Tuesday, July 15, 2014

Business as usual


Well, progress is moving along fine, however this month seems determined to slow me down.

First power went out for 2 days, then I had to go to two different family events, and my own birthday will be coming up. I just want to work dammit -__-

4-5 days with less work may not seem like much, but it certainly feels like it when you're actually adhering to a daily schedule. I planned on having the main game done in 21 days, with the remaining days left to CGs, fixing bugs, and polishing stuff up, However, I'll have to work more than I already am if I want that to happen.

That aside, I've decided to add another element to the game. Familiars.









They'll more or less just float along behind you and attack when you do. There will be a bunch of variations, all with a different attack, and some with other functions. I have two options with such a game mechanic, both of which would be beneficial to exploration.

1. You find them around the map like normal items, and can switch between them.
2. They transform based on what items you give them. (which would look like point-style items, like food, money, jewels, etc.)

Dunno yet.

Anyhow, back to work.





59 comments:

  1. Cool idea. This "Small game" is getting a lot of features.

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  2. Aw, they're adorable!

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  3. I think the feeding system works best if you've got a shop in the game. A place where you can both buy food for them and buy new familiars if you don't like your current one.

    Otherwise I think it would be best to find them scattered around the world.

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  4. If one isn't Kuro I'll be very dissapointed.

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  5. I think the first is a better one. I would only prefer the second, when you can feed one pet different things and it changes, even if it has already a developed form.

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  6. Didn't you say you were going to stop adding features and get something complete out there?

    Don't get me wrong guy, I love your work, but it's been almost a year, if not more, since your last release. If you want to be doing this stuff full time and survive, you've got to buckle down and stick to a game plan. It's not "progress" if every time you finish something you find something else to add back all the time you just worked. I've been wanting to throw more money at you for a while now but you haven't had anything to buy.

    Anyway, the idea looks neat. I highly suggest saving it for your next game but you gotta do what you gotta do. I'm sure it'll be great!

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    1. Yup, I did, and I am. Like I said in my previous post, I'm on a strict schedule when it comes to completing all the essential content, or in other words, the game in a completely playable state.

      After that content is finished, that's when I'll be working on stuff like this. At the end of the month, time isn't really an issue so long as the game is done, so it won't make much of a difference if I take a couple extra days to add in some small features. I'm beyond the point of making major changes.

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  7. Thats a damn good idea and i think that this can change the game experience a lot!
    keep it up

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  8. Familiars sound cool, but feeding sounds complicated for little fun gain unless you put a lot of time into it. Freely switchable, please.

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  9. Are the familiars going to participate in sexual acts? Or are they just going to be voyeurs?

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    1. If they did, it would have to be with a single unique enemy. But I don't think I'll do that since it would take a bit of time. (perhaps that's something I could add post-launch.)

      The other option would be to make it so they masturbate, if the player has had sex with a lot of enemies. But if I think it would take too long, I'll just make it so they disappear when the player gets knocked down or grabbed.

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    2. It would be cool if a boss disabled your familiar by raping it during the fight and you must free it while fighting normally

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    3. Use for future games? That sounds like a great concept.

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  10. I would pay for an expansion pack that did more with the familiars. It could also be an easy bullet point for added content if you did a sequel.

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    1. I'm not really a fan of expansion packs. At most, if the game had good enough mechanics, I'd do the equivalent of a new entry to a megaman game. Same system, but all new content and some additions or modifications.

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  11. What do you wish for your birthday?^^
    You really should enjoy your "work free time". I know that you just wabt to get everything done, but some real life events are just important. So don't be sad at your birthday, haha

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    1. It's near the end of the month, so I just want the game to be done -__-

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    2. As for stress, mid-development is always the worst, because it feels like I'm never going to finish. Once the end is in site, like it is now, things get a lot easier because I have a clear goal, and can see myself finishing, even if it means that I start working much harder.

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  12. Hate passionately limited use consumables for pretty much anything but healing/recovery. Please don't go that way. Perhaps a Kirby style system to transforming them? That'd be awesome, and let you limit their use in certain areas if you choose.

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    1. They wouldn't really be consumables, per-se. They'd be more like items you would use to work towards a particular form. I could also make it so you can freely switch between any achieved forms.

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    2. Kind of like giving people items in harvest moon. Items that are common, but can be used frequently to build up a relationship with a character. Except in this case, different combinations would yield different results.

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    3. Like Shatterhand?

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    4. I imagined the Phantasy Star Online 2 Mags that do the exact same thing you mentioned, actually. You give them items, like healing motes, that would level up theyre 'attack' or 'tech' skill lvl, and in turn would make them change forms at level 50 and again at 120 or something. i'm pretty sure that's what your aiming for when i read it, but i could be wrong,lmao.

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  13. Not really talking about this game in particular but have you ever considered doing mini games in your projects? Like stuff to keep the game feeling fresh?

    It's probably suited for a more light-hearted game where it's more of an adventure but I think it's something you should look into.

    Not sure if you've played it but when I talk about this I'm saying more Zelda games or even Super Mario RPG did it. They felt fun and really added some mix in the game.

    There could be a way to do stuff like that for a H Game but of course don't think I'm talking about this one since you have enough on your plate already.

    Just something maybe you could think about for future projects!
    (Maybe you'll even get some more experience and learn more about game design)
    Trying new things is always good.

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    1. It is, though that kind of thing is more likely to happen in a larger project, or if I'm waaay ahead of schedule in a smaller one.

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    2. Imagine an Achievement system in an H-game.......

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  14. So... do they just float around when you're getting raped? Or would you have to look out for their safety as well?

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    1. They should totally have a surprised look on their face when they're watching! Depending on the character of course.

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  15. Just a quick Question Kyrieru... What's the name of the girl you play as in Kurovadis?

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    1. Related question: Does the protagonist of Eroico have a name? (......if it's "Ero," I will cry tears of laughter and pity.)

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    2. Of course it's not Ero!
      It's...uh..."Ore"!

      Not really -__-. I have no idea what his name is. I never actually came up with one.

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    3. How about "Eric"?
      Just some letters left out of "Eroico".
      Sounds like a name fitting for a knight.

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    4. ..That's..my Uncle's name...so that's a no-go lol.

      Could be an anagram, like "Icoroe", or "Oceiro", or "Roeico"



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    5. Roeico sounds interesting...

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    6. How about Ociore? Just flip Eroico backwards and it sounds like a decent knight name

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    7. I always thought his name was Ico (it isn't patented, right?), since ero describes the game's lewdness.

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    8. Coorie, Ceoroi, Reocoi, Cioroe... sorry, I've got nothing. Given that "Eric" sounds like the only realistic name presented thus far, shipping Kyrieru's uncle and monster girls might not be that bad of a hobby.

      To the above anon: As I understand it, "Eroico" means "Heroic" in Italian. However, to Japanese, the name looks like 「エロい娘」 ("Perverted Girl"). If intentional (and it likely is), I tip my hat to Kyrieru for coming up with it. It's a good multilingual pun.

      I have no idea what Kurovadis means, though......

      Okay, wild guessing time! "Vadis" is latin for "going"/"goes." 「イく」 ("to go") is Japanese slang meaning "to orgasm." We know that Kuro is the name of the protagonist. So Kurovadis could mean "Kuro goes (travels?)" or "Kuro orgasms," either of which is decent approximation of the game's plot :P

      ......I think I just twisted logic into the shape of a pretzel by trying to read too far into the title of a hentai game.

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    9. Kurovadis is derived from the latin phrase "Quo vadis" (Where are you going), and the similarity between Kuro(黒) and "Quo".

      As for the the protagonist's name in Eroico, I suppose it would also be appropriate to name him "Eroe" meaning simply "Hero" in Italian. Similar to how "Yusha" is often used in Japanese media involving a hero and a demon lord..

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    10. Yeah, I still like my explanation better >=) Who are you, of all people, to tell me what the creator was thinking when he made the game!? :P

      Oh, and I guess you did settle back on "Ero" after all! (......wait, I misread that didn't I......)

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    11. Why the hell is there this much depth in a hentai game... what dimension am I living in. o_0

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  16. Anyone else think the current protagonist looks kinda like a big brown lump? I'm curious about why she was designed that way. I mean I'm sure she'll look fine with her clothes off. lol It's not a big deal, just something I noticed.

    I have no doubt the game will be good, and Kyr has yet to make a game that isn't.

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  17. I like the second option more but if you can have more than one then feed and gift them different thing so you can have one for different situations would be cool too.

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  18. I just want the game already... :<

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    1. Tick, tock, tick, tock....

      Waiting with my ready schlock...

      Tick, tock, tick, tock...

      Waiting till new posts jump up...

      Tick, tock, tick, tock...

      Waiting for release on time...

      Tick, tock, Kyrierus'... and mine!

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  19. How about Eros? Like Eros Ramazzotti

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  20. Weren't you supposedly going to be homeless like next week?

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    1. No, however this is the last month that I can pay rent. Beyond this month's payment I'd be tapping into my credit card, so I want to wrap up development soon.

      That said, even after the game is done, I don't really plan on rushing it out the door. I'll probably release an early demo when the game is done, but then take a few days to take feedback and fix bugs, before putting the full game up for sale. Even though I'll be tapping into my credit card after this month, I'm in no real danger, all things considered.

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    2. Can't you make some ads so you can sell more games?

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    3. Well, finishing a game is going to solve all my problems anyway, and I'll be fine until then, so there isn't really any need to make a quick buck in the meantime.

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    4. As long as there are no obvious game breaking bugs, I think you should release it. The small bugs can always be squashed later.

      Putting living expenses on a CC is bad :(

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  21. Good to hear. =)

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