Well, I should have seen it coming by now.
After working on the martial arts themed game for a while, I eventually gave into what I'd now call "high resolution fatigue". When you work with a high resolution, you can end up working on a single sprite for nearly an entire day. Eventually it becomes somewhat tiring, and you begin to dread at the thought of adding anything because of how long it'll take.
So, a few days ago I ended up starting a new game at a much lower resolution, as I tend to do when I cave into high resolution fatigue.
This time around, the sprites are about twice the size of Eroico's vertically, but use much simpler colors and shading. In this style, what took me hours in a high resolution I can do in about 20 minutes. (All the player sprites are already done, as a result)
The game itself is going to be a lot closer to Symphony of the Night than the previous game was going to be, with simple attacks, but numerous weapons and spells and a more rpg-like inventory. Like with Symphony of the Night, all the weapons have different animations but use different frames of the same basic attacking animation, so new weapons can be created in under half an hour. All in all, I'd say this kind of game is going to be more content and exploration oriented, simply because there's more to find, and content is easier to add.
Other than that, we'll see. But development is going fast.
Oh, and as for the game I abandoned, I may pick it up again in the future if I can find a sprite artist capable of making enemies at that resolution. That may make development a bit more bearable.
edit: Also, about the forum, if I start one it will be after I make the h-game template, since a good amount of it will revolve around it and tutorials.