Well, I'm in the midst of animating the player sprites, and as usual it takes a while. No matter the resolution.
In other news,
Either before I finish the current game, or at the very least afterwards, I plan on releasing a template for making H platformers (for Game Maker Studio). It will essentially contain everything you need to create a basic platformer without any real coding (aside from filling in blanks). Everything will be set up so that all you actually have to do is create the graphics, and make use of available templates for player types, moves, enemy types, etc. I'll also be including tutorials on how to use it, as well as instructions on basic game design, pixel art, and music.
As it is, I figure I'll start off with something simple. Something that allows you to make something like Megaman or Castlevania, basically. Not only because it will be easier to create in such a way that will be simple for anybody to use, but also because I feel like too many developers attempt to create massive complicated projects despite a lack of experience.
That being said, I'd like to know what kind of stuff you'd like to see in such a template. Keep it simple, for now, stuff like RPG elements can be added later, if people can actually finish some basic projects.
Anyhow, time for sleep.