I know things have been quiet for a while -___-
Don't worry, still alive, still working. For the amount of time this is taking, at this point I'm pretty sure I'll either be giving those who pre-ordered something else for free (probably the next game, considering many people paid more than $5), in addition to Noaika. Given how long it's taking. (Even though I didn't give a date, it still makes me feel awful).
Edit: I mentioned refunds, but as people pointed out below, I suppose that was dumb of me to consider -__-
Since many of you just want to hear "something", just any kind of update, I'll give some insight into one of the features of the game.
Basically, in addition to normal enemies, there are a small set of enemies that are a bit like mini-bosses, that appear in certain areas around the map (they move around, sort of like in monster hunter). Part of the game revolves around hiding from some of these enemies initially, but hunting them down and capturing them, once you acquire the equipment, or skill, to do so. (To clarify, the general areas they appear in are designed for them, so you won't have to worry about them appearing in other areas where it would be tedious, such as platforming sections.)
Well, for the most part, anyway.
Some of these bosses are monsters, and some are more humanoid. Unlike normal enemies, these bosses also have a bit more H-content associated with them, rape and otherwise. Some of them don't actually harm you, but will do things that lead to H-scenes if you're caught off guard.
But SSHHH!!! You didn't hear it from me. If anyone asks, you haven't heard from me in a while.
This was a very nice nothing that I've heard from nobody. :]ReplyDelete
I don't agree with the refund method, it would seem as a weird loan and people aren't actually getting anything more than they would have by buying the game.ReplyDelete
You could release a second demo to pre-buyers, one that would go up to the first boss or not far away from what the final demo would go, that way people who preordered would get something more from their donation and it would also satiate people who are waiting for a content update.
I was gonna wait till I finish them, but I guess this is a good time to share these two drawings I was doing of Kuro and Eroico (is that his name?) I'll share them again when I'm done with them:
You shouldn't stress so much about what you promise and whatnot, AAA companies and other indies handle communication with customers much worse. Feedback must be always considered, but sometimes with a grain of salt (that includes this comment too. if yo think about it). Anyways peace
As someone who pre-ordered, I was getting anxious for an update. I thought the game would be coming out a bit sooner.ReplyDelete
As person who codes for a living, I am sympathetic to how long things can take to get done right.
Good to hear from you either way. Do your best!
This actually made me regret not pre-ordering. :(ReplyDelete
I agree with the aforementioned thoughts in general. I'm glad to have helped, glad to have per-ordered. I was proud to support you, as I've received far more enjoyment from your previous works than you charge. So, in the words of Phillip J. Fry, "Shut up and take my money!"ReplyDelete
I agree with what Thundragon posted. No offense to you, but everybody who pre-ordered from you knew that the game could take several months to actually be released especially considering your past release schedule. Just give those who pre-ordered another demo, or a gameplay video to download. Something to make us more confident about our purchase.ReplyDelete
I don't believe you should refund or give anything extra because you're adding so much more in compared to what we paid for. Seriously, if the game has twice as much as you anticipated, I would be happy to pay more for this :)ReplyDelete
Good things are worth waiting for!
I agree, I pre-ordered and wanted nothing more than to support a good developer. I won't argue with a demo myself but as for a free copy, nah. I'll just end up buying that game as well regardless xDReplyDelete
No refunding for you! Keep my money! As long as you deliver a product you're happy with, I'll be happy.ReplyDelete
Those mini-bosses seem like a great way to create nonlinear stages. I remember in Xenoblade Chronicles that there were insanely high-leveled monsters in early areas - sixty or more levels higher than you - and you would eventually go back and be strong enough to defeat them. Always feels awesome to stick it to an enemy that kept giving me trouble. XDReplyDelete
So you can use the dark areas to hide from the enemies that you're not strong enough to kill yet? That's a great idea, reminds me of the SA-X parts of Metroid Fusion.ReplyDelete
I love you and stuff, but I got a bit of a bone to pick with you.
Way back when you first allowed us to pre-order Noaika, you said, and I quote, "there is no benefit to pre-ordering other than supporting the game's development. There will not be exclusive versions or content."
I could have pre-ordered, but I decided not to because money is very tight for me right now. I decided to play it safe and wait. If I'd known pre-order people WOULD be getting something extra, I probably would have gone ahead with it.
Anyway, it's not a deal-breaker by any means, and I still love you and I'll still buy the game regardless, but this is a tad irritating if you end up breaking your word here >.<
"there is no benefit to pre-ordering other than supporting the game's development. There will not be exclusive versions or content."Delete
Basically what Mr.Unknown said. Held off on pre-ordering till i was less broke, forgot, then the -pre orders are closed- post reminded me that i forgot to.
As I see it there's no reason to do refunds or anything fancy. Your workin on the game alot and that's what matters. I think those who are upset would just like to see you update your blog a bit more often.
Basically doing something extra won't make the game come any quicker, you lose time on the game, and those who missed out get to feel extra salty.
Regardless of what you do not everyone will be happy, hell even if the game came out instantly you'd still have people bitch about the game taking too long. So in my opinion it's best to continue as you are now, as it's not like you're doing anything wrong.
While people who pre-ordered may get something for "Free" like another game later (many people paid more than $5), nobody will be getting anything "exclusive". I won't be releasing EA demo's, or bonus content, or anything like that.Delete
EA just got shat on lolDelete
I think EA in this case refers to Early Access, ie, a early demo or such.Delete
Or it could mean what you said. (Makes sense either way)
Okay, cool, that actually sounds fair, Kyr.Delete
Thanks for taking the time to let me know ^_^
I don't really agree with the idea of refunds or extra-something for those who pre ordered. Doing so isn't going to make this go any faster and more than likely the opposite.ReplyDelete
Everyone who pre ordered knows/should have known that there's no benefit to doing so besides helping you out. You shouldn't beat yourself up about it either, you're working hard on the game to make it great and that's what everyone wants and it takes time.
Obviously you shouldn't go dead silent either, but if you'd like to keep people appeased perhaps considering doing an update every now and then with maybe a sketch or two. Covering some Noaika ideas, progress, thoughts, etc.
no refunds thxReplyDelete
can't wait for the finished product, so hyped!ReplyDelete
If you attempt to refund, I will attempt to re-place the money back in your hands/wallet/bank.ReplyDelete
Because like the everyone further up the page said, I and a lot of other people made the preorder to support the game's development and/or developer. And soon™ is perfectly acceptable in my books.
Don't feel bad for taking longer. You had issues. And honestly, it takes as long as it takes, it doesn't matter (well at least if you don't need 5 years or something :F). I'm just hyped to see it when it's finished as I'm a big fan of your great works. I think you are by far my most loved pixel-H platformer creator. Keep it up! o/ReplyDelete
Dude, that was an awesome update with a lot of great info. Please let us know if you will include something extra for pre orders. I didn't pre order, but i want to know what I'm missing or if it could be bought separately. These new monsters sound cool. Are the little assist robots going to be vulnerable to some h attacks?ReplyDelete
There won't be anything exclusive or made for pre-orders. If people get something for free in addition to Noaika, it will be unrelated to it, and a product that anyone can buy normally.Delete
While I'm planning on including H-content for the robots, I don't know if I'll have any normal enemy animations. I might, though. ( They wouldn't be super smooth like the player animations, because I'd have to do one for every variation of robot )
Sounds good. The monster hunter type enemies, would they be anything like ghosts in spellunky? Or even the tentacle wall in koonsoft games?Delete
If you're ok with including it, I think vore-type animation would suit the mini-bots better, since it's hard to think monsters would want to sex up metal+plastic. They're mechanical right? It would be better to stick to that. Not to mention it would be easier from an animation standpoint (can re-use the same animations for each sprite)Delete
Disagree completely with everything you just wroteDelete
Well, vore esque monsters would be something that I could add in easily, however I wouldn't want them to replace normal animations. If I do normal animations, I would be doing the type of thing where I draw one or two poses, and those are re-used across multiple enemies. That doesn't mean there couldn't be vore monsters too, of course. (though in my mind it would be implied sex, just not visible because it's vore)Delete
As for them being robots, I think suspension of disbelief in a porn game goes more than far enough for most people come up with their own reasons as to why they can/would have sex. I could explain why "I" think they can, but surely people are better left to imagine.
Honestly if the game has as much content as you say it has, you probably shouldn't stress out over something like the little assist robots h scenes. You could probably get away with just giving them a 2/3 frame masturbation cycle cloned for all of them or nothing at all. (Maybe just shocked faces or a shy one hiding her face and looking away in embarrassment, etc.) Or you could just make a final "super" one that has small little real animations.Delete
….“Or refund everyone who pre-ordered after the game”........ReplyDelete
DO NOT SPEAK SUCH BLASPHEMY IN FRONT OF ME EVER AGAIN!!!!!!!~
*lightning strikes in background*
Seriously, when I pre orderd I figured it would take a while. I have more than enough things to keep me preoccupied until release -_-
So shut up and keep my money! No extras either, unless you release them for everyone. As another user pointed out, it's not fair to the people that did not pre order and you're likely to piss off a few fans.
We knew what we where getting into when we threw money at you. And you where completely honest about what to expect when we did.
Oh and thanks for the update ^_^
One day I'll get a mail telling me "Here's a great game you paid for!" and it will be good. Until then, I don't need to remember I preordered things.ReplyDelete
that is the same thing with what i've backed on kickstarter. Let the wait go unnoticedDelete
Speaking of H-scenes, do you have plans for how the ero content will affect gameplay? It seems like you did in the demo, what with the heroine changing facial expression when sexed up too much.ReplyDelete
Just keep us in the loop and I, personaly, don't really care how much time you need. I gave you my 20$ knowingly. Heck, I would have given you more. Keep the money, do your thing. Just keep talking to us.ReplyDelete
Seems like time well spent for the content delivered. Good job. You can keep my ten bucks.ReplyDelete
Yeah, I honestly think people are just happy enough to get updates from you. Honestly dude, I still think you should keep working hard like you are but don't strain yourself.ReplyDelete
Hell, even if the update was a 5 second doodle or something like you've done here then people (like myself) are EXTREMELY happy to hear from you, no matter how small the news is. It's better to hear literally anything from you rather than months of worrying if you're okay or not.
Slightly unrelated: when you work on your next game, please try and aim for it to stay simplistic. Extra content is fine but I know you'll be trying your hardest to think about what should go here or there or how object A will use object B, like really don't over think it. I know you said you'd plan to keep it simple but gotta make sure of it with you! >_<
You know this is a problem a lot of people brought up to you over the last year or so, not just with preorders but your "work ethic" in general. Nobody is doubting that you're working hard on the game, but part of being not just a game dev but a business owner means actually releasing your product in a timely manner to keep customers satisfied. You seem to have fallen into the trap of over-complicating your plans, failing to meet your goals, and then "compensating" by complicating your plans for the game further. Busting your ass worse than the amount you're already busting your ass despite failing to meet your deadlines is just going to make you stressed, your fans frustrated, and your business look like a scam.ReplyDelete
I'm a business owner. Believe me, I've been where you are. You might feel like you're cheating your customers but you cheat them worse by denying them anything whatsoever because you can't accept when you're stuck in a loop of bad business practice. You said this game would be out how long ago? And moved the deadline how many times? And now you've accepted money for it despite it not being done. AND deprived yourself of later income by promising your next game to them free as some kind of penance for yourself, which is going to make staying alive for the game after that even harder... unless you do preorders again. See the loop?
You're just stressing yourself out worse. Finish the game and stop promising new shit. You can work it into a new game instead. You're a really talented guy and I don't want you to go under because of good intentions.
I never gave a deadline for this game, for the exact reason that I've given self imposed deadlines in the past where I would have had to make compromises to meet them. In the future, I won't be giving release dates, and I will probably refrain from even mentioning how long I plan on spending on my games, since it has been misconstrued as deadlines in the past. At most, I will explain the scale of the project, but that's about it.Delete
I mentioned another game for free, because enough people paid more than $5 that I would still break even, and it would be as if those same people bought both games anyway. That aside, I won't be doing pre-orders again. The only reason I resorted to it was because I've gone nearly two years without releasing a game, and I've started and abandoned around 3 games in that time.
Given that I have so much more reliable code and experience to draw from than I did after Eroico, I don't see myself making the mistakes I made with those games again. My work ethic has gone from "start simple" to "do what you want to do the first time", because based on those 3 or so projects, including Noaika, starting simple just creates more work for me in the future, and I'm more enthusiastic when I think I'm doing good work, rather than stressing over what I see as problems that need to be fixed. If I made a long project like Noaika from the beginning, or continued to develop some of the other too-large scale games, there wouldn't have been a financial problem in the first place.
That said, after Noaika is released, rather than making a short, simple game, my plan is to make a "simple" game, but more complex in that it would be a much more "complete" game. Like if Eroico had 5 levels instead of three, more enemies, and slightly bigger, but much better graphics. I'll also be using the same engine as Noaika as a base, rather than working from scratch. The entire point of the project will essentially be "Here are the mistakes you made in the past. Make a game based completely around avoiding those to get you back on your feet, and then go from there"
As for stress, it's all relative. I'm not depressed, or physically in shambles. Sometimes I'm just "stressed", annoyed with my current state of affairs, and looking forward to the day when I've overcome them, and can't start fresh with what I know. It's not like I'm going around kicking trash-cans, or yelling "what the point of it all?!!" at the ocean and throwing my tablet into it. I'm sure people with normal day jobs get far more stressed than I do about some game mechanic not working out -__-
Oh, and I'm not really making promises about new features. I was mentioning some of the stuff that's already in the game, or in progress. A lot of the stuff I discuss in comments is stuff that's sort of like "Well, I want to do that, so I'll wait and see if I have the time to do it"
I know your plans have totally hanged since then, but what would be the new schedule for future games? Iirc it was originally meant to make a new game after Noaika and then start developing Kurovadis 2, but I assume that's been scratched given the recenf events.Delete
Well, after I finish Noaika, depending on how well I'm doing financially, I'll do one of two things.Delete
- Make a more robust engine so that I never have to worry about basic programming and mechanics for a long, long time, and make a linear game with a little more content than Eroico, but with better graphics, to go along with it.
- Use Noaika as a base, and make a simple linear game, but with twice the amount of content as Eroico, and better graphics. Basically make it simple, but make it good based on the graphics, enemy design, and the amount of content.
After that, I'm not sure. Though I do know that I don't want to work on Kurovadis 2 until I'm more financially stable, which will probably mean one or two games before I try. Even then, there may be something else I want to work on more.
To clarify, in the past I had a tendency to add more complicated stuff because I thought the game wasn't good enough, but it was usually because I was trying to make a "small" project, and as a result I never made enough enemies. I think I could work on a simple game so long as I make it more complete, and add enough enemies to make a simple game work for level design.Delete
You hear that ky? The anonymous man on the internet verbally identified himself as a business owner. You should take his scrutiny with extra regard, surely he's legit and speaks for us all.Delete
Yeah because it'd be a fantastic idea to state the name of my business on a porn site.Delete
I didn't claim to speak for everyone, I gave him advice cause he's talented as fuck but has displayed poor business sense in the past. He deserves to succeed, and sometimes that means getting told you're doing something wrong. Supporting him through honest critique will take him a lot further than your frantically choking on his dick and trying to discredit those who want him to get better.
I see where you're coming from, Kyrieru, I really do. But you have a bit of a track record at this point, and I'm worried that your good intentions are going to blow up in your face. Still, if you insist that you're doing fine and not stressed out, all I can do is believe you. I'll keep checking in from time to time and hopefully one day you'll have another game I can throw money at you for.
At the very least, if things go south or hit another roadblock you have more than enough to make it big working for an indie or other sprite-based game developer. If nothing else, your positive attitude gives me hope for your future as an artist, period.
I'd feel bad if I took this long to deliver a product that I decided to change 80 times during the creation process because I decided I didnt want to work as hard with larger sprites, so I went back to using small, detail-less sprites and still took as long as a higher quality game. So don't worry, the guilt is natural.ReplyDelete
- The game with larger sprites was an entirely different game, and had nothing to do with the decisions I made on this one.Delete
- In terms of development time, this game has far more content than any of the higher res-games I was developing, and none of those projects got far enough to serve as a legitimate example of how long such a game would take to create, compared to a game like Noaika, which is much farther into development.
- Noaika has larger sprites than either of my other released games, better controls, twice the content, and far more effort put into it.
-"as long as a higher quality game" is a meaningless statement, because you have neither played Noaika in it's current state, nor has anyone played the aforementioned higher-res games. And if you mean other games, then comparing my dev time to a different dev, especially one with a team, is also meaningless.
Noaika feels like a really robust game if the demo is a clear sign of it. It has better graphics and animations than Kurovadis or Eroico and it's over a lot of mediocre platformer hentai games which had complete teams behind.Delete
The only recent game I'd say that is very good is Succubus, and Futire Fragments seems promising but it's still way into alpha development.
Given the amount of time dedicated since you started working on Noaika the demo is really good and I'm sure the full game will be wirth more than $10
Hi, I just played the demo for Noaika (It's been a long time since I checked your blog) and I love the animation for the sprites, they look really dinamic and smoothReplyDelete
So I wanted to ask you, do you have any pointers or tutorials you can give on making and animating sprites? I want to learn so I checked your tutorials but I would like to know if you have any other recommendations about sprites and animation in general
i know he uses a tablet to sprite. you can apply traditional animation concepts to spriting.Delete
WHOAH! AWESOME! >.<ReplyDelete
... How long has it even been..? The last year has been a huge blur to me. Don't worry about it on my account - I only remember I gave you anything because I wanted to make sure you were living comfortably and able to continue working on your projects. You don't have to give me anything - personally speaking.ReplyDelete
Forget most of the haters regardless. A few I can see having legitimate reasons to rant a bit, but even then a couple of them go overboard. Most of us are willing to be absurdly patient for a good game, especially with so many bad games perpetually hitting the market (that being in regards to content and gameplay.). I'm sure at any point one or two of us thought to complain, we were quickly reminded just how lousy other developers tend to be (I can think of four games I've seen lately that I wouldn't even call a game, for about $10 at that... Ugh). So long as you finish it, even some of the folks slamming you will dish out some cash if they haven't already and quietly enjoy whatever you release regardless of what they've said.
Don't let it get to you, just try to stay motivated and keep doing a bit of work every chance you get. Keep your chin up; even if you need to use your desk for support. :P
"Remember, I'm pulling for you. We're all in this together." - Red Green
In the future, I think a screenshot or two would do a lot to hold people over if you're worried about that. We get to see the product coming another step closer to fruition and imagine more possibilities than you could describe. Also screw refunds.ReplyDelete
I preordered, but you didn't give a start date, and I'm patient. You're working by yourself and doing as both a labor of love and for an income. I gave you the money expecting the project to take a long time and maybe even never happen. I was ok with that. I was happy to support you and I would do so again in a heartbeat, even if you posted tomorrow that you were having a hard time continuing. I took my risk and I'd do it again. The creative process is difficult and unpredictable. Keep up the good work.ReplyDelete
How much would I have to pay you for a copy of the game on a disc and case with a cover sleeve or something? =DReplyDelete
Wtf? People want to hear from you after only two weeks since your last post? Lol. Not that I don't appreciate it, but the average independent H-game dev usually post once a month on average. Take your time, keep my money.ReplyDelete
Hi Kyrieru, been your game fan since Kurovadis, really great platform game I played so far.ReplyDelete
Curious, will your new game Norika contains tentacles stuff like Kurovadis? I admitted I love those tentacles back in Kurovadis XD
Sorry for obvious pervert question HA!! everyone have their own taste, aren't we.
Short answer, yes.Delete
Long answer, yes.
Is the first boss still a futa? I think everybody has forgotten that poll alreadyDelete
Yup. A monster girl futa, essentially.Delete
Awesome idea!!! I think having enemies who roam and could show up to surprise you will make the game world seem very alive.ReplyDelete
Kyrieru, Don't refund. Give a discount on your next game. Think about all the big game devs that bum-screw people and lie etc. They can take it. At least you have more decency than those big game company assholes... I think. Anyhow Could you update a little more often? Every week should be minimal! Every week I wonder what if you updated. Nope, not this week. Even if you have little to nothing to say. People WANT to hear from you. If you update your blog less than every week it means you are getting less than 52 posts a year. You should have at least 52 posts a year.ReplyDelete
Hey Ky, what do you think of PlayTech (a company mostly focused on online gambling software) acquiring YoYo Games?ReplyDelete
I doubt much is going to change about Yoyo's team or how the software is developed. I'd liken it to how the Oculous rift was acquired by Facebook.Delete
Hey Ky, I recently had to format my hard drive and my unlock key for eroico and noaika are now gone. Now I have to search through my emails to find the old emails you sent out. What was the email address you used for the preorder and order confirmation for your games?ReplyDelete
For future reference, you can useDelete
Actually, nevermind. I can't find anywhere in my payment history where I made a purchase for Noaika. I think I may have mistaken my purchase of eroico for noaika, my bad. And I found ym noaika key, so nevermind!ReplyDelete
Glad to hear from you, good luck with development! :>ReplyDelete
Whoa this update gets me so excited! I can't wait until it actually comes out!ReplyDelete
please just marry me already, KyrieruReplyDelete
Really lookin forward to the full game. Kinda wanna see a few screenshots as teasers, but I can understand why you might refrain from doing so. I have a couple of questions about a few features in the game, if it wouldn't be too spoilerish to answer.ReplyDelete
1. Will there be visual changes to the MC's armor as upgrades are obtained? Be it color variations or slight tweaks to the character herself?
2. When selecting weapons, will there also be a list of obtained upgrades and what they do as well as possibly even having the option to toggle said upgrades when scrolling over the main character's full body model? I know there wasn't such a thing in the demo, but based on what you've been saying in regards to the amount of content, I've been curious on how you're planning on helping the players remember what they found and what it does. In regards to the ability to toggle upgrades, maybe it'd be there for players to want to challenge themselves to finding new ways to get to certain areas.
This is probably one of the most fun features about Metroid games, having a custom armory to toggle abilities on and off as well as changing Samus' armor's appearance depending on her suit abilitiesDelete
Ky I swear to god if you add an Orgazmo! Chodaboy dildo helmet that waggles as you move around then I will kill in your name if you command it.Delete
As someone who pre-ordered i can only say this: Take your time and deliver us a good game that you yourself would be happy with.ReplyDelete
the wind shall wisper on, i enjoy the tales of the wind <3ReplyDelete
I guess that the Kyrieru thread on ULMF will blow up when you do release it, so I can at least stop checking here.ReplyDelete
I hope Kyrieru's been notified of this too, I guess it'd be a good idea to move to another platform
I wasn't notified by blogger, but I was notified by someone else who told me about it. Even then, though, the only consequences for having porn on a blog is that it gets switched to private, so I'll just use another blogging service if they ever take it down.Delete
What a random change...Delete
Tumblr staff usually take down blogs that suggest abuse and rape, so that could become a problem if they consider your games to promote rape. I guess the chance is slight but Wordpress may be a safer optionDelete
Really? Doesn't mention it anywhere in their rules.Delete
It doesn't, but that's what OTHER_ABUSE is/was for.Delete
I doubt that they will be removing ero game dev blogs right left and center.Delete
From the sounds of it they are going after real photographs and videos.
In my definition this bog would fall under the artistic category. And there are too few images on here that even show nudity.
Same anon Feb 24Delete
Ignore my comment I got a notice in my mail too and I don't even have anything explicit on my blog.
I imagine that if nothing changes Google is going to do a carpet-disappear/ban pretty soon...
You don't really post PORN. All of your sketches that I remember may have breasts sometimes, but there is never really any explicit sex. I think you're clear.ReplyDelete
I still need a place to sell stuff, though. I don't show anything in posts, generally, but on Eroico and Kurovadis's page, there is clearly porn.Delete
As for the overture/actual place where stuff is bought, I could keep that page on blogger, since there is no visual nudity or porn of any kind there.
Hey, got a question for ya. Apparently GM's License says "no porn" for products and such. How have you gotten around that so far with your games without getting into any trouble?ReplyDelete
On a side note, at the end it mentions "english courts".Delete
Is Yoyo a UK based company now? I suppose the porn terms would make more sense then.
Goodbye kyrieru! Google want to close all the porn blogReplyDelete
Hey Kyrieru, I would suggest Tumblr too. I think Tumblr is basically okay with most stuff as long as rape/suicide stuff isn't serious (as in straight up telling people you enjoy rape/should get raped and such).ReplyDelete
I think Tumblr would be better for publicity too as long as you tag things appropriately.
I know for a fact that Tumblr doesn't accept Shota/Loli stuff on there anymore because a few NSFW artists I follow had to start over because of the change but I don't think that would affect your characters. Most people just claim they're 18+ anyway and that keeps the safe.
Tumblr pretty much holds all sorts of fetishes no matter how rough but I guess the wise thing would just be to not mention rape from your content.
I think at the very least it'd be wise for him to make a Tumblr anyway. The more places to promote, the better.Delete
We need more high quality NSFW content creators on there anyway, like Noill, TwistedGrim or Nyxondyx.
Time to switch to wordpress or something.ReplyDelete