While I was making areas today, I started thinking about difficulty in games, specifically platformers.
When it comes down to it, some people just flat out hate platforming sections. They're in it for the combat, or exploration, or whatever. Next time I start a new game, rather than a single unified difficulty, I think I'll start having separate settings for combat and platforming that are independent of each other.
An example of something it would effect would be things like the delay between disappearing platforms, or other traps. Stuff like that would make a big difference without taking much work. I suppose another example would be removing knockback from traps at certain difficulties.
Of course, I want players to challenge themselves to get better, so I might have to think of ways to reward higher difficulties that don't involve depriving some players of content that everyone else would see. Perhaps a way around it would be having rewards for beating higher difficulties, but having New Game+ options so that players could still get to that content without being amazing at the game.
As for my current progress, I've done all but one of the 6 H-animations. I still need to put together the last section of the demo, make the boss, and a few other misc things. I might just release the demo without the boss, once I get to that point, and add it once it's finished.