Obviously, he's just in the early stages of development, but I can't tell you how satisfying it is to see that actual attention to detail has been given to the basics. The physics feel solid, there are transition animations, and the H animation isn't just 2 frames that cycle. I've got high hopes for this one.
Check it out if you get the chance.
My game on the other hand, well, it's getting there. I'm currently in the process of creating all the areas and finishing off whatever enemies I haven't done, in addition to optimizing some long standing problems. The game has a few parts that are playable, but I'm going to wait until the game is much more complete before releasing a demo.