Sunday, November 17, 2019

Lufuclad v19



Lufuclad v19

Added a new enemy to Lufuclad, and some animations since the last version posted here.

As for my normal projects, things are going slow but steady. Overall things are okay, though health is still a bit of a factor. I may put Aster on Steam soon, if only because there isn't really much reason not to.

Looked at a few different sprite artists as far as helping out with stuff, or for future collaborations. I really underestimated how difficult it would be to find artists that could actually do most of the stuff I'd want. I figured a trip to pixel joint would be all that it'd take, but it really is difficult to find people who have experience doing a game's worth of sprites, and wouldn't require any input.

Not much else to report on. Things are slow, life is too fast.

23 comments:

  1. Glad to see you're doing okay!

    Rather than hiring a pixel artist while you do the coding have you considered hiring a coder while you do the pixel art?

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    1. I will always do both for my main projects, however because I have so much platforming based code I can just use with little modification, it seems like a waste to not get other projects done with it. If I get an artist to do art, programming the game would be trivial, whereas doing artwork would be a full time ordeal, and bad coding is a little less tangible. If they can't design levels I'd have to do that, too.

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    2. Engineers are extremely expensive if you are hiring quality since they are in high demand from the tech sector which has raised pay expectations.

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  2. So are you looking for spriters to do characters, tileset, backgrounds or just about everything?

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    1. Ideally they should be able to do everything, and as well or better than me.

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  3. I don't mean this to demotivate you, but good luck finding a sprite artist as good as you are. Your works have a quality that I can't quite describe, but can easily recognize. I've seen other works of greater complexity, but they lack the rhythm yours carry. Do you know what I mean? There's a particular flow, where you use the pauses in animation so they contribute to the feeling of the whole act. Good luck teaching that, or finding someone else who gets it. You have authentic talent.

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    1. That comes alot to characters and how sound design sells the action, but yeah there's this "little something" that can't really be replicated aside of trial and error which would require lots of imput or at least revisions by Kyrieru. So, the best bet to save time is UI and backgrounds as they can fit in the style by aiming at Snes (and of course Kyrieru's own projects) styles for a start.

      The only recent h-game I can think of whose flow vaguely remind me of this one, but in a different style, is "that one Arpg with the two fox-like gunners", it feels more fast-paced than other H-games of the genre but not overhelming because you use traps to control ennemy flow. Good luck getting the flow of any of those games right to any one trying to replicate them.

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  4. Was hoping for a new animation, maybe pokemon. Sorry, I'm selfish.

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    1. Only animations I'd probably do at this point would be low resolution ones for fun. I don't see myself doing the big ones.

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    2. You were really good at them, but I don't fault you for not wanting to make more.

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  5. You're doing great work, make sure to take care of yourself!

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  6. So hey. Great work on the new build, the game is shaping up nicely and i'm glad you're still working on the rest of the projects as well, noaika et al. Not many actually good "western"-sphere hgame devs are posting updates nowdays so it's nice to see you're still around.
    Wouldn't it be a good idea to add the new lufuclad blog to the top bar or the sidebar/demos as a link to this site? Eventually the earlier v5 post about it will no longer be visible on a simple scrolldown the page and people would get lost.

    Good luck on the health issues. Remember that eating healthy is paramount for a healthy life. You can't just live on student noodles forever. Peace.

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    1. I'll probably add it at some point. Just haven't made the graphic for it yet and I'm lazy.

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  7. Even though this game is still in early development, it's already shaping up to be one of my favorite NSFW games. I simply love the direction it's going so far. Thanks for making it!

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  8. Can you please add a windowed mode?

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    1. F4 toggles fullscreen.
      F5 is window_size/resolution.

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  9. Ironically I think you'd be the best choice to be a pixel art freelancer for games.

    Maybe it's time to transition to freelancing? I'd love to see more of your animations everywhere

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    1. There's already a lot of games that have decent art, but awful programmers, game designers, or both. Half the games on DLsite are decent artists being paid next to nothing by some programmer to pump out a game. No thanks.

      Plus, you make a lot more from a releasing a game than you do from freelancing.

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    2. I've got to agree that more often than not on DLSite, I've seen far too many games that have wonderful art/artists but the game itself is just a straight up copy/paste of either another work or relies so heavily on assets that you can just feel the emptiness of the game world.

      Even RPGMaker games. I have nothing against RPGMaker games that makes half the job easier, but despite this some titles still thrive in their laziness and one map in a room will be practically identical to several others in literally 20 other games. I've gotten to the point where it's easy to spot these games before even downloading the demos. Despite this, even the games themselves are often ripe with bugs even though that the fact that they didn't do the art themselves should have meant they'd have time to polish the basics.

      Anyway rant over lol. The only devs worth giving a chance are the ones who at least document their work as they work on it. At least you can see their progress and that they're trying to make a good game.

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  10. Are you still looking for help with art? If so, where is the best place to contact you about it? Also have some experience with Game Maker 1.4.

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    1. My email, with links to example of your work.

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  11. Try a gander at this dude, https://mobile.twitter.com/PATAPATANSFW
    He's quite good but he's a Furry though.

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    1. I was going to say "I'm also a furry" but I certainly ain't that kind of furry lol.

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