-Added prototype enemy with H animation.
-Programmed some of the H controls
-Added some sounds.
No game loop yet, but you can mess around and H the first enemy.
This demo demonstrates what manual animation controls will be like, roughly.
Normally, animations will play automatically, with the player only having some control.
However, I plan on making it so that if the player initiates an animation where the protagonist is dominating the enemy, the player will thrust manually. (though it will also be possible to set it to auto, for those who want it.)
I also plan on making it so you can play as any enemy, male or female. This will either be in the form of transformations, or simply as an extra mode. In this mode, you will have manual control over dominate animations.
For now, the controls are as follows once grabbed:
Right: Initiate climax. (later this will have conditions or be based on stuff)
Up: Pull out.
Don't worry about bugs for now.
All animations will function this way, and some will have extra controls, depending on what the animation is.