Saturday, May 12, 2018
What kind of protagonist do you prefer?
Figured I may as well just ask, kind of interested to see.
Content of each option
To give more information; this question assumes that a game would be spending the same amount of time on H content regardless of the type. A female protagonist would have 100% of the time spent on animations that include that female character. A game in which you can choose your gender would have that time split between the two.
In the case of my games, a male protagonist implies 100% of the enemies are female, with few body altering mechanics applying to the protagonist. Mechanics such as romance/affection or pregnancy are available for this type of game, involving enemies or other characters.
A female protagonist can involve mechanics like pregnancy, and while mind altering mechanics (lust, lewidity) are possible on a male protagonist, they are more common with a female one. Enemies can be male or female. Romance/affection mechanics are less appealing on male enemies, but would still be possible with either gender.
I'm also more willing to have a female character turn into a male as a mechanic, rather than vice-versa. That said, in a male/female choice game I would be able to add gender bending mechanics in either direction, as at that point it's basically just up to the player what they want, and the distinction isn't something I have to make.
Viability of each option
Gender bending and futa options assume that the majority of the animations would use the default female character, and roughly 25%, a little more, or a little less, would use the secondary form or attribute.
The easiest options are to have either 100% male, 100% female, or a 25% futa attribute, as none of these require extra sprites.
25% male gender bent requires only sligtly more work, as it would likely be a special "form" in which not all gameplay mechanics are applicable (moveset may be different, items may be different, etc).
Male/Female choice requires the most work, or limits the mechanics without further development time, as if there are sets of clothing, action animations, etc, each gender must have a sprite set for them. If these mechanics are not present, then the work would not be drastically different.
Posted by Kyrieru at 9:27 PM