Second control test testing double swing.
In general, if something looks wonky, you can assume it wont be that way in the actual game.
Speed would change based on the weapon, but there would also be ways of speeding up attacks with abilities or items since it's done in code.
Still not sure which I'll go with between this and the single swing. Haven't animated jumping variation yet. Also made it so blocking is faster when done during an attack so that parrying and the like will be possible.
Anyhow, will be moving in a day or two now. Will be glad to have the whole thing over with.