tag:blogger.com,1999:blog-7150748600895135243.post2212681550021830895..comments2024-03-29T06:43:08.853-03:00Comments on Kyrieru: What would you want in a template?Unknownnoreply@blogger.comBlogger52125tag:blogger.com,1999:blog-7150748600895135243.post-23892610335630314202013-07-05T19:06:03.178-03:002013-07-05T19:06:03.178-03:00I think the most important basic stuff would be
Ve...I think the most important basic stuff would be<br />Vertical Collision (Solid floor/ceiling and passable floor/ceiling)<br />Horizontal Collision<br />Gravity/Falling<br />Jumping<br />and jumping/dripping through platforms.<br /><br />This is mostly stuff I'm having issues with, and they seem like the kinda basic staples that go into a platforming game. stuff like weapons, health, enemies, RPG stuff can be figured out later or asked around on google for specific game types or design elements, but I think this kinda stuff goes in every game, so...I dunno, ha...<br />Thank you.<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-48196938459225540042013-06-26T21:08:15.869-03:002013-06-26T21:08:15.869-03:00How about an ammunition count and a means to upgra...How about an ammunition count and a means to upgrade the amount of ammunition you can hold?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-78770767728864471992013-06-25T16:03:15.578-03:002013-06-25T16:03:15.578-03:00The current game is a lot more organized than Eroi...The current game is a lot more organized than Eroico, and the coding is a lot less non-nonsensical. I mostly work in scripts, since it's much more efficient and flexible the more you learn to use game maker.<br /><br />When it comes to a public template, on the other hand, most of the scripts you won't ever even deal with. Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-77063143787802138942013-06-25T15:28:02.133-03:002013-06-25T15:28:02.133-03:00it really was, i decompiled it out of curiosity, d...it really was, i decompiled it out of curiosity, do you always do code as scripts? because that was a lot of scripts, i felt it could have stood to be simpler in some placesAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-33156013041393825522013-06-25T15:26:00.658-03:002013-06-25T15:26:00.658-03:00proper collision checking for movement, atm my gam...proper collision checking for movement, atm my games act the same whether i hit the side of a solid block or the top, and i'm sure ya know how this can cause issues )like not falling when holding in the direction of the side of a block)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-84557445557811440402013-06-25T11:10:54.368-03:002013-06-25T11:10:54.368-03:00Good god, I love you.Good god, I love you.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-41195340281492717752013-06-25T08:42:01.446-03:002013-06-25T08:42:01.446-03:00In your case, I think you should create a site/tum...In your case, I think you should create a site/tumbler/deviantArt account or whatever to post your art and spread your research for a programmer... a simple template would hardly allow what you intend to do.<br /><br />... that said, I am a programmer with too much free time. If you're making an ecchi/hentai game, I would be glad to help.NoRyuhttps://www.blogger.com/profile/07505270306700459766noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-10967142055216270232013-06-24T18:55:42.253-03:002013-06-24T18:55:42.253-03:00Now a bigger question...
Would a game made with sa...Now a bigger question...<br />Would a game made with said template be be allowed to be sold?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-59984981471103092242013-06-23T11:08:43.851-03:002013-06-23T11:08:43.851-03:00None of those things will have anything to do with...None of those things will have anything to do with the template, thats the part thats up to the game designer.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-75580859651991595752013-06-23T07:47:43.097-03:002013-06-23T07:47:43.097-03:00reverse rape, monster girls, and perhaps leaving o...reverse rape, monster girls, and perhaps leaving out things like those jump and hit boxes like in eroico. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-770867844403200022013-06-23T03:39:12.059-03:002013-06-23T03:39:12.059-03:00I'm doing sprites for a sidescroller beat'...I'm doing sprites for a sidescroller beat'em up project (something like a Strider with a fighting game-like combat system), but I don't have programmers or real programming experience, so this could be useful to at least test and demo my graphics to get someone interested in helping with the programming.<br /><br />As for what I'd like to see, some of it is not simple, you'll see what's doable and what's not for this template:<br /><br />- Street fighter-like special move inputs<br />- Combos (chains, special cancels, etc)<br />- Grabs/throws<br />- Blocking/parrying<br />- Mobility options: running, double jumps, wall bounces, air dashing<br /><br />For the enemies, being able to make them shoot projectiles.<br /><br />Complex stuff like combos / parrying will probably be too much work, but if it can be done it would be of great help. Anyways even something basic could be extremely useful.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-32013662815488659962013-06-23T01:02:33.269-03:002013-06-23T01:02:33.269-03:00Oh this would be amazing if it could help teach or...Oh this would be amazing if it could help teach or even create a game. I just got into messing around with Game Maker and I swear it's frustrating just starting out. For example I was trying to find a command that would allow to put the player character into a grapple o capture state for a grab attack but I honestly can't find anything on this sort of thing. >_<<br /><br />But getting away from that I hope to see ways to add sub weapons and possibly more combated ordinate designs to the platformer..or just something like. If player gets caught with this attack make them get capture and if player is down make this capture state happen.<br /><br />VossAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-26525998511926253422013-06-23T00:15:04.896-03:002013-06-23T00:15:04.896-03:00Well, I'll put it this way. I make templates f...Well, I'll put it this way. I make templates for myself as a framework upon which I can make anything, but I still need to write code specific to the game I'm making. For instance if I want to make a game like Castlevania, I still need to program the player controls and define how sub weapons work, since it is unique to that gametype.<br /><br />The templates I make available will be that specific code already completed, but written in such a way that it can be easily manipulated to make variations of that gametype. So for instance, you could not make Kurovadis with the template without knowing how to code, but you could make Unholy Sanctuary.<br /><br />I'll most likely release variations of the template for different game types, and then later have a version that is more flexible, but still easy.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-58454756860368021682013-06-22T22:27:24.430-03:002013-06-22T22:27:24.430-03:00Kurovadis was a mess, programming wise. He claimed...Kurovadis was a mess, programming wise. He claimed that it was a complete chaos and I think he rewrote it at some point. That's the reason why he made a template when making Eroico.Thundragonhttps://www.blogger.com/profile/06444220597811020163noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-7381312610872195792013-06-22T21:32:09.385-03:002013-06-22T21:32:09.385-03:00As far as I remember, it seemed like there wasn...As far as I remember, it seemed like there wasn't much of a template with Kurovadis; he's trying to do newer games with more 'order', and I'm guessing this template will be used as a base for the next game.Passerbynoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-54313466421056570552013-06-22T16:39:52.938-03:002013-06-22T16:39:52.938-03:00Throw us a bone by showing a nice template of how ...Throw us a bone by showing a nice template of how you made Kurovadis, it's pretty much a good start for newcomers like myself to be making games!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-77354383783246835822013-06-22T09:59:07.756-03:002013-06-22T09:59:07.756-03:00Will it be possible to showcase games made in your...Will it be possible to showcase games made in your template? It would be neat to see all the different games people come up with here.Maguswaffyhttps://www.blogger.com/profile/17279139134196605948noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-88334095400863146612013-06-21T23:35:01.036-03:002013-06-21T23:35:01.036-03:00Kurovadis had vore, so i guess this one will also ...Kurovadis had vore, so i guess this one will also have. About making games, if you're using GameMaker you can check the official forums and tutorial pages to get started, and if you're trying to program the harcore way (Java, flash or C), i'm sure there are a lot of forums on the internet that can help youThundragonhttps://www.blogger.com/profile/06444220597811020163noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-81556423951413820472013-06-21T23:07:04.417-03:002013-06-21T23:07:04.417-03:00just wondering but like you said in a earlier comm...just wondering but like you said in a earlier comment (about the type of) is there going to be vore in this new game? (i guess i could say your type is my fav type of it since i hate any type using ryona) just wondering<br /><br />and with the template thing, that sounds awesome, i always wanted to make a game (for fun anyways and i guess like castlevania SotN without the bad VA'ing lol) however i'm a bit to stupid to get all of that stuff XD<br /><br />any tips for a derp like me? lolZeroEXE.ZX17https://www.blogger.com/profile/06568587049627564779noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-36311974986882353082013-06-21T12:25:30.954-03:002013-06-21T12:25:30.954-03:00^
Just do not call it ryona, that's just inci...^<br /><br />Just do not call it ryona, that's just incidental violence inherent to fighting games.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-91075841740957471182013-06-21T09:01:16.547-03:002013-06-21T09:01:16.547-03:00This is a wonderful idea, it would really help me ...This is a wonderful idea, it would really help me out as I am the kind to learn from experience and actual examples. I'm sure you will create a more than competent template. The only mechanics I would like to see available myself is a command/input system where you can easily set up some sort of movelist type thing for the player (like a Hadouken input) and some sort of grapple system.<br /><br />These two combinations would most likely help me enough to create a sort of Kirby-like game. Where I take an enemy in an inhale-like state (a grapple) and then use the enemy's moves to my leisure. That would be perfect.Anonymoushttps://www.blogger.com/profile/10564553256401571432noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-52958827039813041982013-06-21T08:35:49.051-03:002013-06-21T08:35:49.051-03:00Maybe the term "Ryona" was not entirely ...Maybe the term "Ryona" was not entirely appropriate here.<br /><br />It really doesn't need to be overly brutal or anything. Some examples from other games in terms of the "strength of the content" would be Death by Degrees (with Nina from Tekken) and even Street Fighter itself. In Street Fighter you could stun the enemy by hitting him several times in a row for instance, also you can throw them and Zangief has a bearhug, too.<br /><br />Other examples might be Streets of Rage or Final Fight etc. They all have some grapple and throw mechanism ... minus the hentai part of course.<br /><br />So I'm only talking about light or standard "ryona" content, if you will and nothing other beat em ups haven't already shown in the past numerous times. For the time being, I'll certainly be watching the further development.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-87048938732000576252013-06-21T01:55:08.911-03:002013-06-21T01:55:08.911-03:00Hehe, throwing enemies at enemies...Hehe, throwing enemies at enemies...Passerbynoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-50761879212977330962013-06-21T00:32:34.342-03:002013-06-21T00:32:34.342-03:00Monster girls be my favorites. Actually, any chan...Monster girls be my favorites. Actually, any chance for that futa TF on the PC coming back again, possibly as something that sticks beyond a loss?The Dark Masternoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-48645109340083796462013-06-21T00:29:13.304-03:002013-06-21T00:29:13.304-03:00Fair enough, in that case I'd say that the tem...Fair enough, in that case I'd say that the template should include means of doing to things that I specified above as the basic requirements to complete the first version.The Dark Masternoreply@blogger.com