Kurovadis has been on sale for about two days now, and things were pretty hectic for a while. I spent the majority of my time reading comments (from everywhere), fixing bugs, responding to emails, and getting the game ready for DLsite. However, all in all things are going pretty smoothly.
I'm going to hold off on sales figures for now, but I will say that I've made enough to do the next game full time, though just barely. Sales have begun to slow down after the initial release, so hopefully DLsite will help me reach the 1000 mark once it's released. However, the important thing is that I can begin working on the next game, and I have all of you to thank for it.
Also, a big thanks to anybody who donated, I really appreciate it.
The Next Game
Since I don't know for certain how much time I'm going to have to work on the game, I can't really plan it out yet. So instead, I'm currently working on creating a sort of template for myself. That is, things that will be in every game from here on out regardless of what kind of game it is. The goal is to have a sort of standardized toolset to work with each time in order to reduce the development time. Things such as,
-An option screen that saves config settings in a file separate from saved games. Settings like screen modes, volume controls, etc.
-A CG gallery.
-Multiple Save Slots.
-Transitions, screen effects, etc.
-Dialog system (that can be easily manipulated for any game or situation)
And just in general, coming up with a standard way of doing things.
As for what kind of game it will be, I'm quite certain that it's going to be linear this time around. I'd like to further optimize the way I do everything before attempting something like an action RPG with quests and complicated mechanics. However, there are a few things I plan on doing regardless of what kind of game it turns into.
-Higher res sprites
-In-game dialog during H animations,
And of course, I'm going to plan the whole thing out before I start. More than anything, I want the final result to be as polished as possible.
Anyhow, that's about it for now. Back to work..