Sunday, November 17, 2019

Lufuclad v19



Lufuclad v19

Added a new enemy to Lufuclad, and some animations since the last version posted here.

As for my normal projects, things are going slow but steady. Overall things are okay, though health is still a bit of a factor. I may put Aster on Steam soon, if only because there isn't really much reason not to.

Looked at a few different sprite artists as far as helping out with stuff, or for future collaborations. I really underestimated how difficult it would be to find artists that could actually do most of the stuff I'd want. I figured a trip to pixel joint would be all that it'd take, but it really is difficult to find people who have experience doing a game's worth of sprites, and wouldn't require any input.

Not much else to report on. Things are slow, life is too fast.

38 comments:

  1. Glad to see you're doing okay!

    Rather than hiring a pixel artist while you do the coding have you considered hiring a coder while you do the pixel art?

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    1. I will always do both for my main projects, however because I have so much platforming based code I can just use with little modification, it seems like a waste to not get other projects done with it. If I get an artist to do art, programming the game would be trivial, whereas doing artwork would be a full time ordeal, and bad coding is a little less tangible. If they can't design levels I'd have to do that, too.

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    2. Engineers are extremely expensive if you are hiring quality since they are in high demand from the tech sector which has raised pay expectations.

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  2. So are you looking for spriters to do characters, tileset, backgrounds or just about everything?

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    1. Ideally they should be able to do everything, and as well or better than me.

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  3. I don't mean this to demotivate you, but good luck finding a sprite artist as good as you are. Your works have a quality that I can't quite describe, but can easily recognize. I've seen other works of greater complexity, but they lack the rhythm yours carry. Do you know what I mean? There's a particular flow, where you use the pauses in animation so they contribute to the feeling of the whole act. Good luck teaching that, or finding someone else who gets it. You have authentic talent.

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    1. That comes alot to characters and how sound design sells the action, but yeah there's this "little something" that can't really be replicated aside of trial and error which would require lots of imput or at least revisions by Kyrieru. So, the best bet to save time is UI and backgrounds as they can fit in the style by aiming at Snes (and of course Kyrieru's own projects) styles for a start.

      The only recent h-game I can think of whose flow vaguely remind me of this one, but in a different style, is "that one Arpg with the two fox-like gunners", it feels more fast-paced than other H-games of the genre but not overhelming because you use traps to control ennemy flow. Good luck getting the flow of any of those games right to any one trying to replicate them.

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  4. Was hoping for a new animation, maybe pokemon. Sorry, I'm selfish.

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    1. Only animations I'd probably do at this point would be low resolution ones for fun. I don't see myself doing the big ones.

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    2. You were really good at them, but I don't fault you for not wanting to make more.

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  5. You're doing great work, make sure to take care of yourself!

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  6. So hey. Great work on the new build, the game is shaping up nicely and i'm glad you're still working on the rest of the projects as well, noaika et al. Not many actually good "western"-sphere hgame devs are posting updates nowdays so it's nice to see you're still around.
    Wouldn't it be a good idea to add the new lufuclad blog to the top bar or the sidebar/demos as a link to this site? Eventually the earlier v5 post about it will no longer be visible on a simple scrolldown the page and people would get lost.

    Good luck on the health issues. Remember that eating healthy is paramount for a healthy life. You can't just live on student noodles forever. Peace.

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    1. I'll probably add it at some point. Just haven't made the graphic for it yet and I'm lazy.

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  7. Even though this game is still in early development, it's already shaping up to be one of my favorite NSFW games. I simply love the direction it's going so far. Thanks for making it!

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  8. Can you please add a windowed mode?

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    1. F4 toggles fullscreen.
      F5 is window_size/resolution.

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  9. Ironically I think you'd be the best choice to be a pixel art freelancer for games.

    Maybe it's time to transition to freelancing? I'd love to see more of your animations everywhere

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    1. There's already a lot of games that have decent art, but awful programmers, game designers, or both. Half the games on DLsite are decent artists being paid next to nothing by some programmer to pump out a game. No thanks.

      Plus, you make a lot more from a releasing a game than you do from freelancing.

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    2. I've got to agree that more often than not on DLSite, I've seen far too many games that have wonderful art/artists but the game itself is just a straight up copy/paste of either another work or relies so heavily on assets that you can just feel the emptiness of the game world.

      Even RPGMaker games. I have nothing against RPGMaker games that makes half the job easier, but despite this some titles still thrive in their laziness and one map in a room will be practically identical to several others in literally 20 other games. I've gotten to the point where it's easy to spot these games before even downloading the demos. Despite this, even the games themselves are often ripe with bugs even though that the fact that they didn't do the art themselves should have meant they'd have time to polish the basics.

      Anyway rant over lol. The only devs worth giving a chance are the ones who at least document their work as they work on it. At least you can see their progress and that they're trying to make a good game.

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  10. Are you still looking for help with art? If so, where is the best place to contact you about it? Also have some experience with Game Maker 1.4.

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    1. My email, with links to example of your work.

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  11. Try a gander at this dude, https://mobile.twitter.com/PATAPATANSFW
    He's quite good but he's a Furry though.

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    1. I was going to say "I'm also a furry" but I certainly ain't that kind of furry lol.

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  12. As someone getting into game design and solo dev work, just want you to know your labor is greatly appreciated. Hope youre doing well and have a nice day.

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  13. maybe i have missed the update but i was wondering how is "Noaika"coming along since its been along time since we got a dedicated update on the state of the game.
    last time you said it needs "Needs music, sound, and misc animation work/polis" also wanting to convert it to GM2 but needing stable amount of money to finish it.
    you just started working on Lufu then and the money from that will go towards finishing the game.

    so question is whats the current state and when might it come out since its been along time in the making

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    1. I started a different game to get used to GM2 and make money. However I still had substantial health problems which hindered development a lot. (and still does a bit.)

      Money is no longer an issue since I released Eroico on Steam. However the other game I worked on is far closer to completion than Noaika, and so I plan on finishing it first. Lufu is just a game I'm working on twice per week to fill the update gap, and is not for money.

      Once the other game is done, I will be finishing Noaika. I may also pay people to help with the music before then, if I can find a good composer and if the games I release on Steam (Aster, Kurovadis) put me in a position where I can pay what I'd need to for a good one.

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  14. hey i don't know if you know but someone posted a version of you fio animation that was put through AI to up he frames.

    https://gelbooru.com/index.php?page=post&s=view&id=5117281&tags=fio_germi

    i just thought you would be interested in seeing it

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    1. Yeah, that's pretty neat. I wish that tool was available in an easy format, cause I think it would be fun to mess around with. The thing that interests me is the idea of what the result would look like scaled back down to the original size (assuming it has to use high resolution images, which I dont know)

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  15. I know what you mean about good sprite artists being hard to come by. The couple decent pixel artists I found require a lot of input/corrections. The most annoying part is when it's something that's time consuming to figure out, and by the time you know what's wrong it's just easier to fix it yourself than to relay the info.

    I decided to try and do the sprite animations myself, but then had too much difficulty with my 2nd animation, fell into a depressed state, and haven't been able to return to working on my game since then.

    Not sure if it would help you any, but Z-studios over at Deviant Art is really good: https://www.deviantart.com/z-studios
    Not sure how they feel about H-content. Tried to commission them once upon a time, but communication abruptly stopped. Maybe you'll have better luck. :)

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    1. His animation is fine but his colors are a bit lacking and his style is too different. I would probably have to look over his shoulder a lot.

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  16. Are you alright, Ky ? Haven't been much posts on this blog lately

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    1. *shrugs*

      I wish things were different but that's life. Things will be better eventually.

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    2. yeah, it will be better. Stay safe and healthy

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    3. You might wanna try the Lufuclad blog instead if you're still looking for updates here. He mostly posts progress on THAT blog instead.

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  17. Keep it up, Kyrieru! I've idly ran into tidbits and animations from your games in the past, but after checking out Kurovadis and reading through your tale in this blog - you're pretty admirable, dare I say! I wish you luck and great fortune in finishing up those ongoing projects; as for Lufuclad, it's very amusing to watch it grow, and the usual level of quality is already apparent in those finished elements.

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  18. Sooo . . . anything new here? I see the blog hasn´t changed the last weeks . . . should I start getting worried . . . ? = I

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    1. After Noaika was a no-show, you should have never had hope to begin with.

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    2. It is updated on the Lufuclad blog more often.
      I will be posting here more often once the demo for the next normal game is ready to be released.

      Pretty much just working as normal.

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