Sunday, October 22, 2017

Go to da Twitter


For those of you who just want life-signs and small previews here and there, use my Twitter. It's basically for everything that's too small to bother posting here.
https://twitter.com/Kyrieru

In general, until I have a demo/something to download, I won't be updating the blog much. After some of the projects I'm working on are released, I'll probably go back to posting here more actively, and doing other things like talking about game design, etc, like I used to.

Until then, however, Twitter is the place to look. I'll also post a link there whenever this blog is updated.

55 comments:

  1. She's cute, I look forward to seeing you draw some lewd stuff of her!

    https://i.imgur.com/LdiCpPJ.png

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    Replies
    1. Noice. I approve.

      Also, I havn't done any H of her yet, but I have drawn her a bazillion times trying figure out how I wanna draw her.
      https://1.bp.blogspot.com/-aifZTH5YQjE/We0SBCG4EgI/AAAAAAAACJE/VsN2Jzpee-M7deoxSBxb7MVbvfTTMCzmACLcBGAs/s1600/New%2Bcanvas32.jpg

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    2. Awesome! I love your artstyle, inspires me to draw even though I've been pretty unmotivated.

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    3. There will be a cross-over between this character and your another character?
      https://i.imgur.com/yCtNghE.jpg

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    4. A communist revert-engineer japanese anime and use it to invade Canada!
      don't be fool , it disguised as spice and wolf.

      get to the vault , or suffer the ghoulification!

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  2. when do you think the game is going to be finished?

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    1. Hard to say. It mostly comes down to how much time I spend on the H animations. I want it to be done before the end of the year, for sure.

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  3. Any plans for another game with a male protagonist and female enemies/partners at some point down the line?

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    1. My favorite dynamic as well. :D Eroico 2 anyone? XD

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    2. Judging by Kyrieru's fanbase, think a monsterbuoy protagonist would be a very good risk to take. when was the last time you heard of an action platformer with a monsterbuoy as the player character?

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    3. There's actually already a game in the works that's more than 60% done. It's one of the many projects thats been worked on since Eroico, but is one of the ones that will actually be released.

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    4. Looking forward to it. Thanks a lot for your continued dedication to the genre Kyrieru. <3

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    5. So is the plan for that one to be released between the platformer and Noaika or will it be post-Noaika?

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  4. Mamono Assault ForceNovember 2, 2017 at 7:22 AM

    For a moment I thought that the "Finished by end of year" part was directed at Noaika. I got super stoked, but then I realized that I paid far too much attentions to your detail drops to allow myself to drown in the magic of Christmas.

    You'll have to do, furry monster girl thing. You'll have to do.

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    Replies
    1. I've taken to calling her "Fluff Cat"

      I don't think she's a cat, but she sure looks fluffy

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  5. So it's just passed the 3 year anniversary since the pre-orders for Noaika. For those of you like me who haven't lost hope, raise your glass! Here's to the game being done before the end of the next 3 years!

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  6. Would you think about recording yourself sprite at all? perhaps theres people who like your sprites and might want some sort of video to go off of, not a step by step recital of your tutorials, but just maybe a sped up version of you spriting some blocks or character animations.

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    Replies
    1. I've done it once before, might do it more in the future. Only problem is it slows me down a bit, so I dont want to do it until I'm out of the woods in terms of projects.

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  7. After the success of Melty Quest I really wanna see your games on steam. Make it happen one day fam. You'll get a lot more money and I want to proudly show everyone my Cute Cum Guzzler achievement

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  8. I've been dicking around with gamemaker 2 lately and I'm not quite sure how to apply multiple collision boxes per object, do you just create a new object for each box?

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    1. You need a different sprite for each collision box. I also dont use the collision "event". instead what you do is this, in GML,

      //////within the player attack object, in a step event

      with enemy_group ////all enemies have enemy_group as a parent//
      {
      mask_index = collision_box_sprite_1 ////change from collision box
      if place_meeting(x,y,other.id) /////enemy checks if it's colliding with the player.
      {
      /////what happens to the enemy when it gets hit
      }
      mask_index = collision_box_sprite_2 ////change to another mask
      if place_meeting(x,y,other.id)
      {
      ///do stuff
      }
      }

      Make sure that you switch to a different collision box for platforming and stuff.

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  9. Unsure if this has been asked before, but what tablet do you use these days? Do you like it?

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    Replies
    1. I've used an Intuos 3 large for about 5-6 years, and it's more or less always been perfect, and still works. The day it breaks will be a sad day.

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  10. one weird question would the game be a h-platformer?

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    1. Most all games I make will be H-platformers.

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    2. I wont be making anything that isnt for a few years. The first none platformer I make will probably be if I ever make a 3d game.

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  11. I wont be making anything for a few years.

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  12. adorbs character. Hope it means that anthro stuff you always talked about is on the horizon!

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    Replies
    1. Yup, that's the protagonist of that game.

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  13. How we lookin'? Still on track to finish by end of year?

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    1. I'd say I'm gonna release something at the end of the month but I may be gone for most of the week, so I may lose some time.

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    2. I have the absolute highest expectations. GOTY incoming.

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    3. Just to be sure, those who preordered Noaika will be able to use that unlock code to play this right?

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    4. It will work with everything I release until Noaika is finished, no matter what it is.

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  14. Fans have high expectations of you and your games. Does that stress you out?

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    1. Not the expectations of fans, no, but my own frustration with the situation and my failures does, constantly. Mulling over the past is inevitable when the consequences are the circumstances you have to deal with on a daily basis.

      I'll be fine once my current projects are done and I can just make a new game with nothing looming over me. Until then, I just have to shut up and deal with it until I do what I'm supposed to.

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  15. Noaika still alive?

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  16. The lack of breasts is concerning.

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    Replies
    1. She has breasts in the game, I just draw her in a lot of different ways.

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  17. Rape dino when?

    https://i.imgur.com/wKpLk3d.png

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    Replies
    1. When Noaika comes out. Rape dino has a reservation for some Noa time.

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    2. How do I get a reservation like that? Can I pay with Bitcoin?

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    3. Sorry, but Noas all booked.
      And she has a very large book.

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  18. So how's the side game coming? It's a month after the "done by the end of the year for sure", any light at the end of the tunnel?

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  19. I'll probably do a post soon going over the state of things.
    Needless to say I'm not feeling great these past few monthes for reasons that are entirely my fault.

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    Replies
    1. And I don't mean health, I just suck at the moment.

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    2. https://i.imgur.com/QQNjNTV.png
      Take it easy Kyrieru, your games and art are amazing.

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    3. Heh, pretty cute.

      For for my games, we can applaud when I actually start releasing something every year...

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  20. Maybe you should work more with another people? Doing so many projects alone can be really crushing. If you need a programmer Im here, anon.

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    1. Well, when I'm working alone and on something I want to work on, I actually work unbelievably fast. The problem starts when I put myself into situations where I work on stuff I dont have enthusiasm for. I tend to get in my own head and it slows things down.

      I've actually worked on a couple side projects with another artist. One of them is not so great, the other will be pretty good. Problem with working with him though, is that I find myself editing a lot of his work. If I was doing graphics only, I feel like I would find it difficult to not be involved in programming, especially when it comes to player controls.

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