Monday, December 14, 2015

New character vote, animation draw, stuff.


Character Vote
First of all, I said that the next character vote would start this week, so you can start suggesting characters and scenarios. Keep in mind that while you're voting for the characters themselves, suggestions for scenarios still help a lot, especially since I'm not familiar with every character I animate.

I've decided to move the character voting to the animation page

Animation poses.

Where's the Tharja animation!? 

Honestly, I just sort of lost motivation halfway through this animation. I'm having a lot of trouble choosing poses lately, and so it seems like I always end up settling on something iffy. The main problem with patreon animations (as opposed to game animations), is that because it's a voted character people expect to see the character's face, and in general probably want to see the sexy bits. This makes it difficult to come up with poses without re-treading the same ground (I'm not great at poses to begin with). Especially when I'm not familiar with the character I end up racking my brain trying to figure out what people would want to see, but at some point I have to just settle on something and start animating, which never feels great.

However, that's something I need to deal with and improve at. With game animations I can sit down any day of the week and animate something. I'd say I have fewer limitations, but surely animating the same character over and over used to feel like a limitation too? I don't know. Half of me wants to do a Patreon game instead because it would be much, much easier, but the other half of me wants push through animations, stop sucking at it, and give people a little consistency at least for a while. Either way, for now my consistent inconsistency annoys me, and I'm not sure how to deal with it.



Plans

Yeah, "plans". You can probably disregard this part entirely if you want -__-

I'm going to take a break from Noaika for the rest of this month. Mostly because I want to go visit family, but also because I need a break from it anyway.

With the rest of my time I want to finish;
Tharja/animation player
Cave-story animation
First animated Character-draw

At least. Other than that, I'm going to try and finish as many of the extra animations as possible. Hopefully it will be easier since I'll be doing each animation all at once, as opposed to throughout the week.

With the rest of my free time, I don't know. There are two mysterious things I could finish, I need to finish the animation tutorial, or I could start thinking about the Patreon game more. I've been thinking about how I could make the Patreon game work as a game template that everyone has access to.

Anyway. That's all for now. Tharja will be within a day or so, and I'll choose a winner for the animation draw soon.









124 comments:

  1. Vote: Persona 4 girl who wins this straw poll (love them all)

    ReplyDelete
    Replies
    1. vote, triple penetration ahegao

      Delete
    2. Vote. Wearing a Santa hat, strapped to an X-max lights styled sex machine.

      Delete
    3. I would like to see Chie wholesomely eating pudding

      or her pushed up against a wall and raped as she struggles in vain.

      I do like seeing cute animations but I'm pretty sure that's not the point here.

      Delete
    4. Vote. How about their shadow (yellow evil eyes, not the battle form) dominating them? Especially Shadow Chie ^^

      Like pulling a rope that lowers them onto a large dildo, or fucking them with a strapon while they hang from the ceiling.

      Delete
  2. On the issue of us wanting to see the characters face: I think there were some great scene suggestions in previous polls which if animated would be great, even with a blank slate character. If you still want to define the polls by characters and not scenes, maybe I'd suggest drawing a small frame in the corner showing just the characters facial reactions.

    ReplyDelete
    Replies
    1. I've considered that, but I feel like it would be a bit of a cop-out lol. I don't know why. That always seems like more of a game thing to me.

      Maybe I should just have multiple angles, but keep all the complicated animation in one of them, with the second one just being used to establish stuff, or show certain details.

      Delete
    2. The establishing shot or just some reaction cuts sound cool. I personally wouldn't mind the separate face frame as cheap if the character still resembled the one it's supposed to be, just with less of her face visible. Same for an X-ray frame.

      Delete
    3. I also don't think it's cheap, it just allows for added focus on facial expressions :D

      Delete
  3. Character:Nanoha Takamachi
    Scenario:10 year old Nanoha in her barrier jacket being raped by Tentacles.

    ReplyDelete
  4. Absolutely love the pic at the top <3

    ReplyDelete
    Replies
    1. Five star waifu material, that is

      Delete
  5. Vote: Misaka sisters from To Aru

    My suggestion: the production line loop idea from previous polls (sex machine, large penetration, aphrodisiacs or other drugs)

    ReplyDelete
    Replies
    1. Don't forget putting nipple/clit piercings on them XD It would be a slave production line after all.

      Delete
  6. draw yourself gettin' done in the butt with a wacom pen ( ͡° ͜ʖ ͡°)

    ReplyDelete
  7. Character: Muffet (Undertale)
    Muffet raping a guy trapped in a spider web/caccoon.

    ReplyDelete
  8. Character: Porom (Final Fantasy IV (After Years Version))

    Doggy style with inside view of her receiving cum.

    ReplyDelete
  9. Character: Crossbreed Priscilla from Dark Souls
    Scenario: Getting tentacled

    ReplyDelete
  10. Vote: Caster (Fate/Extra)

    ReplyDelete
  11. Always remember that H sprite animations are rare and good animators rarer. You will forever be hounded by people desperate for more of your work as you've made the unfortunate mistake of being pretty fucking good at what you do. You are a perverted Moses trying to part the seas of procrastination as you lead your followers to the promised land of Noaika, many of us will die, some will lose faith, but I'll be here to the very end.

    ReplyDelete
  12. Character: Rika from Digimon Tamers
    Scenario: Gloryhole, being fuck and giving a BJ.

    ReplyDelete
  13. Jessica (Dragon Quest)

    ReplyDelete
    Replies
    1. Suggested scene: Some magic is cast on her, her clothes disintegrate and some glowing magic lifts her in the air and fucks her holes silly

      Delete
    2. Vote. Can't do wrong with Jessica

      Delete
  14. Character: Zelda
    Scenario: In her Sheik disguise, torn up in places, being violated by any humanoid enemy

    ReplyDelete
    Replies
    1. love this scenario love Sheik <3

      Delete
  15. Chartacter: Hatsune Miku

    ReplyDelete
  16. People, learn to read, the voting is taking place here
    http://kyrierua.blogspot.ca/p/character-voting.html?zx=fd4604647dd521bb

    ReplyDelete
    Replies
    1. To be fair, I edited it in after like 5 people had voted -___-
      I only decided to put it on the other site afterwards...

      Sorryyy

      Delete
  17. Hey Kyrieru, the original plan included releasing a second demo before the game was finished. Was that completely scratched out? Also, as alluring as a patreon game project sounds I think you'll end up overworking again if you try to do too much at the same time. Never try to do more than what you can.

    ReplyDelete
    Replies
    1. No, I'll still be releasing a second demo.

      The Patreon game would be about the same or less work than the high-res animations. Game-res animation is way easier, so I'd probably alternate between adding H+gameplay one week, and just a bunch of H the second week, and keep alternating.

      Delete
  18. I'd be happy to see the animation tutorial. I know a few things about the principles of animation, but now that I'm actually trying to do it with sprites I'm being screwed up by the process, and I think it would be nice to know how somebody else works. I actually find your posts the most helpful as a guide to learning workflow or practical tips as opposed to the more ubiquitous things (like how to draw or whatever).

    Also, I am curious if you will ever make some sort of music tutorial? I'm not too concerned about this, but it's another thing I'm sure I could benefit from seeing done, especially in the context of games. I've only ever tried it for EDM in the past and that never went very well.

    ReplyDelete
  19. Something about holding a bag of tools make the top image extremely hot >_<

    ReplyDelete
  20. Could you make Tharja make Robin finger/fist her?

    ReplyDelete
    Replies
    1. Or knead her own tits why she licks her ^__^

      Delete
  21. Well, if you don't know what pose to do with Curly Brace you can always:
    - have Misery telekinetically levitate her, shred her clothes and high speed penetrate her with some floating objects
    - have the Doctor, after he turns into an energy being or red crystals possess her and/or enter all her holes
    - have a very large red flower corrupted Mimiga fuck her broken against the floor, holding one of her legs up

    ReplyDelete
    Replies
    1. Or Misery turn her into a human first, wouldn't you say, since she's a robot? :-D

      Ky, have you played Cave Story? One would think so since it's a Metroidvania made by a single person, which reminds me of someone's work. But one just cannnot be sure, since you obviously don't have much time for trying games.

      Delete
  22. I don't think repeating poses must necessarily feel samey. For example Shantae had that 'keep going after cumming inside' thing going on, Shilleka also basically doing cowgirl did that teasing thing with just one insertion all the way deep... Even if completely restrained and spread-eagled, the girls could be doing different things (screaming into a mouth gag, trying to break out of the restraints, given up and sobbing, be genuinely into it) not even mentioning what could be done to them. Example: an animation where they are penetrated by a normal dick and after the sex they calm down, but make it a cop-out as a much larger dick is suddenly inserted. Give more focus to some hot details like this.

    You can make the poses more unique exactly with the animation you're doing after all. :D I know, I've seen it in some of these.

    ReplyDelete
  23. Not familiar with another's character?
    - then play meme with your own character , it might be good.

    -Example "BUENO"
    http://i.imgur.com/BDmfVAM.jpg?1

    ReplyDelete
    Replies
    1. -__- = "Are you not entertained" then?
      http://i.imgur.com/majUXAp.jpg?1

      Delete
  24. "doggystyle" and "lazy dog" (laying doggystyle) are pretty unanimously adored, seeing as how we are instinctively driven to pursue that as our default sexual configuration. so they're always safe bets.

    as for seeing the character's face, frankly i don't think that's THAT important. i mean the name of the game is bending yourself into a pretzel with another thing, so it goes without saying that sometimes the faces will be hidden. i want to think people realize this, and will tolerate faces being hidden so long as the character is distinctive in some other way.

    ReplyDelete
  25. This game... This guy...

    ReplyDelete
  26. Any chance you could show us a Noaika H-animation before your break is over? I can't wait to see what you've done with the larger sprite.

    ReplyDelete
  27. Have some Noa and the clawed demon: http://i.imgur.com/riF3uzb.png

    "fuck off, the camera's aiming at me"

    ReplyDelete
  28. Calling it now: Midway into January, Noaika is cancelled.

    ReplyDelete
    Replies
    1. Oh noes, that's like the fifth time it's happening!

      Delete
  29. Some artists are request and commission machines. They can be enthusiastic about any topic and can whip up a picture about it, taking amusement in the results and earning cash.

    Some are not, and their least motivating topics are random ideas off the top of strangers' heads. These types are dysfunctionally ambitious and can't be happy with spur of the moment whims that were never their own. If they had little energy to begin with, that drive is dying before it goes anywhere.

    Even when money's involved, it's better they stick to something special to themselves. Something that always matched their obsession. Otherwise they'll only be making empty promises and burn out rather than create. Sometimes for the long term.

    ReplyDelete
  30. Character: Marisa Kirisame from Touhou
    Scenario: idfk, fucking herself with a magic wand or something.

    ReplyDelete
  31. I think that people who do commissions are that way because they've dedicated themselves more to the medium, and so it's become second nature. Low-res pixel art and programming my style of platformers is that way for me now, so it would be easier. However I have to wonder if higher res animation would eventually become second nature as well, and what skills I would gain from it.

    I don't know yet -__-

    For now, I have an obligation to do a couple more animations, and finish the extras designated by the stretch goals and tiers. After that, I'll have to decide what I want to do. At the very least, as a player of H-games the sheer shortage of H-games to play makes me think that a weekly updated game is needed more than animations (Though some might say those are needed too).

    ReplyDelete
    Replies
    1. I say, the game is a frickin cool idea. The animations are something (very nice) to look at while waiting for Noaika and for you to hone your skills on. At least for me.

      Delete
    2. Might be a double post because the forum ate my previous attempt.

      That's not just an earned skill, it's personal preference. Some comics artist exclusively draw scripts others wrote while others rarely scribble a story they didn't come up with themselves. Some of the world's greatest illustrators and animators are comfortable almost exclusively bringing other people's visions to life. Others can't do that and grow bored if they try. Both stick to their craft long enough to master it because they choose the approach that drives them naturally.

      Practice is a requirement either way, but the kind your brain rejects on a fundamental level is a waste of willpower. You won't stick with it long enough to get good and you won't produce enough results to satisfy your supporters. Keep experimenting until you find what works, but don't forget obligation to strangers never inspired anybody. It's not even a good substitute for necessity.

      Delete
    3. Ah, I see what you mean.

      I don't know, to be honest. I've never really been in a position where I've had to work under somebody with no control over the project. That said, I'm sure I wouldn't enjoy a job with no input unless I worked with someone for whom I held a lot of respect artistically.

      With the animations, it's hard to say if that's the issue. All things considered, I still have control over the specifics animation, since the only thing 100% up to the users is the character. However, I'd be lying if I said I didn't have my own biases. In general I'm going to be more enthusiastic when it's a character I know about, or would have wanted to animate anyway.

      Delete
    4. A future compromise might be naming a set of characters and scenarios you want to animate and letting people vote from those.

      You could even try that with Noaika's H-animations, where the final versions have extra tweaks or phases so they don't give away everything. People would essentially be voting on previews that also show visible progress on the game. Naturally, only for parts that wouldn't spoil surprises.

      I don't know how complete or uncompromising your vision is. But if Noaika has non-gameplay blanks, it's one way to help fill them. Say there's a versatile scientist/mage villain you can't figure out which fetishes to give, or a bestiality monster you aren't sure what species to make. If it turns out you don't like the voter's choice, you already made that asset for practice so you could toss it in as some variant. The game benefits either way.

      Delete
  32. Will you be updating here when animations are finished too or just on that new blog site you made?

    ReplyDelete
  33. *Gets mad at some random guy a few weeks ago for asking "how the hell can we expect you to keep deadlines for these animations when you don't keep deadlines for anything else?"*

    *Promptly misses deadline like two days later*

    Fucking lol, Kyrieru.

    ReplyDelete
    Replies
    1. When did I get mad at anybody?

      Delete
    2. You are a furious rage machine at all times, Ky. I've seen it. I've shadowed your blog for year/s, and you literally cannot stop frothing at the mouth like a raging animal. Luckily you're caged behind my monitor or i'd be losing a lung and half my liver for this comment.

      Delete
    3. Probably mean [let the ----hurt flow through you]

      but you will not let it happen , right?

      Delete
    4. People seem to like saying that I get angry or can't take feedback, and then they can never give me any examples of me acting that way..

      Delete
    5. Does getting mad at yourself count?

      Delete
  34. Being a H-Artist I'm willing to the Animation Tutorial, be able to basic animate my own art will be the most interesting thing to learn, and share it with people (and maybe you) the progress we get from your help. That's only my request, I'll wait for your next awesome animation, take care Mr.Kyrieru and happy holidays.

    ReplyDelete
  35. Hi Kyrieru. Do you think a Patreon game could have something like followers whom you would meet and recruit after meeting certain conditions? They could like help you in battle and if you lost you'd have to go rescue them/or you could even have scenes with more than one girl. I'd really love that. Not many, just a few fleshed out ones.

    ReplyDelete
    Replies
    1. Probably not. Mostly because it would require either more animation, or far simpler/common animations to compensate for the fact that there's another character who can have sex with enemies.

      The only way I'd do something like that is if they only had one H-animation, or if there were one or two isolated events. However there wouldn't be fully fleshed out party members with tons of moves in combat, they would be more like simple NPCs.

      Delete
    2. Gotcha. I meant something really simple on gameplay side, like the baby familiars in Binding of Isaac for example, just grown-ass women lol. Couldn't the need of H-animations for multiple characters be resolved with just interchangeable heads, with the rest staying the same? In combination with modifiable color palette and cup size, I mean.

      Okay, I won't be pushy (I probably already seem that way) it was just something I was curious about. Probably too hard to do in an action game by one person. I just like the idea of harem building, even if the MC is a girl just like them. They could bond over their shared experiences, lol.

      Delete
    3. Well, that would be doable in a normal game, but the idea of the Patreon game is that it would be weekly, with H-content and gameplay being added each week. That means I only have so much time to add the new content, and it would just be that much harder if I had to animation 10+ extra parts every time I added a new animation.

      Delete
    4. Ah, now I understand. Well, at least hope some NPCs could interact with the world in their own ways, have their own events and maybe be romanceable.

      Delete
  36. Finish your god damn game

    ReplyDelete
    Replies
    1. We know that developer can finish a lot of low quality game in one year , but that is bad.

      so please chill , finished product will judge this.

      Delete
    2. No, he's right to be at least a little pissed, if he paid money for it.

      On that note, Kyrie DOES deliver on refunds. You could just ask for that.

      Delete
    3. It is definitely getting a bit silly...I mean, compared to the cycle of the last two games, this is taking a pretty long time. At the end of the day, it's only what, 5 bucks that I paid for it? I'm not exactly that invested. I'd still like to see it done some time next year. No way of really knowing how much is actually going into making the game or how 'grand' it's scale is in both content and backend framework, so I'm not exactly gonna go egging him on over it.

      Eventually I'll get what I paid for, so I'm not sweating it. It'd be nice to see some progress in the blog, but then again, it's also nice to have it all be a surprise, too. I'm sure he's well into it anyway.

      Delete
    4. The previous games were pretty simple compared to Noaika. Lower res, less enemies, simpler animations, simpler mechanics, less music, less sound, and they still took me around 4 months to create. The final Demo of Noaika will be bigger than the full version of Kurovadis, in terms of content.

      As for why it's taking as long as it is, there are two reasons. For one thing, I'm doing a lot of the stuff that I'd normally avoid because it's too complicated. There's a lot of "I'm gonna do this because it would be cool if I did it", rather than "I'm gonna do this because it's the easiest, quickest way". Most of the H content goes deeper than just an H-animation.

      Also, keep in mind that early on in development I was going through quite a few health issues and went to the hospital a couple times. Development was slow, and even after my life wasn't in danger anymore I was still taking it slow and trying to deal with some of the lingering issues that were slowing me down. As I got better my pace went back to normal, however it doesn't change the fact that I lost a lot of time.

      I will show previews eventually, however they will be few. As a player, I really miss the "holy shit what is that" kind of moments I used to experience as a kid when playing games. Now days games will just blatantly show off every weapon and feature of the game to hype it up. The idea of the player going in blind is really interesting to me, and I kind of regret that people even know as much as they do already (from when I talked about features).

      And for those who worry or joke about me abandoning the project; It's not something I'd give up on. There's no reason to. I could remove the story today, use a random enemy as an end boss, throw out the unfinished stuff, and it would still be longer than the original Noaika was meant to be (It was supposed to be small and simple -__-). However I want to make something I can look back on and be proud of for once, and that means taking the extra step at every step. If I could go back and undo preorders I would, because nobody expected it to take this long.

      Speaking of which, I do follow through on refunds. If anyone is sick of waiting you can use the email on this page, and I'll send you whatever amount you paid.

      Delete
    5. Can i just email you and you send me whatever amount I wish?

      Thx.

      Delete
    6. Where exactly is this pre-order thing at anyways? I don't have a problem tossing $5 or %10 at this game and waiting since It'll be out eventually.

      Delete
    7. I believe ky murdered the pre-order thing shortly after setting it up.

      Don't think you can give him money at this point.

      Shrug.

      I'd pre-order too.

      Delete
  37. We know that developer can finish a lot of low quality game in one year , but that is bad.

    so please stay chill until it finished.

    ReplyDelete
  38. Well, I finally finished coloring the Noaika fanart: http://imgur.com/a/gWLiq

    ReplyDelete
    Replies
    1. Only just saw this but nice work!

      Delete
  39. "Honestly, I just sort of lost motivation" Kyrieru in a nutshell

    ReplyDelete
  40. I really don't understand why some of you are so impatient. Everything Kyrieru delivers is pure gold. Most h-game developers are usually a team of 2 or more people. Kyrieru is creating all of this by himself, the guy is obviously multi-talented and is damn good at all he does. I guess most of you don't realize how much goes into making a game, especially at the level of quality Kyrieru does.

    ReplyDelete
    Replies
    1. I mean, it's pretty easy to understand why. They thought the game would be out in 2 more months and then it went on for another year without any tangible updates.

      The only problem is that some people think it's taking me this long to create another game of Kurovadis's scale, which isn't the case. However, I've only shown a single sprite thus far, so that's perfectly understandable too.

      Delete
    2. If a co-worker tells you that they'll bring you lunch tomorrow, and then they don't do it, you're a little disappointed and annoyed even though they had no reason to feed you in the first place.

      Delete
    3. Well, he was talking about the game, you're talking about the animations. With the game, there was never a deadline, so that's one thing. With the animations on the other hand, I should be sticking to it more, enthusiasm or not.

      Delete
    4. So Noaika is pretty huge, eh? That one sprite was gorgeous. That's a pretty monumental task for one person. I hope to get to see it.

      Delete
  41. Would you draw some blood in an animation as for a broken hymen, or would that count as guro?

    ReplyDelete
  42. Oh, Hi Kyrieru o/
    Didn't visit your blog since you changed your blog site ~

    How is it going? Do you still have enough money for a living in Canada? ;P
    It has been a long time since you announced Noaika, so I'm basically impressed that you still live/work on that game/respond to questions/are nice you your fans ~

    ReplyDelete
    Replies
    1. You sound like a real faggot ~

      Delete
    2. Nene, I'm just pretending
      I'm unreal faggot ~

      Now stop being a faggot by yourself and go play CS with your russian friends

      Delete
  43. Happy holidays Kyrieru. Enjoy the break and time with family. If you're here and have time, perhaps don't forget to make a poll out of the vote, it looks like there are a few solid candidates already. (Go Chie!)

    ReplyDelete
  44. can we get the ingame screenshots you said you would deliver soon in August before we get into 2016 or do we have to wait because you want to finish something before?
    anyway i wish you a nice christmas

    ReplyDelete
  45. "Tharja will be within a day or so..."
    Stilll waitiiing!

    ReplyDelete
  46. Nice to see you taking a break from taking a break.

    ReplyDelete
    Replies
    1. It's what Sans would have done.

      Delete
  47. Merry Christmas Kyrieru, hopefully your holiday doesn't suck.

    ReplyDelete
  48. Merry Christmas Ky. I hope you haven't walked off a cliff accidentally... Or on purpose, either would suck.

    ReplyDelete
  49. This comment has been removed by the author.

    ReplyDelete
  50. These passive aggressive and aggressive comments made on Christmas Eve and Christmas Day make me sad. Well, says something about the people/person who made them I guess.

    ReplyDelete
  51. I'm mildly disappointed with how people treat ky. I've only seen a handful of people comment rash things out of ignorance but for what? It's not as if ky has done anything wrong. He's just thorough about his work. people should really hold their tongues towards ky because I feel at any point he can stop what he does if he doesn't feel like it. So why are we putting him down over impatience instead of encouraging him to continue by contributing things like fanart? It just boggles my mind guys...

    ReplyDelete
    Replies
    1. Agreed. Kyrieru deserves praise, not criticism.

      Delete
    2. Criticism in itself is a good thing, better than mindless praise, but a lot of the stuff here is not criticism

      Delete
    3. What ever you want to call it, the point is people need to quit being a douche and appreciate the mans work.

      Delete
    4. ye but he doesn't do anything^^

      Delete
    5. http://kyrierua.blogspot.ca/p/blog-page_94.html
      http://kyrierua.blogspot.ca/p/midna2.html
      http://kyrierua.blogspot.ca/p/blog-page_2.html?zx=e114bdd38f02ca1
      http://kyrierua.blogspot.ca/p/purgatory2.html
      http://kyrierua.blogspot.ca/p/fio.html
      http://kyrierua.blogspot.ca/p/http1.html
      http://www.kyrieru.com/p/kurovadis_10.html
      http://www.kyrieru.com/p/eroico.html
      http://www.kyrieru.com/p/basic-for-characters.html
      http://www.kyrieru.com/p/this-first-part-will-cover-many-of.html

      Nope. He does nothing at all.

      Delete
  52. I love Ky's work, but one particular problem he has is falling silent for WEEKS out of the blue. We know that he's working on stuff all the time, but such is the human nature to start feeling insecure after a random, prolonged period of silence. It would be nice to post something (a screenshot, some ideas for future updates, a sketch, ANYTHING) on more or less regular basis, just to calm people's jimmies.

    ReplyDelete
  53. Well like he said in one post that he is not going to post screenshot of the game because
    he want people experince all of their emotions in full game. For me this is a very bad idea
    because the people in here are desperate and wants the game right now and wants too see a progress and Kyrieu don't show anything and that is why the people comment bad things about him that's all.

    ReplyDelete
    Replies
    1. Right, and personally I agree with him, however I don't think it would be too much spoiler to show some enemies from the first level with the new resolution, I mean, we already know generally what they look like, and it alone would likely satiate anyone's desire to see new stuff.

      Delete
    2. If such is his decision, it can't be helped. But I'd really like him to reconsider that strategy - all that denial with no tease is seriously trying people's patience.

      Delete
    3. Yeah but at this point it's a situation where "damned if you do, damned if you don't".

      Showing screenshots will only increase hype and talk about the game yeah, but if it's not close to being released or done with constant updates then he's back to what happened the past 6 months.

      Not showing screenshots test everyone's patience even more and makes people wonder if he's actually working at all, again, people judge and assume things.

      Really, the best thing we can do it's wait and see if he releases the game, or a demo. I for one trust that he's still working on it. I've seen the development of his past games and the process was more or less the same.

      Shit takes time.

      Delete
  54. first time checking the blog in a month

    nothing has changed

    ReplyDelete
    Replies
    1. This post was made less then a month ago, so what you said is already nonsense

      Delete
    2. You can go back even further and he would still be right.

      Delete
  55. I just bought Kurt Vadis and can't play the game because it keeps popping up a no sound device detected thing. Help?

    ReplyDelete
    Replies
    1. I don't know who this Kurt Vadis is, but he sounds pretty cool.

      Delete