Friday, September 25, 2015

Lumeheid

I've written two long posts in the past two days.

One talking about weekly animations, as well as design considerations regarding weekly game updates and what I would have to do to make a weekly game work. But then I decided that it was too long, convoluted, and that people would be annoyed with it given the current situation with animations.

Then today, I wrote one about Noaika, what my eventual end-goals are, and when I would consider it done. I wrote about weekly animations, what I find boring about them lately, and what I might do to make it more interesting again.

Then, I decided that it was sort of pointless too, and I can't really explain why, or why I'm writing this, for that matter. Hell, if I didn't post this, then I suppose I could make another post tomorrow about how I wrote three posts, but didn't post any of them.

Maybe this comes off as too crazy. Or like someone who isn't crazy who's trying to be? The title might be too pretentious. I wonder how many people know that Kurovadis was a play on Quo-Vadis, and that my my idea of "depth" in naming schemes is little more than google translate and using spelling that get's the fewest google results? 3 is pretty good. I guess this post was good for that, even if I don't post it. (I will)

Over the course of the next blank days, I will be doing blank. I know you'll understand why, because I wrote about it in those two posts I didn't post. Don't blank or you'll miss it.

Tuesday, September 22, 2015

Patreon-Game plans.

After my last post, I considered how many months I should wait before switching to making a game with weekly updates in place of animations, or if I should at all. After all, surely people who are supporting my Patreon would be pretty bummed if I just stopped doing animations this soon.

Of course, then I remembered that I can just...you know, ask them. >_>

So, keeping in mind that only about half the people who vote in the polls have "voted" so far, around 64% were favor of making a weekly updated game instead of doing animations. Now, it isn't enough for me to give up animations right away, but it is enough for me to start thinking about what I would actually do in more detail. Especially since a lot of the people who voted against it did so because they think that a game would be more difficult.

So, over the next week or so I'll be posting about some of my ideas, and showing off any style tests or sketches that I do. Once I have an idea that I think is viable, whenever I have the time I'll start creating the base engine for the game (What I'll be building on each week). Once it's playable, I'll basically do a test run for two weeks, so that we'll know what kind of content I could do in 8 hours a week.

At that point, after people have played the base part of the game, I'll do another poll on Patreon. If a large majority is in favor of replacing animations with a game, then I'll do it. If it's not a huge majority, then I may do both, but every second week (alternating). It all depends on how people react. May not do games at all.

Anyhow, that's all for now. Feel free to make suggestions about what you'd like to see.


Sunday, September 20, 2015

Yup

You can make suggestions for the next character animation now. Tharja was the winner of the previous poll. The "pause" will be ending this week, at which point I'll post the stuff I did, and things will go back to normal.

Also, this isn't what I was referring to when I said I'd show off some screenshots of Noaika, but I already showed this in the comments so I may as well show it here. This is Noaika's original sprite size in the demo, compared to what it is now. (Should also clarify that this is a change that happened a long time ago, so it's not as though it's causing some unforeseen delay now.)



Future Patreon considerations

Also, I've been thinking about what it would be like to eventually do a Patreon funded game instead of animations. (Making a game and adding an enemy or some form of H-content each week.). It isn't something I plan on doing any time soon, but it's something I'm thinking about for the future nonetheless. Since I'll be financially better off once I release Noaika, it might just be something I do for fun since it wouldn't be bound by DLsite content rules, and I wouldn't have to worry about how it will sell because it'd be free.

That said, I'm mostly just trying to think about what the best option for such a game would be, given that it would have to be designed around the idea that it wouldn't have much content in the beginning. I assume it would have to be some sort of sand-box game, a simulator, arena based, or a fighting game. If it's not designed for a lack of content, then it would be little more than a slowly developed free game with a new playable version every week. (But hey, maybe that's what some people would want).

And before you ask; No, Patreon content is ever going to replace my normal games, so don't worry about that -__-

anyway, that's all for now.

Wednesday, September 2, 2015

Pause!



Okay, okay, gotta get things under control here -___-

I need to finish/do the following.

-Fio animation (Almost done)
-THIS week's animation. (Haven't started)
-Animation tutorial. (Started)
-Image draw (Will see who won tomorrow)
-Make a better page or site for animations. 
-3 week Extra low-res animation
- GIF/Sound versions of previous animations.

So, I'm hitting PAUSE. I'll take the vote for this week's animation, but I won't be working on weekly animations until I've caught up with everything. All the stretch goals were met from the beginning, and the whole sound thing slowed me down a lot.

So, I'm going to take a few weeks to finish all the stuff I need to finish in this order,
1. Fio animation
2. Extras
3. Extra animation
4. THIS week's animation

Once all that is done, I'll go back to my usual schedule. If I keep trying to play catch up the way I am now, the extras will never get done and weekly animations will always be pushed ahead.

Also, just to clarify again; Keep in mind that I'm not spending on all day on these. I'm still working on Noaika, so I can't really take time away from it to marathon everything and get it over with. Of course, this is exactly why these are paid on a per-work basis, as opposed to monthly.

Anyway, that's all for now. If only animations took as little time as that pause image -__-