After doing some logo attempts (I posted some of them on Twitter), I've decided to go with Lufuclad as the title. Just couldn't get Restengear to look good, even though it looks fine on paper.
This update is still working towards actual gameplay bit by bit. Like I said initially, every second update will have some H, even if it's something simple. In this case I did the basic grab, since it will tie into a few of the mechanics. It's one of the many "function" poses that will be in the game that every enemy will have, which is why it's simple. In the future it will probably have climax stages, though.
Also, whenever the update contains new H, I will add an H to the post title.
Updates
-Enemies can now do the "grab" animation that will lead into a lot of the animations
-Struggling was expanded on, though it's still temporary.
-Added basic blocking functionality
-Added temp knockdown frame for when HP is depleted.
-Hp
-Attack collisions.
Also, I was a day late on this one. In the future I will shoot for sunday updates, so I'l try to work on the game mid-week rather than at the end. (I only got to work on the game for half of sunday, which is why it ended up late.)