Well, it's been a while since my last post, and thus far my thought process has looked something along these lines,
That is, a mess of ideas.
I'm not going to bore you with the details of why I'm having a hard time deciding what it is that I'm going to make. There have been some technical difficulties with Game Maker when it comes to Japanese Fonts, priorities have shifted around a bit, I've realized some things about myself that in the long run will prevent me from...limiting myself in a few ways that I may have. Overall the last month has been a whole lot of thinking, drawing, and making sprites. Also, writing blog posts that don't get posted because they're too long and convoluted.
So, where does that leave me? Well, I've decided what I'm going to make. Though it may disappoint those of you who were expecting something exceptionally unique or different, it's not anything special. My goal is merely execution, and setting a high standard for any games I create in the future.
"....Uhhh, that's vague, so what are you doing exactly?"
"You haven't actually decided yet, have you."
Pfffft, what? Of course I have. I know...what I'm not going to do, and that's almost the same as knowing, right?
"No, stop procrastinating. We want to see pixels fucking each other. Iris Action is taking too long."
ALRIGHT FINE, I'm starting tomorrow. Sheesh. I'll have a precise list of everything that's going to be in the game within a week, as well as the initial player sprites. I'll also have some concept art and a run down of what I'm going for in terms of style, tone, etc.