Sunday, July 15, 2012

Sprites

Since a lot of what I've been doing thus far has been programming, it's been nice to finally start animating the player sprites. Usually I start with them, but only because I tended to start new games on a whim, so it ended up being random sprites turned game project.

This time around I had to have a few things planned out before I started, but it's at the point where it's important to have the player animated before going any further. I really helps you get the right feel for the controls, and how everything is going to work around the player's movement.



Here's one of the attack animations, though it's not finished yet.

I also started doing some of the world map tileset, since the game is going to have some adventure game elements. 


That aside, I'm mostly programming, at the moment. It will be quite a while before I release any kind of demo.

Anyhow, that's all for now. I'll try and post some pictures every week, to keep things interesting.



45 comments:

  1. Thanks for keeping us updated, looking forward to more!

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  2. Is that the final size of the sprites? If the sprites were a bit bigger, they could be sexier too.

    Although the sprite H-scenes in Kurovadis were good and bouncy enough, it still made me hope for bigger sprites. (Btw, keyword: bouncy. It's what makes everything hot.)

    Don't be afraid to slightly exaggerate the womanly parts, I'd say. There's a reason why some proportions are exaggerated in manga, anime and hentai. ;)

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    1. Well, take a look above at the sprite comparison. The sprites are quite a bit larger than in Kurovadis.

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    2. Hah, you edited the post as I was posting, xD

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    3. Bouncy is not always good. Why does the internet not appreciate tomboys with average-sized breasts? Why do you discriminate against tomboys, internet?

      Will anyone think of the tomboys?!

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    4. I will Anon, I will. Glad to see another Tomboy fan.
      Our demographic is too overlooked. Though I do like this sprite it looks really cool, the blade has good reach too...maybe too far?

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    5. Well, in this game touching enemies hurts the player, unlike Kurovadis, so the player needs a bit more reach to even things out.

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    6. Ah yes i remember you saying something to that effect once, my bad.

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  3. Holy crap, that sprite is sexy. I personally like them the way they are, to be perfectly honest. The lines a nice and clean, and it's not ridiculously disproportionate to a normal female's physique.

    From the looks of the sprite and the motions, she seems to have a lot of finesse with the sword. I also like how you did the fading effects on the scabbard and the sword itself, reducing the overall frames needed for a loop back to the normal standing animation.

    Also, the new sprites are about 24x61 passive stance, versus about 15x23 for Kurovadis. That's a helluva increase in my opinion.

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    1. Well, it's not really to reduce the frames, I just thought it looked a bit better. It would be easy enough to animate her sheathing the sword afterwards.

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    2. Man that makes me imagine an iaijutsu-user, kind of like Asbel did in Tales of Graces... which, really, was a pretty awesome fighting style to see in action.

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  4. time passed sooooooooooo slow.anyone please freeze me up X-D

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  5. Curious as to how you start your animations to get it just right. Stick figures at first? Or do you just go pixel-by-pixel until the animation looks right?

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    1. I believe skeletal guidelines were used, then minor adjustments but don't let me stop you from answering, kyrieru

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    2. For completely different poses, I draw out the shape completely in the corresponding colors, but copy and paste things like the head which only change slightly.

      Most of the time though, I just erase the arms and legs, shift things a bit, and then draw the limbs in the next positions.

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    3. That's the technique I've been using myself. Unfortunately, you seem to have it mastered and I'm still learning. Thank you for confirming that I'm at least heading in the right direction.

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  6. Looks good!

    Now that we have the first glimpse of our new heroine, can you offer a teaser as to the story line or types of content we're likely to see?

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  7. Great , and it's nice for You updating the status

    Also a world map system kinda look good

    My question is , is it need some install?
    I prefer KuroVadis system where only a click is needed

    BE~

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    1. Nope, no install. I doubt any of my games will.

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  8. Remembered me much of a DMC4 move,

    http://www.youtube.com/watch?v=7hdtei6TaGE&t=4m52s

    I'm getting too old for this stuff...

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  9. Why is it whenever I see a quickdraw move like that I always picture Kenshin saying 'Hiten Mitsurugi Style: Ryu tso sen'?

    She looks pretty awesome so far. Are you planning to use any of the previous sprites you showed off in this game?

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  10. Thanks fro the update, I can already tell the game is going to be awesome.

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  11. It's normal that there is no news before april 2012?

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  12. Its so Exciting, you're my favorite games developer.

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  13. Really can't wait for this

    I just hope it doesn't get long till 2013

    Agree with xyd , plizz someone freeze me up

    And when I awake , the game is already done XD

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  14. How long until you can shut up and take my money?

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  15. Nice to see this, and I'm glad to hear we'll get to see regular updates on progress!

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  16. There will be bestiality included in this game correct?

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    1. Heh, I would presume so. Having every enemy in the game be human/humanoid would be crazy.

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  17. Hooray! Art is good for your watchers to see, because programming, while nowhere near such, seems undefineable to anyone other than the person programming and making the magic work. (Or certain theater technicians who get that concept)

    Glad to see stuff progressing for your new game.

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  18. To somewhat unrelated news...It seems Iris action is complete (Read:distracting kyrieru again)

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    1. Curse youuuuuuu~ *Goes to check IA out* ^.^

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  19. No skirt for the heroine again? Owells looks really good so far. ^^

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    1. Skirts would be harder in general because they flow more, and whip around in ways that are hard to get down perfectly. Animating a skirt, even in a simple turning or moving animation can take a very long time to get just right.

      Regardless, everyone knows that all respectable female swords-persons wear spats.

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    2. Also, animating a skirt seems a bit pointless when there is clothing destruction. Oh that looks nice *Rrrrip*... Well shoot.

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    3. Right, clothing destruction, about that >_>

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    4. Well, Kyrieru, you can't let down. I take it you were inspired by Iris Action and wished to try something like that?

      I can't deny, I tried it too, and the best I could do is several global variables. It turns out it destroys the fun of the game if you have to worry about bills. I can't blame you for that.

      I apologize; I'm drunk again commenting on your blog. I blame bad parenting.

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    5. No, I wasn't inspired by Iris action -__-

      As for the mechanic itself, it's easy to do and implement. Just time consuming, and boring, and for me it takes all the fun out of animating the sprites, so I'm not going to include it.

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    6. Well, to be honest, fine with me. I didn't mind clothing destruction that much, but I'd rather have all this time spent on more enemies/H-animations and bigger levels (maybe more developed optional levels/items/enemies so the game would be a bit more in typical Metroidvania spirit as in Kurovadis, as nice as it was that there were optional parts, they were usually just one room with regular enemies/traps to avoid and small powerup at the end).

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    7. Well, that's fine. If that means the game will be out sooner I am more than happy ^.^

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  20. I'm jelly, I wish I could draw sprites like that.

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  21. I like her.
    Now i can't wait for the fap animations lol.

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  22. In regards to the character sprite - I feel quite some joy that the characters are more detailed but how will that affect how much you can see on the screen? Will the resolution be higher in comparison with Kurovadis or will the sprites take bigger part of the screen? If it's the latter, I just hope player won't have the problem with being unable to see too 'far'.

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  23. Not sure if you've answered this already or if you want to, but I'm a new follower. What programs do you use to make all of this?

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    1. I'm in this category, too. Do you use your own software, or something else?
      It's also possible that it's all written down somewhere and I missed it. -_-;

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