Sunday, October 22, 2017

Go to da Twitter


For those of you who just want life-signs and small previews here and there, use my Twitter. It's basically for everything that's too small to bother posting here.
https://twitter.com/Kyrieru

In general, until I have a demo/something to download, I won't be updating the blog much. After some of the projects I'm working on are released, I'll probably go back to posting here more actively, and doing other things like talking about game design, etc, like I used to.

Until then, however, Twitter is the place to look. I'll also post a link there whenever this blog is updated.

30 comments:

  1. She's cute, I look forward to seeing you draw some lewd stuff of her!

    https://i.imgur.com/LdiCpPJ.png

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    1. Noice. I approve.

      Also, I havn't done any H of her yet, but I have drawn her a bazillion times trying figure out how I wanna draw her.
      https://1.bp.blogspot.com/-aifZTH5YQjE/We0SBCG4EgI/AAAAAAAACJE/VsN2Jzpee-M7deoxSBxb7MVbvfTTMCzmACLcBGAs/s1600/New%2Bcanvas32.jpg

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    2. Awesome! I love your artstyle, inspires me to draw even though I've been pretty unmotivated.

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    3. There will be a cross-over between this character and your another character?
      https://i.imgur.com/yCtNghE.jpg

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    4. A communist revert-engineer japanese anime and use it to invade Canada!
      don't be fool , it disguised as spice and wolf.

      get to the vault , or suffer the ghoulification!

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  2. when do you think the game is going to be finished?

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    1. Hard to say. It mostly comes down to how much time I spend on the H animations. I want it to be done before the end of the year, for sure.

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  3. Any plans for another game with a male protagonist and female enemies/partners at some point down the line?

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    1. My favorite dynamic as well. :D Eroico 2 anyone? XD

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    2. Judging by Kyrieru's fanbase, think a monsterbuoy protagonist would be a very good risk to take. when was the last time you heard of an action platformer with a monsterbuoy as the player character?

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    3. There's actually already a game in the works that's more than 60% done. It's one of the many projects thats been worked on since Eroico, but is one of the ones that will actually be released.

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    4. Looking forward to it. Thanks a lot for your continued dedication to the genre Kyrieru. <3

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    5. So is the plan for that one to be released between the platformer and Noaika or will it be post-Noaika?

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  4. Mamono Assault ForceNovember 2, 2017 at 7:22 AM

    For a moment I thought that the "Finished by end of year" part was directed at Noaika. I got super stoked, but then I realized that I paid far too much attentions to your detail drops to allow myself to drown in the magic of Christmas.

    You'll have to do, furry monster girl thing. You'll have to do.

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    Replies
    1. I've taken to calling her "Fluff Cat"

      I don't think she's a cat, but she sure looks fluffy

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  5. So it's just passed the 3 year anniversary since the pre-orders for Noaika. For those of you like me who haven't lost hope, raise your glass! Here's to the game being done before the end of the next 3 years!

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  6. Would you think about recording yourself sprite at all? perhaps theres people who like your sprites and might want some sort of video to go off of, not a step by step recital of your tutorials, but just maybe a sped up version of you spriting some blocks or character animations.

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    Replies
    1. I've done it once before, might do it more in the future. Only problem is it slows me down a bit, so I dont want to do it until I'm out of the woods in terms of projects.

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  7. After the success of Melty Quest I really wanna see your games on steam. Make it happen one day fam. You'll get a lot more money and I want to proudly show everyone my Cute Cum Guzzler achievement

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  8. I've been dicking around with gamemaker 2 lately and I'm not quite sure how to apply multiple collision boxes per object, do you just create a new object for each box?

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    1. You need a different sprite for each collision box. I also dont use the collision "event". instead what you do is this, in GML,

      //////within the player attack object, in a step event

      with enemy_group ////all enemies have enemy_group as a parent//
      {
      mask_index = collision_box_sprite_1 ////change from collision box
      if place_meeting(x,y,other.id) /////enemy checks if it's colliding with the player.
      {
      /////what happens to the enemy when it gets hit
      }
      mask_index = collision_box_sprite_2 ////change to another mask
      if place_meeting(x,y,other.id)
      {
      ///do stuff
      }
      }

      Make sure that you switch to a different collision box for platforming and stuff.

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  9. Unsure if this has been asked before, but what tablet do you use these days? Do you like it?

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    Replies
    1. I've used an Intuos 3 large for about 5-6 years, and it's more or less always been perfect, and still works. The day it breaks will be a sad day.

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  10. one weird question would the game be a h-platformer?

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    1. Most all games I make will be H-platformers.

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    2. I wont be making anything that isnt for a few years. The first none platformer I make will probably be if I ever make a 3d game.

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