Monday, August 3, 2020

Rock bottom.

The phrase "at least it can't get any worse comes to mind". 

The health problem I've been dealing with for the past 8 years got a whole lot worse over night, and in my current state it is basically impossible to work in any real productive capacity. I'll be looking into current procedure options. Probably another blood transfusion.

After that, I may not work much for the following months (Or at least, I will need to make it secondary to physical health). If the problem is fixed temporarily again, I need to make sure it never comes back, otherwise this whole thing will be back in a year and the low level of output I've had since it began will be the norm for the rest of my life.

Anyhow, that's about it. I'm not going to bother talking about projects because it's not remotely feasible at the moment. After any procedures I will update you on the likelihood of work, and when I'll be likely to start working fully again.

Sunday, November 17, 2019

Lufuclad v19



Lufuclad v19

Added a new enemy to Lufuclad, and some animations since the last version posted here.

As for my normal projects, things are going slow but steady. Overall things are okay, though health is still a bit of a factor. I may put Aster on Steam soon, if only because there isn't really much reason not to.

Looked at a few different sprite artists as far as helping out with stuff, or for future collaborations. I really underestimated how difficult it would be to find artists that could actually do most of the stuff I'd want. I figured a trip to pixel joint would be all that it'd take, but it really is difficult to find people who have experience doing a game's worth of sprites, and wouldn't require any input.

Not much else to report on. Things are slow, life is too fast.

Sunday, September 15, 2019

Lufuclad v11h




Download v11

Updates
- Added Dive move for dominant H. Press V to use. (currently only works on Slug)
- Added ability for H animations to have layers
- Slug H animation
- Misc changes

Notes
After using the H-move on an enemy, press C or up to thrust, and down or X to back out.



Sunday, August 11, 2019

Lufuclad v7-H



















Link to v7

Updates
-Worked on H animation code (poses work with each other.)
-Added Goblin enemy
-Added Goblin animation  (It can also re-use the slug's)