing this... It's frustrating although I know he owes me nothing.ReplyDelete
You announced that you'd be working on Noaika on March 29, 2014. After putting aside another project. It's coming close to (and probably going to surpass) two years that we've been waiting for this. If development takes that long, I don't even want to think about your future games...Delete
Since then, you've played with textures, tried and ultimately couldn't keep up with an animations plan, tried daily animations, daily sketches, took a break (or two), played with 3d stuff, almost quit on the game, had financial and health problems, told us we could pre order if we wanted to, started talking about some drill girl game which horrifies me because if anything, Noaika will be dropped for that, brought up some old sprites for no apparent reason, put up some tutorials and just stated that Noaika isn't dead. I think you have lost absolutely all motivation.Delete
Two key things to keep in mind;Delete
1. Finishing Noaika is in my best interest, financially. (Even if I just lazily wrapped it up in a month, it would still sell more than previous games.)
2. If I was abandoning it or scamming people, I would have disappeared long ago to make games under a different name.
You can think I've abandoned it all you want, and you can keep being wrong. I ignore questions about Noaika's development because I'm sick of explaining the same things over and over again, often to the same people.
Fair enough. I just included that as an example because it's one of the things people have accused me of.Delete
That said, I never almost quit working the game. Not sure what event you're referring to there >_>
I'm just going to stay quiet. So you answer better questions or spend the time doing something better than dealing with me.Delete
If you say so :/Delete
Well, all of us have already waited this long, some more won't make a big difference, and we can expect the animations in the meantimeDelete
Are weekly animations over?ReplyDelete
Once I get the animations up to date, I'll probably do weekly animations the way I was in the beginning for at least another month. After the month is over, I'll decide if I'm going to keep it up or do something else (with weekly animations being irregular, or bi-weekly)Delete
The only thing I can think of for the GM player would be a gallery more for your still images.ReplyDelete
Like the one two posts below.Delete
Because then all your non-game stuff would be in one place.
Hi Anything new about the remaining animations (especially Tharja)?ReplyDelete
I do know you're still working on it d: Just curious if I can look forward to something anytime soon
Please don't make it complicated, I just want the animations return in full swing already :-(ReplyDelete
Too late. I've already hired some ex-Disney animators and we're currently in Venis doing life drawings of Acrobats for some reason.Delete
I miss sleep.
That image actually made me giggle :-) Please, go take some rest.Delete
Hey Mr.Kyrieru what do you think of this game? It not an eroge.ReplyDelete
Dunno, haven't played it. I don't like the animation style, though.Delete
Holy crap that looks amazing!! Buying this bad boy right now, thanks for the share!Delete
Yeah when the saw animation;( But the gameplay look nice:) Mr.Kyrieru you should approach them and useDelete
your knowledge of hentai. To corrupt them to the path of making eroges;)
I doubt they need to dabble in the prawn industry. They probably have enough mainstream appeal to succeed.Delete
So, any cool new updates planned by the end of November? : >ReplyDelete
Yep. One or two animations and the player.Delete
Yes! Please, two. I don't want to be the guy but I do miss the weekly goodies :P I was good to have something to always look forward to while it lasted.Delete
I was wondering if you wouldn't mind speaking to how you decide to layer your sprites when working on animations. Specifically, what are the deciding factors between choosing what goes on a layer? Is it when an individual piece needs to animate on its own, or is it for things that might change, like facial expressions or clothing?
I've recently picked up Aesprite and am just getting started with it, so I'd like to learn from the best! Thanks for any insight you can provide!
I'd avoid using too many layers. I find it ends up making the process very boring, and convoluted. The way way I use layers is basically like this; create a layer every time you change or add something. Once it's done, merge it with the other layers. For things like eyes it's the same method, because changing an expression is as simple as making a new layer, drawing over the previous expression, and then merging it down.Delete
Other than that, I have a different layer for each character in a scene. I also keep layers un-merged if it's something I want to easily copy and paste to other layers without effecting the whole image.
The thing is, layers are great, but it's still pixel art. Redrawing something doesn't take that long, and so making new layers to deal with every level of depth can be more of a hassle than it's worth compared to just quickly drawing and making adjustments.
I perfectly understand your intentions in terms of your workflow, but might I suggest just sticking to bi-weekly animations after the catch-up? Maybe even during the catch-up for that matter. I think everybody who follows you at this point understands how much time you need and how much energy you dedicate to your process. I honestly feel you need to pace yourself more, so you don't run yourself into a stretcher, like you have already from what I recall. I'm not you. I don't completely grasp your endurance levels, but it's just a suggestion. Either way, stoked and toked for any new content you put out. Much love.ReplyDelete
Well, it's less about time and effort, and more about enthusiasm, honestly.Delete
For example, Noaika is easy to stick to because it's a big enough game that there's a variety of things I can work on. If I'm sick of doing animations, I can literally just work on music for a week, or program something I've been putting off. With weekly animations on the other hand, if I start finding the animation process boring then there isn't much I can do other than put it off, or try and do something differently (which can lead to failure).
However, I don't think that's a valid excuse. I think there are other things I can change about my life style that will make me feel more energetic (for example shifting my sleeping schedule, which I'm doing now)
Making it bi-weekly might help, or it might not, dunno yet. I know I would have an easier time with a weekly updated game, but there's still the same problem of possibly getting bored of animation. The main difference would be that a game would grow over time, whereas animations each stand on their own, for better or worse.
I see. I produce music and sometimes I'm just at a point where I need to take a break from a project because I'm just so sick of being in a rut with the track. In that sense, I can empathize. Either way, whatever you need to do to cater to your schedule and your needs. You are your own man, and if you don't respect that, no one will. I'm not implying you don't understand that though.Delete
A little late to the party, but just well synced moans and some basic controls are enough for me.ReplyDelete
I've thought about voice, but I feel like it would be a little weird to have the same voices for multiple characters.Delete
Hmm. Personally. characters sharing a voice are the last thing that would bother me (unless it were some cutesy magical girl voice or something). IMO some neutral voice that could fit any char might work :/ Not entirely sure, your choice.Delete