Wednesday, March 13, 2013

Progress, looking for an artist,

Well then, progress report.

Things are going slow, as usual. The programming is easy because it's mostly a bunch of copying and pasting of stuff I already finished in the beginning as a template, so it really just comes down to finishing all the graphics. In other words, it will be done when it's done, and when it is I'll be happy that I can finally work on something else... (again, as usual.)

The biggest difference this time around has been that I had no issues planning out the game. Hopefully next time the planning will be easy and it will be something I'm a bit more enthusiastic about. (This will certainly be the last linear and low-res game I ever make.)

Looking for a pixel artist for H animations

I won't be working with a full team until I've finished a few games by myself. However there is one aspect of development I'd like to have covered by somebody else once I start my next game. H-animations. Specifically, any in-game adult content. (Not CGs, just pixel art)

It's more or less the one aspect of developing H game's that I'm rarely enthusiastic about, and most often procrastinate over. I need to find an artist who can put more time and effort into the adult content than I would, so that there's more variety and detail. I figure the content would be much better off if someone who enjoyed making it was responsible for it, rather than just trying to work economically myself.

So, if you think you can match or exceed my skill level in pixel art, then email me at the following address with some examples of your work, and a rundown of what your skills are, etc.
kyrieru@overtureinteractive.com

The pay would be weekly based on the number of hours you worked, starting at $20 per hour, and then moving up from that rate based on the quality of the work and how fast you are. (for instance if the quality was good and you finished everything quickly, then it could be as high as $30-40 per hour to make up for it)

I'll be starting my next game in the next two months or so, so just keep in mind that you wouldn't be starting immediately. However, once I start I can pretty much guarantee enough work for it to be a full time job.

Edit: For now, I've found an artist. On the following game I may hire more.

File Hosts

They all still suck.





Tuesday, February 26, 2013

Goodbye Mediafire, you were pretty good until you sucked.

Well, it's been a good run, but Mediafire has begun taking down my files.

So, I've made the switch to some paid file hosting. This means I have to pay for outgoing bandwidth, but it also means you don't have to go through any BS external websites to download my files, and I don't have to worry about takedowns. In other words, everybody wins.

Edit: Well, that didn't last long. I'm now looking for another file hosting site. Certain things about the one I chose just didn't cut it. Though I'll probably keep using it for the Unlock files.

We'll see how the next one I'm trying goes.

Wednesday, February 20, 2013

Updated demo (difficulty)

Edit: Tweaked the difficulty again. There is now hard, normal, and easy. (Also fixed an oversight that prevented the easy difficulty from being saved)





Controls are,

Spell: Up + Attack
Dash slash: Down, Right,  Attack
Downward spin: Down + attack in air
Downward stab: Double tap down in midair.
Block: Hold down on ground.
Dodge: Spacebar is the default key

Known glitches:
- The options aren't fully implemented yet.
- The blue crystal things are wonky.
- Apparently Rocks are capable of feeling love.
- A bunch of graphical stuff.

Things that will be in the game later:
- Animation for jumping and using spell.
- Gallery
- Enemy arena
- Unlocked CGs as higher-res files, free of gameover text.
- Missing graphics and music. (such as when you run out of health)
- Working options
- Timer for speedruns
- Beginning and end of stage graphics
- Boss H animations
- H animations will have affects (thus the red and blue bar)
- Other stuff

Take note of when you die the first time, if you do at all. I'm interested to know how difficult the game actually is for other people (for me it's just too easy, and thus hard too balance). If you want to take the time to screencap your first playthrough, that would be even better.

Tuesday, February 19, 2013

Demo for mini-game

Alright, here's the demo. Keep in mind that it's still pretty rough around the edges since I just wanted to get something playable released for now. There's still quite a bit of graphics, sound, and music missing. Some of it is temporary, like the boss music, which was slapped together in around 15 minutes just to have something there.







Controls are,

Spell: Up + Attack
Dash slash: Down, Right, Attack
Downward spin: Down + attack in air
Downward stab: Double tap down in midair.
Block: Hold down on ground.
Dodge: Spacebar is the default key

Known glitches:
- The options aren't fully implemented yet.
- The blue crystal things are wonky.
- Apparently Rocks are capable of feeling love.
- A bunch of graphical stuff.

Things that will be in the game later:
- Animation for jumping and using spell.
- Gallery
- Enemy arena
- Unlocked CGs as higher-res files, free of gameover text.
- Missing graphics and music. (such as when you run out of health)
- Working options
- Timer for speedruns
- Beginning and end of stage graphics
- Boss H animations
- H animations will have affects (thus the red and blue bar)
- Other stuff

Take note of when you die the first time, if you do at all. I'm interested to know how difficult the game actually is for other people (for me it's just too easy, and thus hard too balance). If you want to take the time to screencap your first playthrough, that would be even better.

Also, keep in mind that this is supposed to be simple. Very simple. If you're expecting game of the year, you're going to be disappointed.

Now, sleep time. I'm exausted. -___-