*Forgot to update on Sunday again, gives up on that plan already*
Well, not much to show. I've re-learned that I don't like spoiling things that will be in the game. So, yeah.
As for what I'm doing at the moment, I've started creating all the attacks for the player. I can create like 3+ moves a day if I work at it, so the only real limitation is running out of practical button combinations. It's funny trying to decide which move get's the classic hadouken spot.
The other tough part is making all the moves practical. What looks awesome isn't always the most balanced, after all. The last thing I want is to make a game where everything is so flashy that you get de-sensitized half way through.