Thursday, August 30, 2012

Enemies


Since it's time to start animating all the enemies and it's nearing the end of the month, I figured I'd just get it all out of the way at once. This coming month, I'll be animating one enemy per day, or more, if I can. Meaning that in the end there will be 30, in total. (obviously)

As for progress, it's been so-so. Things have been going a little slower than usual since I've been trying to find optimal ways of doing things that I can use in future games, rather than the "whatever works right now" mentality I had with past games, meaning I get stuck sometimes. Ideally, when I create the next platformer, programming will just be an afterthought.

Next Game

Speaking of which, I know it's still a ways off, but I thought I'd ask anyway. What game would you like to see me work on after this one has been completed? Keep in mind it will be a platformer no matter what, though. 

1. Kurovadis sequel: With this, there are two options. The game could either follow the original protagonist, Kuro, or one of the other two fighters like her who have thus far been unseen (I like the idea of using all three and having a trilogy). Either way, I would be expanding on the story's universe a bit and explaining the events of the first game. The game would also have higher res graphics than Kurovadis.

2. Quick platformer: Using the template I've made for this game, I could make a short, simple, and yet solid platformer in a very small amount of time. It would take less than 2 months to complete, if I worked at it. With this one taking so little time, I'd probably focus on trying to achieve some visuals with a bit more character and style. (they wouldn't be low res)

3. Action rpg: That is, something with a bit more depth to it. For instance it might have multiple characters that can turn into weapons, and there could be a bit of a social or raising aspect to the game. Or emphasis on developing your character in a unique way.

3. Raising sim platformer: Ever play Wonder ProjectJ? Or Pacman 2: The New adventure? Combine those two and that's what it'd be. You wouldn't control the character directly, rather she would move around through areas and interact with things on her own. How she interacts with objects (or characters/enemies) would be dependent on her mood, personality, and intelligence. The player's actions would be limited to giving positive/negative responses at any given time during gameplay, which would be how the character learns. You could also tell the character to look in a direction, in order to make her notice certain things, or move in different directions. The girl's personality would also be effected through more traditional interaction with the player, such as talking to her and answering questions, or buyings gifts and items. etc.

4. Something else



Anyhow, back to work. 

74 comments:

  1. First!!!
    Sorry, I need it to to that at least once :p .
    I would choose option no.1, the Kurovadis sequel, as it is a great game and has lots of potential (meaning that much more can be squeezed out of the game); and I would love to see more of it. I would like to say if possible for the sprites to be bigger and a bit more detailed (even though chibi-graphics are pretty cool). Your work is looking quite amazing so far, would love to see more of it.

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  2. I'd go with the 1st option, because you have a great universe going on with Kurovadis as far as I can see. You know how to design metroidvania maps and try to expand on it. Like perhaps challenge yourself to make the map even bigger? Also being able to see the other two fighters sounds nice.

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  3. Agreed, seems what you would really like to work on would be Kurovadis, so go for it ;)

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  4. I'm in the camp that wouldn't mind seeing a Kurovadis sequel. I've got a thing for red heads, so I'd love to see more Kuro, but mostly I think that the world you introduced is worth revisiting.

    That said, don't burn out - if you need to do something else, go for it.

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  5. I'm all for the first option. Or you could make a mix of 1+2, by publishing the adventures of "One" and "Two" in a set of "chapters" rather than in a single game each.

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  6. I absolutely love sim games. I vote for 3. Do you know any games like that I could play that could fill the gap until you make one like this? I feel like they have a few Japanese games like this but I don't know any Japanese. :(

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  7. I love the idea of #1, sequel to Kurovadis. You seem to have a lot of love and thought invested into the series itself. I'd like to see what you have in mind for it. Though, in the end, the final decision remains yours. Either way, I'll support and buy whatever you throw out there. Good luck my friend.

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  8. Definitely number one. Loved Kurovadis, and I would love to see an evolving universe concept, as to maybe what exactly was going on in the laboratory...as I had no idea what was going on in the first one besides...go shoot. things...and not get raped. lol. Which was awesome, but needed more~! either way, You've got my full support whichever your choice is!

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  9. The 'Raising Sim' idea sounds terribly win, but that's just me.

    Though it's difficult to deny the enticement of a higher rez, larger scale Kurovadis.
    Especially when sweetened with the promise of a new cutie and canon insight.

    But, to be honest, I'm more hyped about your current project.
    And I would love to see some of those enemy animations throughout the month.

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  10. The 'Raising Sim' idea sounds terribly win, but that's just me.

    Though it's difficult to deny the enticement of a higher rez, larger scale Kurovadis.
    Especially when sweetened with the promise of a new cutie and canon insight.

    But, to be honest, I'm more hyped about your current project.
    And I would love to see some of those enemy animations throughout the month.

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  11. Everyone has a different opinion , surely Kyrieru will be confuse. lol

    As for Me , I don't think KuroVadis sequel is needed atleast for now.
    If U do KuroVadis sequel , people will ask more and more sequel.
    That will end up make You unimproved~

    Option 2 is quite good , since You can cut the time of making the game.
    Surely anyone here is quite impatient , or it just Me......

    So I think for the Next Game , I choose option 2 or 3.

    I'm sory for the bad Engrish~

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  12. I see two 3's in that list of possible options.

    I've seen people put up polls on this kind of blog before, why don't you do that for this question?

    Personally I think I'd like the action RPG the most, but maybe not as something dedicated to it. Why not ease into that sort of thing through your other games, slowly adding more and more elements with each new game?

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  13. I would choose a Kurovadis sequel, but also with multiple characters and slight/large differences in play style. I was thinking that an unlockable and slightly different character would have been a fun addition to the original Kurovadis.

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  14. the wonder project J-like game sounds quite intriguing. Though I would save that for a game or two later, as that would take a long time to code, I would imagine. It would also require a great deal of planning. I'd suggest either a kurovadis sequel, or a quickie platformer, to get you some extra revenue to hold you over for making a longer game.

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  15. My vote is #1 followed up by #3. When I hear the words action rpg I always think of something like Secret of Mana or Seiken Densetsu 3. A game in that vein would be very appealing.

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  16. Starting animations? Please pay attention to Unholy Sanctuary for inspiration with the H animations, your games look, control and animate better but the sprite hentai is much better in unholy sanctuary because the situations are more elaborate and the hentai has a lot more personality to it, particularly with the upgraded axe guys and the third boss.

    As for the next game, you could make a great arena game, pure gameplay, and I don't mean multiplayer, but something like the Binding of Isaac where it's a bunch of randomly generated rooms with very interesting challenges.

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  17. Hrm...I would really like to see the first option. Kurovadis reminded me of Limbo a lot, a lot of speculation with what little is given, and a deeper delve into that universe would also give me a reason to go back through Kurovadis for my 3rd (or is it my 4th?) time! =P
    As for the decision between continuing the story of Kuro herself or the other two fighters...hrm...a cool idea would actually having Kuro making cameos or being playable for a section of the game) and sort of being like Zero was in the first X game, being a near fully upgraded version of the current main character.

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  18. I would think the Kurovadis sequel would be good. Either with the original character or new characters are both fine with me. Also, action rpg sounds like a great idea....I would love to see this game gets more depth....Also, would love to see more vore content in the game, but that would be up to you ;3

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  19. wow it sounds like the completed version of your new game is well underway....unless theres more than 30 enemies heh.....

    would there be any demo playable?

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  20. i am stuck from 1 3 and 4? (would asking to finish crimson brave count as 4? lol) but 1 the most and i would like to see a new girl instead of kuro BUT i would like to see kuro as a cameo/easter egg/plot point/badass helper char (like zero to MMX in the megaman x games) ect, and do you think we can see what the other girls for the kurovadis sequel? (to see how she looks, hopefully she looks alot mor hotter/sexier then kuro :D lol) and also with anonymous (the last A to post) will there be a upcoming demo? just happily asking dood

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  21. I'd love to see a Kurovadis sequel but the action-RPG sounds great, too. I'd love to see what you come up with for gameplay mechanics in one.

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  22. Sharing my humble opinion, in case it would have an effect of the final game:
    Action RPG, for now, I think would be the best choice. The RPG aspect from the Kurovadis was quite small as well as I can recall some comments from people slightly sad that other, typically RPG-associated content like non-compulsory items, locations, secrets was so low (basically, just an additional room here or there with +1-to-stat bonus orb at the end).

    I honestly don't need character-into-weapon thing, just not my cup of tea - but just some interaction between characters, ability to affect an outcome of this or that situation? Gladly, very much gladly, my kind sir.

    As for main heroine. I am ambivalent. On one hand, variety is the spice of life, on the other - Kuro from the earlier game was surely a very cute character and she definitely deserve a bit more content, especially one that would show a bit of her personality (dialogues etc).

    As fro developing the world and a lore though, there is a risk there. Unless you really want to tackle some ambitious challenge of making developed, multi-plot RPG series, trying to make a world full of lore will just mess the things up. Many people enjoyed just simpler version of typical Metroidvania where one was just moving a cute girl through some complex, shooting stuff and in case of Kurovadis, any bit of lore explaining more than who the Kuro is, what is the complex, what's with the monsters and what different kinds of monsters are would actually decrease the enjoyment of the game.

    Sometimes you can make a nice, jumpy pew-pew that will be fun and sometimes you can make a beautiful and deep story that will be nice - but in case of jumpy pew-pew, sometimes too complex of a story may be a hurtful thing.

    Other than that, I am glad that you uphold your earlier idea to make more developed and detailed sprites and animations. While it will understandably come at the price of some time, you do have talent when it comes to pixel art and earlier stuff you've done just wasn't detailed enough to show said skill.

    As for going into direction of making not-just-a-platofrmer games in the future I'd rather support idea of someone who wrote some comment in the past - the type of H game that many would like to see and which the world is lacking would be H-Rune Factory. As in, sandboxy (even if with some over-arching plot) RPG where building/developing one's little paradise aspect is as important as interaction with NPCs and fighting. Although understandably, that would be greatly, greatly ambitious project and before you'd attempt, it would be wise to make sure you are both determined and possess now enough skill in making games as it would be a big project where variety and lots of content would be required - after all, it's the possibilities and being able to do one thing, without doing something else that's a big part of enjoyment of a sandbox game.

    Well, I hope I didn't bore you out of your mind and that you found at least part of this post worthwhile. Good luck with the current game!

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  23. Personally the Raising Sim sounds pretty cool. I have played the pacman game and it was pretty good for a laugh but overall not to exciting.

    However I will not argue over a sequel to Kuro either.

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  24. So you're looking to make a career out of this or still exploring making H-games until a more ... conservative job is found? I'd like to know your opinion on this because I find myself at said dilemma.

    As for my opinion on which game I'd like to see after this, I'd vote for a sequel to Kurovadis. Why? Because I'd like to see what could be added into an already simple/minimalistic yet challenging, due to the game design itself (and not cutting corners by increasing enemy HP and damage by 9999!).

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    1. I'm looking to make a career out of it.

      Even if I found a job in the game development industry, chances are I'd be stuck in a position with less creative control on a project I dont care for, and the pay would probably even be less.

      At least this way, I can work on games and gain experience, and then release a none- H indie game on the side if I want to.

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    2. Thanks for the response. I suppose you'd be 'someone else' then when intending to make a non-H indie game? Anonymity is tough to keep on the internet, and with effort, people might be able to link this 'someone else' to you. What do you think of this?

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    3. Yeh, it'd be as someone else, I imagine. As for finding out that it's me, it's not really something I'd be worried about.

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  25. A sequel would be nice, preferably with a new character.

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  26. Kurovadis sequel would be nice to see. but you said Something else what 1st came to my mind was a fighter/platformer I'm thinking something like super smash bros. it would be interesting.

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  27. Kurovadis sequel would be wonderful XD

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  28. Hmm, #1 seems like a fair choice, I'd love to see more of Kuro. Specialy if it has more detailed sprites and some dialogue to show her personality. Just use Castlevania games as a guideline; they don't have as much dialogue as most RPGs, but it's more than enough to make the games enjoyable.

    Still, I also like #3. Although the turning into weapons thing doesn't appeal much to me for an RPG. If you pick this choice, it should have a bit more of depth.

    Also, you could easily merge #1 and #3; creating something like Castlevania SotN or AoS. That would be great too.

    Btw, I don't think that Kurovadis was a Metroidvania game, it was more like a ``Megamantroivania´´, LOL.

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  29. Option #2 sounds like the best option to me. It'd be good to refine the template you've made, which means you could do #1 next with the template and have it coming out even better.

    This assumes that you're using the template for #1.
    I'm sure whatever you'll do will end up being good anyway though.

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  30. I'm late to the party, but I vote for Kuro-Universe game, either sequel/prequel/simultaneous. Doesn't matter to me, just more awesome platforming, though would prefer it to be higher-quality sprites and perhaps a bit more synchrony between the Game Over scenes, since they seemed wildy varying in style in the original.

    Regardless, I'd like to see some extra features too, but I'm sure whatever you come up with will be fine too.

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  31. You must make a game of the two greatest genres ever to grace the video game world:

    Rail Shooters and Crate Puzzles.

    Some of the greatest games of all time implemented those.

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  32. There are some great ideas being floated here, by fans and Kyrieru alike.

    One that I am rather partial to came from an anon who referenced
    Secret of Mana in regards to the Action RPG choice.

    However, here's another gem from the SNES days that, with some tweaks,
    could fill the roles of Action, RPG, and Sim simultaneously:

    A C T R A I S E R

    A unique game that never tried to overstep it's boundaries.

    You could still employ the 2D sidescroller gameplay you seem so adept
    at. There would be a world map to facilitate travel between each stage,
    as you seem to be implementing in your current project. The leveling
    system of Kurovadis could be retained or perhaps refined a bit
    (something you've likely addressed already).

    The real charm of this idea is the Sim elements that could be applied
    to it. You were a god interacting with your worshippers through
    temples and angels in the Sim/Overworld portions. While the action
    sequences involved you fending off demons through statues you
    would animate and control directly. But you could very easily reverse
    this, making the PC one of the worshippers: a ripe young priestess
    chosen to be her god's vessel and voice. Of course, the god's reason
    behind choosing a petite, beautiful girl rather than a battle-hardened
    warrior could be sinister or at the very heart of the story.

    The Sim stuff really didn't offer an abundance of control, all you
    could do was direct the path of constructuion for each area's town
    and perform miracles. The simplest of customization options on top
    of this could also go a long way: different costumes you could earn
    in-game, maybe a VERY limited number of hairstyle choices (assuming
    that isn't a coding nightmare), hell even just a few different color
    choices for her panties would be awesome.

    Anyway, just a little food for thought..another idea you can feel free to
    pick apart and use if you choose. Keep us apprised.

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  33. I like option 3 or the second option 3 the best

    They would be the best done right, but of course you'd have to be sure you can be confident in making those different styles of games.

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  34. I vote for 3, I would love something like in the veins of Dust: An Elysian Tail (not necessarily fury :P).

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  35. While I certainly prefer the Kurovadis sequel, I'm sure you already have plans that I would not like to deter you from in the concept, but I do request some sort of story. From what I could gather from Kurovadis is that Kuro was some cyborg designed to protect a facility, and Billy Badass invading the facility caused her to activate. But this is merely speculation.

    Your ideas are all solid, though I'm not interested in the sim game, but that's up to you. I do want to ask if you'd ever have any interest in doing something like the old Clock Tower games, though.

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  36. I'd love to know what programs you use to animate? How do you make the sprites???!

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  37. I would take a look at Mystical chain for reference on your future game I really liked the combat mechanics on that game and the difficulty was ok, the only thing I would change is that the game seemed to short for me, but that game and some hentai stuff here and there and it would be awesome, greetings from Mexico...

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  38. I would take a look at Mystical chain for reference on your future game I really liked the combat mechanics on that game and the difficulty was ok, the only thing I would change is that the game seemed to short for me, but that game and some hentai stuff here and there and it would be awesome, greetings from Mexico...

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  39. Kurovadis sequel please!

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  40. can't get enough metroidvania, and you did a great job with kurovadis

    i vote for a sequel

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  41. Unknown Food SubstanceSeptember 1, 2012 at 1:17 PM

    I just shat kittens of joy at the prospect of Option one, so #1 is my vote.

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  42. I'm going to be that one guy who really wants #4 that sounds fun in away.

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  43. Option #3 carries the possibility of a Zelda-like H-game. That would be an amazing thing.

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  44. The two "3" ideas seems really nice, but they also would be the ones wich would need the most work I guess. But some out of combat H and interactions would be nice, action RPG and raising sim seems to be the best for this kind of things.

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  45. Kurovadis sequel sounds like the most appealing option to me.

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  46. Kurovadis sequel sounds awesome, and I love the little 'world' that is created. It's dark and creepy, and I've started running an online tabletop RPG using some white wolf elements of dark sci-fi horror, and mesh it with a little bit of Paranoia (in the case of replicas and waking up with a new body).

    However if there's anything I'd like to see, it's something like the old grid-based X-com game. Marines vs. aliens of all sorts on a mission-based setup and various maps, move speeds etc. Other games similar are things like a Final Fantasy Tactics style setup, except the monsters aren't trying to kill you... usually.

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  47. Raising sim platformer please!

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  48. Hi! I would love option one so much! and the first comment is right. it would be awesome if youe could make bigger sprites, or even add them as a bigger side screen (like in Resident Evil Progeny!) and maybe optional character colours? I would definetly be willing to buy more sequels. Thanks!

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  49. Love the idea of a new Kurovadis. I haven't had that much fun actually playing an H-game ever. I've been looking forward to your next project quite a bit. Sounds like you might be finished before the years over?

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  50. I think you could simplify your options to two:

    Make a sequel to Kurovadis.

    Make a new quick game that incorporates experiments from #2-4. Go nuts. Then by design take away or/and add elements for the final game.

    I think the latter would be great for you because from what I see of your blog so far you seem to have a lot of ideas you'd like to do so I think a small project to go nuts would be an ideal way for you to 'vent' and possibly have fun. The smaller dev time would mean the project would be relatively safer yet at the same time creatively ambitious.

    If anything maybe you could take a similar mentality of 'whatever works right now' with your current project and leave all the crazier stuff for the third experimental game...

    Btw did you know that Shigero Miyamoto/the Nintendo guys made the first level in a game last or later in development?

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  51. I for one wouldn't mind a sequel. "Kuro" and the world she lives in intrigues me, and I would love to see some new faces join her in the "jump here, shoot him, don't get raped by that" gameplay. Multiple characters is a big plus for me. Be it just a single character goes through the game, two characters at once (One as leader, the other as partner), or all three ( One is out on the field at a time, and can switch on the fly with the two others should she run low on HP), multiple characters gameplay done the right way breeds replayability, which in turn gives us more bang for our buck and you getting a lot of bucks. :)

    The most important thing I ask though, is to put more story into the universe. In the first game I kept wondering to myself,"What is this place? Who is this girl I'm controlling? Why was she sealed up? Why are all the enemies in here trying to rape her senseless?"

    If I'm left to wonder what exactly is going on with little to no way to figure out all I need to know, why should I care if the character I'm controlling meets a bad cum-filled end?

    Anyways, those are my meager suggestions and vote for a Kurosequel. I look forward to what will happen here with you :)

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  52. Gun to my head, Kuro 2: The Vadissey.
    I also don't mind low-res visuals. As long as it's fluid--in more ways than one--It'll be dynamite.

    The Action RPG seems really tempting. Combat along the lines of Tales of Phantasia or Star Ocean? Albeit, the social/raising aspect seems like a super-casual borefest. It would make the game feel longer, though.

    As a suggestion for "something else", maybe a hot nekkid chick driving a tank, Blaster Master style. And the stages could be interconnected underground, requiring drill bits and Drilling to reach. :)

    Or perhaps a racing rape game. Is the world ready for 200mph ero-dynamics?

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  53. Replies
    1. Looks like Google was overstepping it's boundaries in determining what was spam -__-

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  54. Sorry for late comment, but I feel option #2 would be the best one to secure your place in H-gaming industry as a serious producer. Too many dev's lose interest or make one game then just kinda quit. You need a solid base to show your not flaky. Once you've made a couple arcade/NES/SNES style H-games then you can branch off, but you need to have a base that consists of more than a one-hit-wonder.

    You should really run with what made kurovadis such a success, cheap, simple, fun, and quite challenging with an effective overall game design that harkens back to some of my favorite old games. If you wanted to be more ambitious I would look at larger maps and level design and I wouldn't up the graphics too much. It's better to fap to but the more time you spend on sprites the less chance I'll get a Super Metroid, which I would literally kill to have in the H-game industry.

    My advice, if it ain't broke don't fix it.

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  55. Out of curiosity, could we have a teaser to the kinds of monsters we might expect? Maybe not a full post, but a reply to this comment with the names of a few monsters we'll see could be nice to see.

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    1. There's pretty much a little of everything that you'd expect to see in a fantasy game.

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  56. I like anything between 1~3. As good as Kurovadis was, it did feel like it was missing character and personality. Whether it's plot or a higher resolution to better show expressions, so long as you challenge those fields, the results should be awesome.

    I also agree with the others suggesting Kuro as a cameo in other games. It's a chance to develop her and her universe, generating interest until it's time to go back to it. Though not necessarily like Zero... If you're going with #3, imagine turning her into one of her own weapons (sci-fi knuckles, gun, or some combo). Especially if she's not comfortable with it, for delicious objectification.

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  57. I'd love to see a Secret of Mana-like action RPG. With or without H-scenes. That sounds extremely appealing. Though a sequel with a different character would be just as nice. :)

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  58. This comment has been removed by the author.

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    1. Kurovadis sequel! Fun Fact of Kurovadis "Did you know, during Kurovadis when the player dies and land on the Bouncy platform that makes you character jump higher allows your character to survive with 0 HP :)" This can easily be done by bouncing up and touching the electricity

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  59. Kurovadis sequel only.1.I have not seen any other games of this genre.2.One of my 2 favorite H-game.3.Nice game university and nice mysterious story.4.Gameplay content was difficult and fun and game was pretty long 5.Game ends on "neutral" boss and that gives very much ideas for sequel.
    Thanks to author-game was very high qaulity almost in all conners.

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  60. I'd honestly like to see the chapters of the other two robots especially as they probably ended up corrupted...i want to see how they struggled and finally succame to the enemies before 3'rd activation


    i'd like it even more...if somehow their efforts are what made it possible for 3 to succeed

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  61. As you have done a few platformer already, as a programmer I would suggest you give Raising sim platformer a try, more stuff to learn from that one.

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  62. mr.Programmer firstly,complete Kurovadis at least,cause i think you even dont complete it.=_=
    we dont need to give you "stuff to learn",we need sequel of epic game

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  63. 1or3! Kurovadis is very interesting game.

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  64. #3 would be awesome. Sim-raising, tweaking your heroine... I'm sold! Action-Rpg doesn't sound bad as well.

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  65. I vote #1 you could use all 3 in the next game and go the megaman route, have kuro the blaster using hero, and the second could be a sword wielding bad ass (possibly dual wielding) and the 3rd on a she-male fighter with corrupt programing or something that becomes the ultimate any of both fighters. Possibly some co-op options if you want to get really deep into it. You could make an H and non-H version to sell on android and iOS app stores. Just my thoughts

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