Wednesday, March 5, 2014

Are you kidding me...

Here is a dramatic reenactment of my current situation.


Looks like the next few days are gonna be level design, music, and writing -__-
Or at least, as long as it takes for amazon prime to deliver an intuos pen.



Monday, March 3, 2014

Work log

For the work log, I'll be laying out what I plan on working on for the day. Completed tasks will be gray'd out, and if everything on the list is completed, I'll add more.

Some of you also noticed that yesterday I mentioned I was working on adding X-ray graphics. To clarify, there will be an H-content menu where you will be able to disable any kind of content or fetish in the game. This includes changing if H animations do damage, among other things.

Sunday, March 2, 2014

Shallow experience for full experience? Hmm..

Well, some of you called it, but I'm going to put off releasing a demo until next week.

The entire reason I set a deadline in the first place was so that I could work faster, and I succeeded in that regard. I'll keep this pace, and ideally the demo next week will be closer or identical to what you'll expect from the full game, rather than just a teaser.

I know this may disappoint some of you or diminish your impression of me as a developer, but honestly, I think your first impressions of the complete experience are more important than being held over for a week or me going "Yay, I did it".

So, see you next week -__-

I'll be posting a daily work log that lists everything I did for the day until then.

Saturday, March 1, 2014

GM is a butt

GM Studio, I love ya, but sometimes you make me want to punch babies.

So, in terms of the demo, here's the situation.

GM Studio can't deal with files in the same folder as the exe like 8.1 could. This means I'm going to have to make some changes to how my save system works and a few other things, depending on what the solution is. Bottom line is, it's something that's going to take some tinkering, so the demo won't have save-games, for now.

For that reason, the focus of the demo may be a bit different. Here are the things I could focus on today and tomorrow, before a demo is released.

-H-event with NPC
-3 enemy/trap H animations
-Game intro
-Story related elements
-Shop

Normally, my priority would be the gameplay related elements, but in this case since there's no saving it makes little sense to make the player do anything that would take any amount of time to accomplish.

Feel free to let me know what you'd like my priority to be, or what it is you want to see out of the demo. As it stands, I think it's more or less just going to be a quick first look at the gameplay and some H content.