Sunday, September 15, 2019

Lufuclad v11h

Download v11

- Added Dive move for dominant H. Press V to use. (currently only works on Slug)
- Added ability for H animations to have layers
- Slug H animation
- Misc changes

After using the H-move on an enemy, press C or up to thrust, and down or X to back out.

Sunday, August 11, 2019

Lufuclad v7-H

Link to v7

-Worked on H animation code (poses work with each other.)
-Added Goblin enemy
-Added Goblin animation  (It can also re-use the slug's)

Monday, July 29, 2019

Lufuclad v5-H

I'll update this blog any time there's an H update, however everything else that isn't an H update will be posted here.

-H animation. (For now happens during knockdown)
-Beginnings of stamina system.
-Bunch of misc stuff.
-Various H animation changes.

Still figuring out how exactly stamina will work. Added the basics though. It will change a lot as other mechanics are added, such as parrying. It will also be easier to figure out once I have some enemies with more movement and attack options.

Sunday, July 21, 2019

Lufuclad update 4

I added the ability to add your own color palette for the player. Colors can be added by adding more vertical columns to the file included in the game's folder.  (Which can currently be swapped using the 4 and 5 key).

Most of the updates this time have been behind the scenes stuff, such as making it so that the order of drawing can be controlled, along with a bunch of other random stuff. In the process of trying to improve collision stuff I broke it, so I'll have to fix that later.

As usual, ignore what appear to be bugs since at this point they are just things I didn't have time to address.

-First step of house
-Basic enemy death
-Color swapping
-Change to zoom

Also, I did a bit of work on making a separate blog for the game. Later on I will use it to list upcoming features, do votes on stuff, etc.