Thursday, April 3, 2014

Progress

What's left to do before a demo,

-Program one more enemy (takes about half an hour or more)
-Make a few more tiles (1-2 hours)
-Sounds (1-2 hours)
-Boss theme (1-5 hours)
-Another area theme (1-5 hours)
-Apply tilesets to layouts (1 hour)
-Do 6 H animations (3-8 hours)
-Create the boss (3 hours)
-Implement hud (20 minutes)
-Add one weapon (half hour-hour and a half)
-Hud expressions, H animation integration (2 hours)
-One game mechanic (1-2 hours)
-Carry over save function (half hour-1 hour)
-Menus (hour)
-Design remaining map sections for the first area (will take around 2-3 hours with testing)

You'll notice that there's a wide range of times, there. This is mostly because sometimes I'll do something like an H-animation, and finish it in an hour. Other times, I'll spend more time trying to get something right, or adding in additional animation that isn't really necessary, but raises the quality (like mounting animations or "cool down" animations)

I've got a timer app on my, phone, so I'll be timing myself for the heck of it. It will be interesting to see how far off my predictions will end up being -__-

As for the boss poll, I'll probably be doing another poll soon that will be voting between combinations of the highest voted elements.

Oh, and in case you were wondering what the game is like, it's a metroidvania, but with controls similar to the nes/snes castlevania games and a future setting. Health is increased by leveling up, but all other stats and attributes are raised through finding items. There are also some other mechanics involving stats that I won't mention here.

25 comments:

  1. You're controlling your self quite often. I hope this doesn't bring you down if you're over your time you've expected. Good work takes time, even if time is money. Some companies in many industries make that mistake and pay greatly for that.
    I still keep my fingers crossed that you manage to achieve your goals because it still feels nice to accomplish something like that. ^^
    Can't wait to see what that side project of yours looks like. But hey, how can you get it wrong with a metroidvania-type game? ^^ Still very popular game stile, at last in my opinion.

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  2. Replies
    1. X-ray, yes, 3p, don't know what that is..

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    2. Weeabo way of saying threesome.

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    3. Xray awesome and anonymous is right its a three some

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    4. Was inserting "weeabo" really necessary? Did it ever occur to you that maybe "3p" isn't exclusive to Japan, people who have interests in Japan, or that it's just something he shortened on the spot? I mean seriously, it may have not even been either of those three, but you just had to go out of your way to say shit like that just to be a dick. #FailFish

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    5. Didn't know it was there were rules about terms we could use or that he wouldn't know what it mean unlike most people I normally visit from my phone so I do what's easiest for me. You obviously must not have a life if you have to sit there and analyze a genuine question as some sort of attack on someone... #getoveryourself

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    6. what's a weeabo?

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  3. "6 H animations (3-8 hours)"

    For me it would be 3-8 days. By animation.
    I'm jealous, man.

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    1. Depends on the resolution. At all the resolutions I work with, it basically comes down to drawing the first pose, and then from there it's just shifting things around and redrawing moving parts like hair or clothing.

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    2. It's true that you work at a really low resolution. Maybe I should try it too... I hate lowering it too much, but it works for you.

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    3. Resolution is absolutely nothing if comapre with inspiration while you making the cg.Cg may be super very good qualify,but still sucks,cause it was made without soul or it may has bad graphics,not proportional parts of body,but you just see it is cool.I prefer second variant

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  4. Nothing like a good plan to stick to! You'll make that demo in no time!

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  5. I wonder, will you make CGs for your side project or will it be sprites only?

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    1. Dunno yet. At the very least there will probably be CGs for the bosses.
      I might make it so each area is themed around one of it's enemies, and then have one CG per area. meaning there will be a minimum of 3, and a maximum of 6 CGs in total. Animated.

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    2. How are you planning on doing the CG animations? Frame by frame, rigging or warping? Also good luck on the speed run!

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  6. If the boss is really going to end up being futa, would it be possible to implement a toggle to change it to a strap-on? I'm not against futa as a rule, and on occasion i've seen some i've liked. In general though it's a turn off for me, and i'm sure for plenty of others as well.

    Even if that isn't an option i'm sure i'll still be buying the game. I bought both your previous titles and will gladly say it was money well spent. You've made yourself a fan, and i expect i'll be throwing money at you for any future games you make as well.

    Honestly, for all i know you could make one of the futa instances i actually like. I figured it was worth it to ask though.

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    Replies
    1. I just don't like it when the futa has balls :p

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    2. But that's the best kind!

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  7. Brock's GeodudeApril 3, 2014 at 4:53 PM

    Not this spiel again...

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    1. Yeah, seriously. I don't know what's going on. I appreciate the updates, but we didn't hear from him for the longest time then suddenly in the final moments of this demo he has been posting more than ever about his project that's starting to come off bit as whining

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    2. keeping people updated is whiny?

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    3. lol, expect two weeks of silence after this post, followed by "sorry guys, but...."

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    4. Your entitlement is showing, good sirs.

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  8. Also I was wondering are going to use minor voice acting in any future games like in Kuro?

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