Sunday, March 11, 2018

Next project




I've decided to work on the mario/sonic style game. Once it's done, I'll go back to Noaika full-time. and stop the patreon animations.

To give some context, this game was more or less started because I made some sprites for fun, and added basic controls to test gamepad settings while I was working on Noaika. Stuff slowly got added after that whenever I was bored.

Once GMS2 came out, I used it as a guinea pig for testing the new Tile-based collisions, the benefit of which is that tiles dont slow down the game, which makes things like this possible with little performance impact.

https://i.gyazo.com/d32c8ddedbdd29bcce0f78ba7dca0da5.png

It also speeds up collisions quite a lot, which is why I'll be converting Noaika to GMS2 as a first order of buisness, after this game is done.





As for the game itself, as you can probably tell by the fact that I keep calling it mario/sonic, it's an attempt at a movement based game, with some inspiration taken from each. It will include an  rpg style world map, with some metroidvania elements.

There have been a few snags here and there in finding the game's identity, which I guess is to be expected when you rip stuff from two entirely different games. Luckily I "think" I've mostly sorted those out for now. The two main problems were basically "what happens when you roll into an enemy" and "what the hell are coins going to be used for", both of which conveniently had the same solution which was "depends what item you have equipped".

At the moment, messing with moves is still an active process. Many enemies and level mechanics are done, however they will be changed as the player's moveset gets refined and added to. Being about movement, it's important that I have most of the elements complete before finalizing levels or even a demo.

Anyhow, that's all for now.


57 comments:

  1. Cool beans. I've been actively trying out a lot of the more recent action-based H-games and have been majorly disappointed. So, a game that actively tries to utilize fluid movement in interesting ways definitely appeals to me. Look forward to updates on this one.

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  2. Well, that looks cool. I'll be looking forward to it.

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  3. I am beyond excited about this plan. Keep up the awesome work and I'll definitely buy both games.

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  4. Looks great so far, good luck with the project!

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  5. Here we go again...

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  6. Looks awesome from the animation preview.

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  7. Look at that Floof go

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  8. Go for it, love to see what you come up with. Never spoken a word to you, but memories of Kuro and Eroico made me buy Aster at the highest price sight-unseen (ie: never playing the demo). Don't regret it at all. Your shit's fun.

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    1. Thanks, glad to hear to liked it. (Though I think you should still play the demos first -__-)

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  9. Just wandering if you would like to release your games on Steam? Games are still awsome if adult content filtered out.

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    1. Not for a while. Will need to be a game that's good without the adult content, and will need to be something less girl rapey, probably.

      Will probably be easier to get a monster girl game on steam.

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    2. You don't have to worry about these.

      There are bunch of hentai games published on Steam, which players can use patchs to get uncensored content.

      In my opinion, the quality of your games is out of the top!

      Just hoping I can play them on Steam though.

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    3. Kurovadis should be good enough for steam, even without the x-part it was a fun and challenging game ! though It may be need a little overhaul for the roll and the wall jump (if i remember correctly, finished it years ago)

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    4. Yeah... the roll and wall jump where... I don't want to say badly implemented but they where hard to use and often didn't work like they should or didn't work at all or triggered when you didn't want them to. Lets just call them slightly unpolished mechanics.

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    5. They worked fine, but not on controllers using joysticks, and not as well on D-pads, compared with keyboard controls (which it was designed for).

      It's been a while since I've played it, but I'd say the main janky thing about the controls is the delay when you jump.

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  10. Would you ever consider releasing the beta builds to your abandoned games? I always love playing your stuff, I remember playing one of them a while ago and really enjoyed it! :P

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    1. Probably not. Only way the early versions would be released is if I did them as a separate game first, but that'd be kinda weird.

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  11. I got an idea. Work on a side project to get you out of this rut.

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    1. just make sure that once you start you don't forget to start a side project for your side project's side project's side project :^)

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  12. Finished Aster yesterday, nice little game with outstanding sprites H-scene. Maybe this question was already asked many times,nonetheless I cannot refuse it: do you consider make a H-scenes with futa/trap in your next projects ?

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    1. Well, traps aren't my thing, but there will be futa x female every so often in my games.

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    2. Tomboys are simply a matter of course.

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    3. There will never be a game where you play as a trap and get futilely impregnated by cute futa animal/monster girl enemies ;_;
      But at least you're okay with futa. You have good taste, Kyrieru
      https://i.imgur.com/MGV3uNW.png

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    4. Good expression lol.

      Well, for me it basically boils down to; I'm not attracted "to" futas, but I like scenes "with" futas x female. So I'd play as a futa character, or a female x futa, but I wouldn't make or play anything with male x futa.

      Closest thing you'd ever see to a male trap from me is if a male character had to dress up as a female for some kind of one-off scene, but even then they wouldn't be doing anything with guys.

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  13. are you going to continue with the crimson games at any point? games getting too big seems like a good issue to have

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    1. Nah, they're too outdated to use. If I ever wanted to do the same thing, I'd just start them from scratch, most likely.

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  14. is there another way to view the animation clip? it's erroring out constantly for me.

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    1. Should be able to save-as and then view it offline.

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  15. Will there be an Adult Free mode similarly to Eroico?

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  16. Wait, so will the coins be ammunition/charges for your items like the hearts in Castlevania or are they a currency with which to buy certain items/consumables?
    They could be both but that would probably cause balance issues with how many coins you get/how necessary items are. Or maybe currency that give passive effects when you collect them based on the Item like 20 Coins = +1 HP.

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    1. Coins are money, and each can only be collected once. Upon entering a level a second time, collected coins will be ghost versions that are visible and can be collected, but will not give you money.

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  17. Do you think you could have character sprites loaded externally or a way to import our own? It would be wicked sweet to have our own characters in Kyrieru games.

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  18. Sorry if this has already been brought up but, are you still re-releasing Kurovadis on Mangagamer/Nutaku?

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    1. For now I feel like I need to focus on the side game, and then Noaika.

      If I were to re-release it, it probably wouldn't have a drastic overhaul like Eroico did, other than the CGs, but we'll see.

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  19. Hey there, Jordan here from the UK, I just wanted you to know Kyrieru that I love your work, I bought Eroico, I just bought Aster after only now realising it was released and I hope you finish Noaika because I absolutely love your work. keep up the good work my dude! With you all the way!

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    1. Thanks. Finishing Noaika is definitely on the to-do list, and there won't be any more side projects popping up in front of it from now on.

      Delete
  20. This comment has been removed by the author.

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  21. This comment has been removed by the author.

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  22. Hey there ! This new project seems to be awesome and the idea of mixing the two genres is just brilliant. There's no doubt it will have a great success among the players.

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  23. I am Japanese
    Version upgrade. Buy again ?

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    1. Move unlock.txt into the same folder as the demo found on this site, and it will make it the full version.

      This is true across all of my games sold on DLsite, so you are never required to repurchase a game.

      Hope that helps.

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    2. I am using google translation

      I bought "eroico" with "dlsite"

      I want to change to V 8.1 here

      Buy again with paypal ?

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    3. Tripoteur VentripotentApril 17, 2018 at 4:46 PM

      Don't buy again.

      Download v8.1 demo here.
      Find "unlock.txt" in your DLSite version of the game.
      Put "unlock.txt" in v8.1 folder.

      You will have full 8.1 version.

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    4. https://i.gyazo.com/6fcd24c37bad34afef9bc1f4f10f9a6f.png

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    5. Can "ASTER" do the same thing?

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    6. Yes,

      It works with any of my games.

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    7. Thank you
      Buy and try

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    8. bought. interesting

      What is the difference between "aster" in "dlsite"?

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  24. I really like that stone obelisk in the center of the last image.
    That is a nice obelisk.

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  25. the platformer and combo-based attacks thing that ive seen in this and the tweets looks like an idea i had a while ago but never went through with it as i had no idea how to do anything, anyway, looking forward to it

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  26. I think all your concepts are amazing really. I would play the shit out of your games even if you didn't include H elements into them. Though i wonder if you will be finishing this, and then Noakia, and then the umbrella game in order. Would be sad if you got even more sidetracked again. All your games look like masterpieces. So i wonder if you got your health sorted out, and if you think you will be able to finish all three games. Also the obelisk looks really nice.

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