Saturday, December 22, 2018

Starting a free ongoing game

Because none of my large projects will be finished for at least a few months (And because I don't like posting spoilery stuff), I've decided to start something that gets updated regularly to help fill the content gap as I work on larger projects. 

Basically, it will be a free game that starts out simple, and is slowly expanded upon. Every time I change or add content (hopefully something small every week), I'll update the version on this site, and it will be playable regardless of the state. (as opposed to long periods of time between huge updates)

I was going to switch my Patreon to a project like this given that game content is easier for me than high res animations. However with the sales of Eroico, I don't really have any financial concerns at the moment. So instead this will mostly just be something fun to people to mess with.

I'll be talking about the process as I go, what I'm doing, what I plan on doing, etc.

Style, protagonist

First thing on my list of things to do is come up with the idle pose for the protagonist, and the overall style.

Because I want the game to be easy to work with, it can't be too high res, but I also don't want it to be too small, given that I almost always regret using small resolutions later. In addition to the resolution, I also need to decide how many colors to use, given that certain shading styles can slow down the process, especially with tiles.

For now, I'm trying to stick to 3 shades per color.




My plan for this game is something I've spoken about in the past,

Basically I want to make something re-playable on a weekly basis, as opposed to something linear like you'd see in some enty projects that get updated monthly.The game will be an action platformer with some harvest moon type elements, and will probably become more rogue-like over time.

In initial versions, the game won't have many bells and whistles. The first goal is making the player animations, an enemy, and an H animation. That way, as the long term format is built up there's still new H on a frequent basis to make it worth playing.


It may be a few weeks before the first playable update, as I'll be moving very soon.
However I'll still be posting updates on graphics and the like as I make them.

Anyhow, that's all for now.


40 comments:

  1. So you will stick to female protaonist i assume? Allthough i prefer the other I don't mind it that much.

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    1. It will be female, though there may also be some genderbending or futa mechanics with female enemies later.

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  2. Looking forward to seeing how this turns out~

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  3. how to find your patreon to motivate you a couple of bucks?

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  4. Sounds fine to me. I'm looking forward to seeing what you come up with. I'm also happy to see another red-hair girl for a protagonist, but that's just a personal preference.

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    1. The protagonist will likely have a few different color palettes to choose from.
      Dunno yet though cause there are a lot of other things you can do with colors gameplay wise.

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    2. Being able to select skin tone and hair color would be pretty rad.

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    3. That's the plan,

      With most of my new games it's hard not to include palette swapping in some form or another, just because of how simple it is to do.

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    4. Blue hair please. BLUEEEEEEEEEEEEE!

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  5. First time commenter here. Big fan of your work and looking forward to this!!

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  6. Sounds nice, can't wait. So that fox girl game that you talked about before is now going to be a big game instead of a small one like originally planned?

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    1. None of my games are going to be simple, these days.

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  7. Seems fun. What kind of weapon will she use?

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    1. There will be 1-3 empty swing animations, and there will be various weapons.

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  8. oh neat! with the way you're developing this game it kinda reminds me of how Zell23 does things, if you know who that is

    can't wait to see what you have in store, your stuff's great!

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  9. Another side project to meander and lose interest in! I expect nothing every time i visit and you succesfully dissapoint

    I remember when you said you only needed audio assets and yet here we are still about only a few months left away from the real projects being finished

    Really gets the noggin joggin

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    1. And here we have the good ol' anon complaining about hentai games on the internet. Perhaps one day he'll get off his arse and try developing something himself, instead of complaining about others? One day, perhaps.

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  10. Good stuff! I remember you talking about this a little while back and I'm all for it. I know it's gonna be somewhat a procedural generated type game so if not at the start, would you say eventually it'd let you explore underground areas and such? Though maybe too early to say, but with Christmas looming around the corner, I hope you have a good one! Look after yourself with the weather and all that.

    I might not be very vocal, but I've been following for a long time now and it's always nice to hear from you. Take care!

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  11. As neat as this concept sounds, I do REALLY wish you'd just settle on a game and finish it. You said in the post that finances weren't an issue right now, so why not just finish off the game you had been working on instead? Or go back to Noaika.

    If it's not wanting to post spoilery stuff, but still wanting to do update posts, just do text based ones from time to time.
    "Been working on level design this past week. Keeping at it. Getting closer to completion."
    Stuff like that. ^

    Many of us are really looking forward to more games from you, since we've thoroughly enjoyed your work in the past. It's rather difficult to be optimistic about projects from you though when nothing ever gets finished.

    Again, I wanna reiterate, I really like your games. But that's just the thing, I'd like to see you actually release some more. (The projects "proper" I mean. Like some of those halfway completed ones you have on the backburner. Or Noaika, especially with how the development of that title in particular has gone with the preorders and such.)

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    1. I will be working on one of the main projects for the majority of my time. I'll probably work on the ongoing game 1-2 days out of the week.

      I just find it depressing seeing people waiting a month for a single animation update in a game. For me, the time consuming part is polish and working out complex problems. As long as I don't set a crazy standard animation wise, I can crack out a simple animation in a few hours and the polished gameplay can come over time.

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    2. Thing is, I suspect a lot of us DON'T find that depressing, and would much rather see work be done on a single project. Focusing on just one of them during your dev time so whichever one you pick will be released sooner. We're used to waiting for games. Give us a bit more credit. :)

      Like I said before, text updates would be completely fine. Just fill us in every once in a while that progress is being made.

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    3. I don't mean seeing monthly progress reports are depressing; I mean playing the game as-is month to month.

      For projects like Guilty Hell, Night Of Revenge, etc, the devs slowly add to the game, and then released them as new versions each month. This lead to people playing a linear game incrementally, rather than all at once when it's done. It messes with the nature of the experience, and leads to people downloading it each month, loading a save, and then waiting for the next month.

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  12. You could add a self-update system so people don't have to download patches/updates manually... Or make it HTML5-based.

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    1. Well, that sort of thing is beyond me, unfortunately.

      The only way I could do that is with Steam, since it allows for it.
      However I'm not sure I'd want to be limited by Steam's sensibilities.

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  13. Great Idea, mate, can't wait for more interactions with your work

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  14. Looks great! Love the look of the protagonist. Is this an extension of that Mario - Sonic style game you mentioned a while back? Loved the look of that character as well.

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    1. Nah. Only thing between them is that most of my games at this point share a lot of code.

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    2. Oh sweet. Do you ever plan on finishing the other one or releasing it somehow? Maybe even as just a demo?

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    3. The sonic style game is one of the projects that will be completed and sold.
      The ongoing game won't really be replacing anything.

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  15. oh no its happening again

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  16. This looks fantastic dude, it's really good that you're able to just work on stuff you enjoy working on. I know that whatever you make is gonna turn out great so I can't wait for this to get started

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  17. Nice. ^^ Looking forward to it. : 3

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  18. I know this is off topic but, do you have any updates on Noaika or that Castelvania platformer?

    I really love Noaika and can't wait to buy it :)

    Your sci-fi themed seem to interest me the most.

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    1. I'll be working on Noaika after releasing one of the side games I was working on.

      The Castlevania style one, I'm not sure if I'll be finishing it or not. Compared to other games I've worked on, it would be a low priority.

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