Sunday, August 30, 2015
All the things.
Votes after Patreon reflected same result, with Shilleka being 32 ahead of Korra.
This will be the first time I'm not already familiar with the winning character, but I like her design. It's also a good fit for pixel art because of the constrained proportions.
Weekly animations, still playing catch up
Still playing catch up with the weekly animations. Like last week, the Fio animation will be a day or two late.
Just thought I'd make some points clear about the animations, and also why Flash was slowing me down.
1. I'm animating them with GM and Aseprite. I'm not animating them in Flash. I'm putting them into Flash to control animation speed, and how many times each part of the animation loops.
2. From Flash, I can export as a GIF and as a SWF (with controls and sound). Once I'm back on track, I'll be exporting each weekly animation as both. they won't just be SWFs,
3. I'm only using Flash because it allows me to export as a SWF, which can be shared and embedded as one file. Otherwise I'd just use GM to do HTML 5.
4. What I'm struggling to get to work in flash is randomized sound, with the following elements
- Random volume within a range
- Random pitch within a range
- Random sound, from a selection
This is so I can apply H-sounds quickly, and in a way that isn't too repetitive.
The programmer who's is helping me out was able to write a script that accomplishes all three, however there was strange distortion that some people experienced on browsers. So, I gave up on pitch, which caused the distortion, but I'm still trying to get it working with just volume. I've wasted a lot of the time I had to animate trying to get some of these things to work, without much luck. However I want to get it done, because once it's done I won't need to do it again.
Some things to note about Noaika
Since I've only talked about Noaika in the comments, I'll mention a few things here,
Noaika is a much larger project than when it began. It hasn't just been just another Eroico-sized game taking longer for no reason.
I'm focusing a lot on H-animation, and incorporating a lot of the H-content into gameplay. There are a few things that can change about the protagonist during H-animations and through other means that remain consistent during gameplay and on all other H-animations. To give an example, there are ways to change the protagonist's breast size (Though I'm thinking about making that an option from the beginning). There are also other physical traits that can change, which means variations of every H-animation.
About 35% of the way through making the game (A while after the demo, and before I had done many H-animations), there was also a graphical shift. The sprites are higher resolution than the sprites in the demo; just under twice the height. When I decided that I needed to spend more time on H-animations and make them more than just loop>loop faster > climax, I also decided that I needed better sprites to work with. (Remember the comic with Eroico and big heads? -__-).
Lastly, I don't show stuff off because for the amount of time that it's taking, I would eventually have to show a lot of content. I prefer to keep things in the dark so that when players play the game, they experience it all for the first time, without any pre-conceptions. However, I will be showing off some screenshots soon since it's been so long. There are two things I want to finish before I do, though, so I can be sure I'm not showing off something that eventually gets cut.
And yes I had health issues for quite a few months after the demo, and yes some of them are still slowing me down, though less than before. But EVERYONE has health issues, so this isn't worth any pity.
Next character vote, other stuff
You can vote for the next character now. Rules are
-One character per suggestion
-No character's from last week's poll
-Write "Vote:" before your comment so I know the difference between a vote and comments about the scene, should you do both in different comments
I have the following to do in the coming weeks.
I'll be getting to those when I can, which will be once I've caught up with my animation a bit more.
I also want to make a better page for animations, since the current one sucks.
Anyhow, that's all for now.
Posted by Kyrieru at 5:30 PM