Still actively working on the game..
I've mostly been doing tileset related stuff over the past few days. I wasn't really satisfied with what I had done initially early on in development, so I expanded on it a bit. At this point I'm more or less done with tilesets.
I may end up doing a couple more parallax backgrounds, however. They take quite a few hours each, but they make a big difference to how a game feels. Honestly, if I hire a pixel artist I may end up making them a higher priority than enemy sprites, simply because of how much of a difference they make. I can do great enemy sprites when I put the time into it, but my backgrounds just end up looking passable, with the same effort.
As for progress...
How far am I into the game? It's hard to say, honestly. Last month I was around 75% done, but now I'm 75% done again, because rather than moving closer to the end of the game I keep changing or adding to the mid-game content. In addition to that, I've still got to do the CGs, which will be animated, and all the music, which I'm having trouble with.
I've tried quite a few times in the past few weeks to create some music, but thus far I've yet to do anything I'm satisfied with. It's frustrating, because unlike pixel art I can work on songs for 10+ hours over the course of a couple days, and still end up with nothing to show for it. I could pull songs from abandoned projects, but I feel like the result wouldn't be very cohesive, and I doubt I'd be satisfied.
So all in all..things are going... okay. If had to describe my current state, it would be "tired". I usually end up getting sick of "mid-development", and I've been mid-development for the past year, with all the games I've worked on. It sort of creates a constant feeling of not having time for anything, which can become very tiring. More than anything, I'm just looking forward to that magical day when I can release the damn thing and sigh in relief.