Wednesday, March 12, 2014

Stuff

Eroico.com? $35,000
Owning the domain for the name of your game? Priceless.
Wait, no, that's right, it'd cost $35,000. I'LL GET RIGHT ON THAT.

On a side note, I decided there wasn't enough stuff to find in the game, so I'm going to add costumes which are basically just color swaps. Though, I can't do it through code, so it'll have to be done manually. Annoying, but wouldn't take more than a few hours to do a bunch of them.

Basically these "forms" will have status effects, like regaining health in exchange for MP by initiating H animations, or taking less damage, etc. I don't know if they will extend into H animations visually with all of them, though, as that would bring the number of sprites I have to edit to around least 20-30 per form. You'l probably revert back to your normal form under certain conditions.





52 comments:

  1. Erocio.com is available, but probably not the domain you wanted. Too late to rename the game? :P

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    1. Nah, it's not to late.

      That's what I plan on doing, to be honest.

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    2. Hm, I thought the name of the game was Eroico, not Erocio. Is that a typo or are we talking different games :P?

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    3. I derped and spelled it wrong. -___-

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    4. Wait, why do you want a website for your games when they're on your blog? What are you planning?

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    5. Just a good home for the game. Some artwork, mythos, other stuff. Just something better than a single page with no real info.

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    6. Honestly, if any of your games needed/craved mythos and other background material... Eroico should be your last choice. That's right... out of your /two/ games, it's last. Not because it was a bad game, but something you shouldn't be putting any more effort into.

      Focus on the game everyone thought was outstanding. Then... give us a sequel to that one. Really... I find it funny you'd even want the name domain of eroico.

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    7. The reason I would be using Eroico is because of the ending, basically. A sequel wouldn't have the same gameplay, and doesn't even need to have the same main character.

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    8. Sequel to Eroico!

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    9. Sequel to Eroico!!! I AGREE!!! I like light reverse rape games.

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  2. Sucks how you can't do it in code. In Fusion you could do palette swaps for anything. GM needs to get in on that.

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  3. There are ways to palette swap in code, but most of them suck. Here's one of the better methods:
    http://gmc.yoyogames.com/index.php?s=c54758f47958fc35a3b56d4fda75e2e6&showtopic=518217#entry3823315

    Or you could use shaders; color cycling is pretty trivial there.

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    1. Oh, wait: http://gmc.yoyogames.com/index.php?showtopic=578360

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    2. Hmm, the only thing I don't really like about that method is that it would be difficult to get the right colors. You would need multiple greyscale variations for different brightness. Also, in the time it would take me to implement that, I could have already made all the variations I needed lol.

      That said, I'll keep that method in mind for the future.

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    3. As for the script, looks like that would involve some changes to how I work, so I'll keep it in mind for another time.

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  4. Actually, there is 2 good easy ways:
    1. Save game sprites as external files with indexed colors, then edit them with palette swap script and load them. I used this method before, worked nice. You just need act palette file for every variation
    2. Shaders. This is better solution cause it don't waste vram for storing all damn variations. You can find some palette swap shaders in Shaders section. I saw there one or two: http://gmc.yoyogames.com/index.php?showforum=136

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    1. Yeah, but like I said above, I'm sort of at a stage in development where I can't really spend time trying to get something like that to work, or switch to using external files. Since I can just make a variations in under ten minutes, I'm just going to go that route for now.

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    2. Well, if you want some assistence - mail me. I'll be glad to help.

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    3. Well, I don't really need any help at the moment, however, if you have any examples of games you've made, or projects you've worked on, feel free to email me. In the future, I will be looking at the possibility of hiring a programmer.

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  5. maybe certain status effect only happen in few stages? then would be less work, like this "cloth" is only on this stage

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  6. If I make it to work on one stage, it's already done, and would work on any stage. It'd still be the same amount of work, basically.

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  7. Your demo waits drive me nuts. But I think you have good intentions. You have expectations of your work and so do we. I get it. Just wish there was like four of you to shorten the wait time.

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    1. I'm betting he wants the same thing :P

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    2. Nah, four of me would just be four times the mediocrity. I need four people who are better than me at specific things.

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    3. I don't wanna see how would a 4-Kyrieru brainstorming reunion would go o_o

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  8. Sorry if this is too early to ask this. But do you have any idea what this game's price tag will be yet?

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    1. Personally find that undervalued, but, ok, yay!

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    2. Well, there are $10 games with much more content. So basically, if I ever sell a game for that price, it needs to be justified vs these earlier games.

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    3. I'll give you $10 for exclusive character DLC!

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    4. ....It's pretty simple to do color swaps with shaders. Check the GMC shaders forum. Theres one on the second or third page right now, I think.

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    5. ....oh, and what program are you using to sprite with? It should take literally under thirty seconds to do a color swap with any pixel art program. How are you planning on doing your color swaps? I have a feeling youre doing it the hard way...

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    6. ...mmmm, actually, it takes five seconds inside GraphicsGale, but maybe you're saying it's a pain in the ass inside Game Maker? It shouldn't be that hard though, should it? Just choose the correct sprite group with case statements, right? What part of the pipeline is the slow part for you? Maybe I can think of an alternative for you, and save you some time:3

      Actually, I just remembered: The shader I was talking about earlier was a little complicated, because it cycles colors as an animation. But if you look at YoYoGames' shader example, one of the shaders in there is a simple "find a color, change it to something else," shader, so that might be easy enough for you to just plug in and go.

      Here's the link to the other shader, which might help you, too. http://gmc.yoyogames.com/index.php?showtopic=602404&hl=

      If you'd like any help, just let me know. o/

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    7. It's not the color swap that's hard. it's the fact that if there are 8 player animations and 20 h animations, that's 28 edits I need to do per swap. If there are 10 variations, that's 280 sprites. Not an ideal use of memory.

      As for shaders, it can't be something like changing hue alone. It has to be specific colors. Even if there is a shader like that, it would need to be 1.1, not 1.2. I'm mid-development, so I'm not too keen on dealing with problems now. I'll make the switch when this game is finished.

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    8. The shader I linked is color by color, heheh:3
      It's 1.2, I think, but I'm pretty sure the code will work in 1.1, too. Give it a try if you'd like; it might save you a lot of time. If you give it a shot and get stuck, feel free to let me know. I'll be happy to help you out a bit!

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    9. ...And if you don't want to use shaders, or can't, you really could probably get away with just packaging all the sprites in, right? How big is a sprite sheet in .gif format, like .2MB? I don't think many people would object to having your game be 30Mb instead of 24Mb. I don't know how your hosting arrangements with DLsite and the like are, though, so maybe it's more important than I think?

      Anyway, good luck with whatever method you decide to use. If you need any help with shaders or anything else, just shout "come help me, anon!", and I'll appear out of the fog again. Looking forward to seeing your game finished, after all. =)

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    10. ...And one more thing! (Triple post, fuck yeah!)
      You could probably switch over to 1.2 with no ill effects. I upgrade Game Maker whenever it comes out with another update, and I've had no troubles so far. They don't really change any of the function names or anything like that between versions, otherwise everyone would be flipping out. I doubt you'd need to change any of your code if you upgraded. That said, 1.1 shaders probably work in 1.2, and vice versa, too, so there's probably no reason for you to upgrade, anyway...

      ...That's all! X'3

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    11. Haha, thanks for the info.

      For now, I'm just going to go with changing the sprites manually. Looking at shaders makes my head hurt -__- (I'm no programmer, when it comes down to it). I'll take a shot at this sort of thing with the next game, since I'll have more time to focus on it when I hire an artist.

      That aside, I mentioned this earlier, but will be hiring a programmer at some point. So feel free to email me with some examples of your work if you have any, and I'll let you know if I ever have any paid work for you. Even if it's just for specific things, and not a full game.

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    12. Keep that up and you'll have an army. An H army.

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    13. If I had an army, I'd be broke -__-

      Maybe it'll just be an H platoon.

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    14. Thanks for the offer, Kyrieru, but I'm busy with my own project right now, so I'm not looking for work at the moment. I'll see if I can't throw together an easy to plug-and-play color replacement shader soon, though. It'd be useful for my game too, anyway. If it ends up being useful to you, maybe you could do another live drawing thing for us instead of paying me, haha. I might be a little better at programing than you, but I learned a lot about pixel art from your last twitcast. I'll send the code to you either way, though. Cheers. :)

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    15. Fair enough. I will be doing another livestream at some point. In addition to doing some art, I think it would also be funny to play my own games. it's been long enough that I'm probably past the point of being good at them.

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    16. Speed running Eroico is fun. You got a good understanding of flow.

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  9. Ugh... Please don't just "Final Fantasy" palette swap your character.

    It's all fine and dandy for demo material. But people will really get their money's worth if you actually sprite some outfits over your nude base for actual variations in the final version.

    From your planning, and screens. You said "Mario-themed", correct?
    Your character has a heavy Asian design influence. So you'd be wasting an amazing opportunity to go wacky and draw out some crazy Ganbare Goemon looking outfits. That would be so cool! :D

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    1. It's one thing to say it'd be great, and something else entirely to draw the same outfits on 1000+ frames -__-

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    2. One Thousand. Sounds about right.
      That INCLUDES the Ero scenes, I hope?
      If not, I fear for your health! :P

      If you think THAT idea is bad, you should see the cluster-fuck of an RPG I'm working on right now. Full-on, selectable species, body-type, multi-gendered, weight/breast increase/decrease, animated paper dolls. With a full integrated pregnancy system. That's not even counting the animated Ero scenes yet! XD

      It also doesn't help that the game is a first-person dungeon crawl. Like wizardry.
      Though, the maps have SO much more complexity available.

      Rough sprite of an average female feline:
      http://i.imgur.com/PygVlgR.png

      More refined sprite of a feminine male canine and a monster:
      http://i.imgur.com/vEmlBYG.png

      This project is a mess! Though, it's getting there. Slowly.
      A year of programming went into this. The rest is just art, and balancing the game-play.

      (If it's not obvious, there's no REAL game over in this. Just H scenes. Robbery of gold, and a potential for pregnancy, which results in STAT penalties.)

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    3. Yeah, it's certainly time consuming. -__-

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    4. Yo anon before ky, do you have a blog for the game? I'm interested, to say the least :)

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    5. Uh... I was deliberately avoiding posting a link to my gallery. To respect Kyrieru's blog.
      No point being an art whore.

      The most I'm going to allow myself to say, is. Go search nijie.info, if you want to find my work.

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  10. Man this is obsession.You dont need to waste money to have simmilar site to the name of your game,ESPECIALLY when it costs fuking 35 k bakses,that you can spend for your games to grew them up or something more..People starts to forget the great guy who created kurovadis and eroico.Just concentrate on your games.I think you already have alot of reputation to earn bunch of money for good qalify game.

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    1. That's the joke. I'd never spend that much money on that -__-
      Normal domain names cost $10 a year.

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  11. You use GM Studio right? Isn't there a code for the precise color swap?

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