Progress on the template is going along fine. Feels like the entire process is just thinking back to every time I thought "I wish I had _____ instead of doing it this way" while working on a game. The tough part is deciding how to do things in such a way that it won't come back to haunt me later.
Other than that, I'm still in the midst of deciding what kind of game to make. It basically comes down to the main character's mobility, and whether it will be more platforming oriented like say, Castlevania/megaman, or more combat oriented. It'll be a platformer either way, though.
At the very least, however, I know it's going to be a fantasy setting, so I've begun doing some concepts for the main character, keeping in mind that there will be clothing loss based on damage in the next game.
That's about it, really. I should have a more solid idea of what I'm going to do within the next week or so. For now I'm still just riding out the money from my previous job as a bit of a break, so there's there's no real rush at the moment. I'll be sure to make it clear when I've begun working full time on the game, and the aproximate development cycle. However it won't be more than a month before I start.
Anyhow, until next time.