Friday, January 29, 2021

VR Midna sim



(Should work with Steam VR now, if you set the controls in the SteamVR window)

 A while back I messed around with VR in Blender. I was annoyed with the lack of tracking, and so decided to try making a VR template for characters in Unity. I recently came back to it and got things working (Programmer I mentioned before also helped with certain problems)

So, here is a little VR sim, currently with Midna. I will probably release the project file once it's a little more developed. (Though who knows when that will be, since this project is just for fun)

For this to work, you must have a VR headset. It may also only work on particular Occulus versions, due to the controls, though this would be the first thing I fix.

Controls:
A button: Move the view
Trigger 1: Grab and drag limbs, or the character by clicking on her hips.
Trigger 2: Hold and press left/right to spawn a dick and change it's size. Press up/down to change it's offset. She will thrust if over top of it.

There are a few things I plan on adding to it over time. Feel free to suggest stuff, though keep in mind that I'm not a wizard programmer, and some quirks are merely a matter of "I couldn't get it to work".

 

19 comments:

  1. Entirely unexpected, but exciting!

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  2. Seems to not work for me.. Either that or Midna's ass is crushing my head through the floor every time i start the game

    https://i.imgur.com/ji6AQOc.png

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    1. This is happening for me as well, and it doesn't seem to be starting in SteamVR either

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    2. I'll be switching over to a different VR system in Unity, which will hopefully make it work with everything.

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  3. Mamono Assault ForceJanuary 31, 2021 at 12:42 AM

    So THIS is where all the budget for Noaika went! You traitor!

    In all seriousness, I'm surprised you're doing VR. Was it hard? I might be getting on in the years, but I thought it would be like using alien technology.

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    Replies
    1. Unity has plugins that handle a lot of the hard stuff for you (head tracking, hand tracking, hardware). I had no real experience with unity, and was able to get that aspect up and running in a few hours. The rest was mostly trying to figure out weird rotation problems.

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  4. Cool stuff, I'm glad to see you more active again.

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  5. It's a great concept, and I'm looking forward to more!

    I'm able to confirm that the game boots up in steamVR (HTC VIVE), but the game isn't registering any control input (it technically IS registering, since the controller vibrates, and I see the small circle, but nothing happens even when I pull the trigger or press any buttons)

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    Replies
    1. You must configure the controls through Steam VR.

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    2. Pour les utilisateurs de HTC-Vive.
      En fait, je configure le contrôleur HTC pour le jeu. (J'ai téléchargé la configuration sur l'atelier avec le nom "Midna Kyrieru") si vous ne trouvez pas. Je capte ma configuration https://files.catbox.moe/yrkl0k.PNG

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  6. Any chance of a video demo for this? I ain't got a vr headset to use

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  7. I guess that's cool. Anyways, is lufuclad still in development? I came across it a few days ago and i enjoyed it but i heard you suspended development almost a year ago.

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    Replies
    1. I will be continuing Lufuclad after I finish and sell Noaika.

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    2. Cool. And thanks for these amazing games

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  8. For HTC-Vive user.
    I actually config HTC controller for the game. (I uploaded config on the workshop with the name "Midna Kyrieru") if you can't found. I screen cap my config https://files.catbox.moe/yrkl0k.PNG

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  9. I'm using index and I can't for the life of me get the controls working, despite manually binding the inputs.

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